pokecrystal/constants/battle_tower_constants.asm

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NASM
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DEF BATTLETOWER_PARTY_LENGTH EQU 3
DEF BATTLETOWER_STREAK_LENGTH EQU 7
DEF BATTLETOWER_NUM_UNIQUE_MON EQU 21
DEF BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70
DEF BATTLETOWER_TRAINERDATALENGTH EQU 18 * 2 ; $24
DEF BATTLE_TOWER_STRUCT_LENGTH EQU NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * NICKNAMED_MON_STRUCT_LENGTH + BATTLETOWER_TRAINERDATALENGTH ; $e0
; BattleTowerAction setval arguments (see engine/events/battle_tower/battle_tower.asm)
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const_def
const BATTLETOWERACTION_CHECK_EXPLANATION_READ
const BATTLETOWERACTION_SET_EXPLANATION_READ
const BATTLETOWERACTION_GET_CHALLENGE_STATE
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const BATTLETOWERACTION_SAVE_AND_QUIT
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const BATTLETOWERACTION_CHALLENGECANCELED
const BATTLETOWERACTION_05
const BATTLETOWERACTION_06 ; reset stuff in SRAM bank 5
const BATTLETOWERACTION_SAVELEVELGROUP
const BATTLETOWERACTION_LOADLEVELGROUP
const BATTLETOWERACTION_CHECKSAVEFILEISYOURS
const BATTLETOWERACTION_0A
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const BATTLETOWERACTION_GSBALL
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const BATTLETOWERACTION_0C ; more time stuff in SRAM bank 5
const BATTLETOWERACTION_0D ; more time stuff in SRAM bank 5
const BATTLETOWERACTION_EGGTICKET
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const BATTLETOWERACTION_0F ; check w3_d090
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const BATTLETOWERACTION_10 ; dw based on s5_a800
const BATTLETOWERACTION_11 ; store 0 in s5_aa8d
const BATTLETOWERACTION_12 ; store 1 in s5_aa8d
const BATTLETOWERACTION_13 ; check s5_aa8d
const BATTLETOWERACTION_14 ; if save file is yours: bit 0, [sBattleTowerSaveFileFlags]
const BATTLETOWERACTION_15 ; set 0, [sBattleTowerSaveFileFlags]
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const BATTLETOWERACTION_16 ; update time in SRAM bank 5
const BATTLETOWERACTION_17 ; check time in SRAM bank 5
const BATTLETOWERACTION_LEVEL_CHECK
const BATTLETOWERACTION_UBERS_CHECK
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const BATTLETOWERACTION_RESETDATA ; clear data
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const BATTLETOWERACTION_GIVEREWARD ; give reward
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const BATTLETOWERACTION_1C ; set won challenge
const BATTLETOWERACTION_1D ; set received reward
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const BATTLETOWERACTION_CHOOSEREWARD ; save options
const BATTLETOWERACTION_SAVEOPTIONS
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; BattleTowerAction return values
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; - from BATTLETOWERACTION_GSBALL
DEF GS_BALL_AVAILABLE EQU $b
; BattleTowerText arguments (see engine/events/battle_tower/trainer_text.asm)
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const_def 1
const BATTLETOWERTEXT_INTRO
const BATTLETOWERTEXT_WIN_TEXT
const BATTLETOWERTEXT_LOSS_TEXT
; sBattleTowerChallengeState values
const_def
const BATTLETOWER_NO_CHALLENGE
const BATTLETOWER_SAVED_AND_LEFT
const BATTLETOWER_CHALLENGE_IN_PROGRESS
const BATTLETOWER_WON_CHALLENGE
const BATTLETOWER_RECEIVED_REWARD