pokecrystal/maps/CeladonDeptStoreElevator.asm

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CeladonDeptStoreElevator_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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CeladonDeptStoreElevatorScript:
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opentext
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elevator CeladonDeptStoreElevatorData
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closetext
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iffalse .Done
pause 5
playsound SFX_ELEVATOR
earthquake 60
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waitsfx
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.Done:
end
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CeladonDeptStoreElevatorData:
db 6 ; floors
elevfloor FLOOR_1F, 4, CELADON_DEPT_STORE_1F
elevfloor FLOOR_2F, 3, CELADON_DEPT_STORE_2F
elevfloor FLOOR_3F, 3, CELADON_DEPT_STORE_3F
elevfloor FLOOR_4F, 3, CELADON_DEPT_STORE_4F
elevfloor FLOOR_5F, 3, CELADON_DEPT_STORE_5F
elevfloor FLOOR_6F, 2, CELADON_DEPT_STORE_6F
db $ff ; end
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CeladonDeptStoreElevator_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
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warp_def $3, $1, -1, CELADON_DEPT_STORE_1F
warp_def $3, $2, -1, CELADON_DEPT_STORE_1F
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 0, 3, BGEVENT_READ, CeladonDeptStoreElevatorScript
.ObjectEvents:
db 0