pokecrystal/maps/Route43Gate.asm

270 lines
4.9 KiB
NASM
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Route43Gate_MapScriptHeader:
.MapTriggers:
db 2
; triggers
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dw UnknownScript_0x19abc5, 0
dw UnknownScript_0x19abc9, 0
.MapCallbacks:
db 1
; callbacks
dbw 5, UnknownScript_0x19abca
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UnknownScript_0x19abc5:
priorityjump UnknownScript_0x19abda
end
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UnknownScript_0x19abc9:
end
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UnknownScript_0x19abca:
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checkevent EVENT_CLEARED_ROCKET_HIDEOUT
iftrue UnknownScript_0x19abd5
domaptrigger ROUTE_43, $0
return
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UnknownScript_0x19abd5:
domaptrigger ROUTE_43, $1
return
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UnknownScript_0x19abda:
playmusic MUSIC_ROCKET_ENCOUNTER
checkcode VAR_FACING
if_equal $0, UnknownScript_0x19abea
if_equal $1, UnknownScript_0x19ac38
dotrigger $1
end
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UnknownScript_0x19abea:
applymovement PLAYER, MovementData_0x19aca2
showemote EMOTE_SHOCK, $4, 15
applymovement $4, MovementData_0x19acbb
spriteface $3, UP
showemote EMOTE_SHOCK, $3, 15
applymovement $3, MovementData_0x19aca4
loadfont
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writetext UnknownText_0x19acd2
keeptextopen
checkmoney $0, 999
if_equal $0, UnknownScript_0x19ac12
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jump UnknownScript_0x19ac1d
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UnknownScript_0x19ac12:
takemoney $0, 1000
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writetext UnknownText_0x19ad0a
jump UnknownScript_0x19ac28
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UnknownScript_0x19ac1d:
takemoney $0, 1000
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writetext UnknownText_0x19ad20
jump UnknownScript_0x19ac28
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UnknownScript_0x19ac28:
keeptextopen
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closetext
applymovement $3, MovementData_0x19acaa
applymovement $4, MovementData_0x19acc1
dotrigger $1
special RestartMapMusic
end
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UnknownScript_0x19ac38:
showemote EMOTE_SHOCK, $3, 15
applymovement $3, MovementData_0x19acaf
spriteface $4, DOWN
showemote EMOTE_SHOCK, $4, 15
applymovement $4, MovementData_0x19acc7
loadfont
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writetext UnknownText_0x19acd2
keeptextopen
checkmoney $0, 999
if_equal $0, UnknownScript_0x19ac5c
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jump UnknownScript_0x19ac67
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UnknownScript_0x19ac5c:
takemoney $0, 1000
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writetext UnknownText_0x19ad0a
jump UnknownScript_0x19ac72
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UnknownScript_0x19ac67:
takemoney $0, 1000
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writetext UnknownText_0x19ad20
jump UnknownScript_0x19ac72
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UnknownScript_0x19ac72:
keeptextopen
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closetext
applymovement $4, MovementData_0x19accd
applymovement $3, MovementData_0x19acb5
dotrigger $1
special RestartMapMusic
end
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RocketScript_0x19ac82:
jumptextfaceplayer UnknownText_0x19ad41
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OfficerScript_0x19ac85:
faceplayer
loadfont
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checkevent EVENT_GOT_TM36_SLUDGE_BOMB
iftrue UnknownScript_0x19ac9c
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writetext UnknownText_0x19ad9b
keeptextopen
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verbosegiveitem TM_SLUDGE_BOMB
iffalse UnknownScript_0x19aca0
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setevent EVENT_GOT_TM36_SLUDGE_BOMB
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closetext
end
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UnknownScript_0x19ac9c:
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writetext UnknownText_0x19ae2d
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waitbutton
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UnknownScript_0x19aca0:
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closetext
end
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MovementData_0x19aca2:
step_down
step_end
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MovementData_0x19aca4:
big_step_up
big_step_up
big_step_right
big_step_right
turn_head_up
step_end
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MovementData_0x19acaa:
big_step_left
big_step_left
big_step_down
big_step_down
step_end
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MovementData_0x19acaf:
big_step_down
big_step_down
big_step_right
big_step_right
turn_head_down
step_end
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MovementData_0x19acb5:
big_step_left
big_step_left
big_step_up
big_step_up
turn_head_down
step_end
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MovementData_0x19acbb:
big_step_up
big_step_up
big_step_left
big_step_left
turn_head_up
step_end
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MovementData_0x19acc1:
big_step_right
big_step_right
big_step_down
big_step_down
turn_head_up
step_end
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MovementData_0x19acc7:
big_step_down
big_step_down
big_step_left
big_step_left
turn_head_down
step_end
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MovementData_0x19accd:
big_step_right
big_step_right
big_step_up
big_step_up
step_end
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UnknownText_0x19acd2:
text "Hold it there,"
line "kiddo!"
para "The toll is ¥1000"
line "to go through."
done
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UnknownText_0x19ad0a:
text "Thank you very"
line "much!"
done
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UnknownText_0x19ad20:
text "Then pay what you"
line "have, please."
done
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UnknownText_0x19ad41:
text "He-he-he. We're"
line "making a bundle."
para "Everyone wants to"
line "see what's going"
para "on up at LAKE OF"
line "RAGE."
done
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UnknownText_0x19ad9b:
text "I got chased from"
line "my post by these"
cont "thugs in black."
para "They left this"
line "behind."
para "It makes me uncom-"
line "fortable. Could"
cont "you take it away?"
done
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UnknownText_0x19ae1b:
text "<PLAYER> received"
line "TM30."
done
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UnknownText_0x19ae2d:
text "Use this gate to"
line "avoid walking in"
cont "the grass."
done
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Route43Gate_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $0, $4, 4, ROUTE_43
warp_def $0, $5, 5, ROUTE_43
warp_def $7, $4, 3, ROUTE_43
warp_def $7, $5, 3, ROUTE_43
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 3
person_event SPRITE_OFFICER, 4, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, OfficerScript_0x19ac85, EVENT_LAKE_OF_RAGE_CIVILIANS
person_event SPRITE_ROCKET, 4, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, RocketScript_0x19ac82, EVENT_ROUTE_43_GATE_ROCKETS
person_event SPRITE_ROCKET, 4, 7, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, RocketScript_0x19ac82, EVENT_ROUTE_43_GATE_ROCKETS