pokecrystal/engine/gfx/mon_icons.asm

458 lines
6.7 KiB
NASM
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LoadOverworldMonIcon:
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ld a, e
call ReadMonMenuIcon
ld l, a
ld h, 0
add hl, hl
ld de, IconPointers
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
ld b, BANK(Icons)
ld c, 8
ret
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LoadMenuMonIcon:
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push hl
push de
push bc
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call .LoadIcon
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pop bc
pop de
pop hl
ret
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.LoadIcon:
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
ld h, [hl]
ld l, a
jp hl
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.Jumptable:
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dw PartyMenu_InitAnimatedMonIcon ; party menu
dw NamingScreen_InitAnimatedMonIcon ; naming screen
dw MoveList_InitAnimatedMonIcon ; moves (?)
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dw Trade_LoadMonIconGFX ; trade
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dw Mobile_InitAnimatedMonIcon ; mobile
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dw Mobile_InitPartyMenuBGPal71 ; mobile
dw .GetPartyMenuMonIcon ; unused
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.GetPartyMenuMonIcon:
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call InitPartyMenuIcon
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call .GetPartyMonItemGFX
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call SetPartyMonIconAnimSpeed
ret
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.GetPartyMonItemGFX:
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push bc
ld a, [hObjectStructIndexBuffer]
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ld hl, wPartyMon1Item
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ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
pop bc
ld a, [hl]
and a
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jr z, .no_item
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push hl
push bc
ld d, a
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callfar ItemIsMail
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pop bc
pop hl
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jr c, .not_mail
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ld a, $6
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jr .got_tile
.not_mail
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ld a, $5
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; jr .got_tile
.no_item
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ld a, $4
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.got_tile
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ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
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add hl, bc
ld [hl], a
ret
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Mobile_InitAnimatedMonIcon:
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call PartyMenu_InitAnimatedMonIcon
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
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ld a, SPRITE_ANIM_SEQ_NULL
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ld [hl], a
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, 9 * 8
ld [hl], a
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, 9 * 8
ld [hl], a
ret
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Mobile_InitPartyMenuBGPal71:
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call InitPartyMenuIcon
call SetPartyMonIconAnimSpeed
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
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ld a, SPRITE_ANIM_SEQ_NULL
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ld [hl], a
ld hl, SPRITEANIMSTRUCT_XCOORD
add hl, bc
ld a, 3 * 8
ld [hl], a
ld hl, SPRITEANIMSTRUCT_YCOORD
add hl, bc
ld a, 12 * 8
ld [hl], a
ld a, c
ld [wc608], a
ld a, b
ld [wc608 + 1], a
ret
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PartyMenu_InitAnimatedMonIcon:
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call InitPartyMenuIcon
call .SpawnItemIcon
call SetPartyMonIconAnimSpeed
ret
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.SpawnItemIcon:
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push bc
ld a, [hObjectStructIndexBuffer]
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ld hl, wPartyMon1Item
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ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
pop bc
ld a, [hl]
and a
ret z
push hl
push bc
ld d, a
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callfar ItemIsMail
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pop bc
pop hl
jr c, .mail
ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM
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jr .okay
.mail
ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL
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.okay
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ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
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add hl, bc
ld [hl], a
ret
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InitPartyMenuIcon:
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ld a, [wCurIconTile]
push af
ld a, [hObjectStructIndexBuffer]
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ld hl, wPartySpecies
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ld e, a
ld d, $0
add hl, de
ld a, [hl]
call ReadMonMenuIcon
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ld [wCurIcon], a
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call GetMemIconGFX
ld a, [hObjectStructIndexBuffer]
; y coord
add a
add a
add a
add a
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add $1c
ld d, a
; x coord
ld e, $10
; type is partymon icon
ld a, SPRITE_ANIM_INDEX_PARTY_MON
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call InitSpriteAnimStruct
pop af
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], a
ret
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SetPartyMonIconAnimSpeed:
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push bc
ld a, [hObjectStructIndexBuffer]
ld b, a
call .getspeed
ld a, b
pop bc
ld hl, SPRITEANIMSTRUCT_DURATIONOFFSET
add hl, bc
ld [hl], a
rlca
rlca
ld hl, SPRITEANIMSTRUCT_0D
add hl, bc
ld [hl], a
ret
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.getspeed
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farcall PlacePartymonHPBar
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call GetHPPal
ld e, d
ld d, 0
ld hl, .speeds
add hl, de
ld b, [hl]
ret
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.speeds
