pokecrystal/maps/CeladonDeptStore6F.asm

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DEF CELADONDEPTSTORE6F_FRESH_WATER_PRICE EQU 200
DEF CELADONDEPTSTORE6F_SODA_POP_PRICE EQU 300
DEF CELADONDEPTSTORE6F_LEMONADE_PRICE EQU 350
object_const_def
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const CELADONDEPTSTORE6F_SUPER_NERD
const CELADONDEPTSTORE6F_YOUNGSTER
CeladonDeptStore6F_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_TILES, CeladonDeptStore6FHideRooftopStairsCallback
CeladonDeptStore6FHideRooftopStairsCallback:
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changeblock 12, 0, $03 ; wall
endcallback
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CeladonDeptStore6FSuperNerdScript:
jumptextfaceplayer CeladonDeptStore6FSuperNerdText
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CeladonDeptStore6FYoungsterScript:
jumptextfaceplayer CeladonDeptStore6FYoungsterText
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CeladonDeptStore6FVendingMachine:
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opentext
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writetext CeladonVendingText
.Start:
special PlaceMoneyTopRight
loadmenu .MenuHeader
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verticalmenu
closewindow
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ifequal 1, .FreshWater
ifequal 2, .SodaPop
ifequal 3, .Lemonade
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closetext
end
.FreshWater:
checkmoney YOUR_MONEY, CELADONDEPTSTORE6F_FRESH_WATER_PRICE
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ifequal HAVE_LESS, .NotEnoughMoney
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giveitem FRESH_WATER
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iffalse .NotEnoughSpace
takemoney YOUR_MONEY, CELADONDEPTSTORE6F_FRESH_WATER_PRICE
getitemname STRING_BUFFER_3, FRESH_WATER
sjump .VendItem
.SodaPop:
checkmoney YOUR_MONEY, CELADONDEPTSTORE6F_SODA_POP_PRICE
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ifequal HAVE_LESS, .NotEnoughMoney
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giveitem SODA_POP
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iffalse .NotEnoughSpace
takemoney YOUR_MONEY, CELADONDEPTSTORE6F_SODA_POP_PRICE
getitemname STRING_BUFFER_3, SODA_POP
sjump .VendItem
.Lemonade:
checkmoney YOUR_MONEY, CELADONDEPTSTORE6F_LEMONADE_PRICE
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ifequal HAVE_LESS, .NotEnoughMoney
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giveitem LEMONADE
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iffalse .NotEnoughSpace
takemoney YOUR_MONEY, CELADONDEPTSTORE6F_LEMONADE_PRICE
getitemname STRING_BUFFER_3, LEMONADE
sjump .VendItem
.VendItem:
pause 10
playsound SFX_ENTER_DOOR
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writetext CeladonClangText
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promptbutton
itemnotify
sjump .Start
.NotEnoughMoney:
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writetext CeladonVendingNoMoneyText
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waitbutton
sjump .Start
.NotEnoughSpace:
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writetext CeladonVendingNoSpaceText
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waitbutton
sjump .Start
.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 2, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData
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db 1 ; default option
.MenuData:
db STATICMENU_CURSOR ; flags
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db 4 ; items
db "FRESH WATER ¥{d:CELADONDEPTSTORE6F_FRESH_WATER_PRICE}@"
db "SODA POP ¥{d:CELADONDEPTSTORE6F_SODA_POP_PRICE}@"
db "LEMONADE ¥{d:CELADONDEPTSTORE6F_LEMONADE_PRICE}@"
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db "CANCEL@"
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CeladonDeptStore6FDirectory:
jumptext CeladonDeptStore6FDirectoryText
CeladonDeptStore6FElevatorButton: ; unreferenced
jumpstd ElevatorButtonScript
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CeladonVendingText:
text "A vending machine!"
line "Here's the menu."
done
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CeladonClangText:
text "Clang!"
para "@"
text_ram wStringBuffer3
text_start
line "popped out."
done
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CeladonVendingNoMoneyText:
text "Oops, not enough"
line "money…"
done
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CeladonVendingNoSpaceText:
text "There's no more"
line "room for stuff…"
done
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CeladonDeptStore6FSuperNerdText:
text "A vending machine"
line "with a prize rou-"
cont "lette…"
para "You never see"
line "those anymore."
done
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CeladonDeptStore6FYoungsterText:
text "Aww! There's no"
line "games here!"
para "I wanted to play…"
done
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CeladonDeptStore6FDirectoryText:
text "6F: ROOFTOP SQUARE"
line "VENDING MACHINES"
done
CeladonDeptStore6F_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 15, 0, CELADON_DEPT_STORE_5F, 2
warp_event 2, 0, CELADON_DEPT_STORE_ELEVATOR, 1
def_coord_events
def_bg_events
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bg_event 14, 0, BGEVENT_READ, CeladonDeptStore6FDirectory
bg_event 3, 0, BGEVENT_READ, CeladonDeptStore1FElevatorButton
bg_event 8, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine
bg_event 9, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine
bg_event 10, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine
bg_event 11, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine
def_object_events
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object_event 9, 2, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore6FSuperNerdScript, -1
object_event 12, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 2, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore6FYoungsterScript, -1