db $00 ; HP_GREEN
db $40 ; HP_YELLOW
db $80 ; HP_RED
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NamingScreen_InitAnimatedMonIcon:
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ld a, [wd265]
call ReadMonMenuIcon
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ld [wCurIcon], a
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xor a
call GetIconGFX
depixel 4, 4, 4, 0
ld a, SPRITE_ANIM_INDEX_PARTY_MON
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call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
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ld [hl], SPRITE_ANIM_SEQ_NULL
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ret
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MoveList_InitAnimatedMonIcon:
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ld a, [wd265]
call ReadMonMenuIcon
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ld [wCurIcon], a
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xor a
call GetIconGFX
ld d, 3 * 8 + 2 ; depixel 3, 4, 2, 4
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ld e, 4 * 8 + 4
ld a, SPRITE_ANIM_INDEX_PARTY_MON
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call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
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ld [hl], SPRITE_ANIM_SEQ_NULL
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ret
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Trade_LoadMonIconGFX:
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ld a, [wd265]
call ReadMonMenuIcon
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ld [wCurIcon], a
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ld a, $62
ld [wCurIconTile], a
call GetMemIconGFX
ret
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GetSpeciesIcon:
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; Load species icon into VRAM at tile a
push de
ld a, [wd265]
call ReadMonMenuIcon
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ld [wCurIcon], a
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pop de
ld a, e
call GetIconGFX
ret
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FlyFunction_GetMonIcon:
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push de
ld a, [wd265]
call ReadMonMenuIcon
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ld [wCurIcon], a
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pop de
ld a, e
call GetIcon_a
ret
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Unreferenced_GetMonIcon2:
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push de
ld a, [wd265]
call ReadMonMenuIcon
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ld [wCurIcon], a
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pop de
call GetIcon_de
ret
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GetMemIconGFX:
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ld a, [wCurIconTile]
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GetIconGFX:
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call GetIcon_a
ld de, 8 tiles
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add hl, de
ld de, HeldItemIcons
lb bc, BANK(HeldItemIcons), 2
call GetGFXUnlessMobile
ld a, [wCurIconTile]
add 10
ld [wCurIconTile], a
ret
HeldItemIcons:
INCBIN "gfx/icons/mail.2bpp"
INCBIN "gfx/icons/item.2bpp"
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GetIcon_de:
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; Load icon graphics into VRAM starting from tile de.
ld l, e
ld h, d
jr GetIcon
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GetIcon_a:
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; Load icon graphics into VRAM starting from tile a.
ld l, a
ld h, 0
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GetIcon:
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; Load icon graphics into VRAM starting from tile hl.
; One tile is 16 bytes long.
rept 4
add hl, hl
endr
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ld de, vTiles0
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add hl, de
push hl
; The icons are contiguous, in order and of the same
; size, so the pointer table is somewhat redundant.
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ld a, [wCurIcon]
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push hl
ld l, a
ld h, 0
add hl, hl
ld de, IconPointers
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
pop hl
lb bc, BANK(Icons), 8
call GetGFXUnlessMobile
pop hl
ret
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GetGFXUnlessMobile:
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ld a, [wLinkMode]
cp LINK_MOBILE
jp nz, Request2bpp
jp Get2bpp_2
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FreezeMonIcons:
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ld hl, wSpriteAnimationStructs
ld e, PARTY_LENGTH
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ld a, [wMenuCursorY]
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ld d, a
.loop
ld a, [hl]
and a
jr z, .next
cp d
jr z, .loadwithtwo
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ld a, SPRITE_ANIM_SEQ_NULL
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jr .ok
.loadwithtwo
ld a, SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
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.ok
push hl
ld c, l
ld b, h
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], a
pop hl
.next
ld bc, $10
add hl, bc
dec e
jr nz, .loop
ret
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UnfreezeMonIcons:
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ld hl, wSpriteAnimationStructs
ld e, PARTY_LENGTH
.loop
ld a, [hl]
and a
jr z, .next
push hl
ld c, l
ld b, h
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], SPRITE_ANIM_SEQ_PARTY_MON
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pop hl
.next
ld bc, $10
add hl, bc
dec e
jr nz, .loop
ret
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HoldSwitchmonIcon:
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ld hl, wSpriteAnimationStructs
ld e, PARTY_LENGTH
ld a, [wSwitchMon]
ld d, a
.loop
ld a, [hl]
and a
jr z, .next
cp d
jr z, .is_switchmon
ld a, SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
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jr .join_back
.is_switchmon
ld a, SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
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.join_back
push hl
ld c, l
ld b, h
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], a
pop hl
.next
ld bc, $10
add hl, bc
dec e
jr nz, .loop
ret
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ReadMonMenuIcon:
cp EGG
jr z, .egg
dec a
ld hl, MonMenuIcons
ld e, a
ld d, 0
add hl, de
ld a, [hl]
ret
.egg
ld a, ICON_EGG
ret
INCLUDE "data/pokemon/menu_icons.asm"
INCLUDE "data/icon_pointers.asm"
INCLUDE "gfx/icons.asm"