pokecrystal/FAQ.md

124 lines
6.6 KiB
Markdown
Raw Normal View History

# FAQ
## Questions
- [What is pokecrystal11.gbc?](#what-is-pokecrystal11gbc)
- [What is pokecrystal_au.gbc?](#what-is-pokecrystal_augbc)
2018-07-15 23:53:54 +00:00
- [I can't build the ROM, `make` just prints an error!](#i-cant-build-the-rom-make-just-prints-an-error)
2018-07-15 23:52:11 +00:00
- [`gcc`: command not found](#gcc-command-not-found)
- ["ERROR: `UNION` already defined"](#error-union-already-defined)
- ["ERROR: Macro not defined"](#error-macro-not-defined)
- ["Expression must be 8-bit"](#expression-must-be-8-bit)
2018-07-15 23:52:11 +00:00
- ["Segmentation fault" from `rgbgfx`](#segmentation-fault-from-rgbgfx)
- ["Section is too big" or "Unable to place section in bank"](#section-is-too-big-or-unable-to-place-section-in-bank)
- ["Invalid file or object file version"](#invalid-file-or-object-file-version)
- ["Syntax error"](#syntax-error)
- [How do I edit maps?](#how-do-i-edit-maps)
- [How do I edit the colors of an image?](#how-do-i-edit-the-colors-of-an-image)
- [How do I write new features?](#how-do-i-write-new-features)
2020-04-04 20:21:41 +00:00
- [How do I share code on Discord?](#how-do-i-share-code-on-discord)
- [I need more help!](#i-need-more-help)
## What is pokecrystal11.gbc?
2018-01-09 22:26:40 +00:00
Version 1.1 of Pokémon Crystal, which fixed some issues with the initial international release. `make crystal11` defines `_CRYSTAL11` so the assembly builds the changed version.
2019-04-14 19:45:38 +00:00
## What is pokecrystal_au.gbc?
The Australian release of Pokémon Crystal, which is based on the international 1.1 release but censors gambling references from the Game Corners. `make crystal_au` defines `_CRYSTAL11` and `_CRYSTAL_AU` so the assembly builds the changed version.
2019-04-14 19:45:38 +00:00
2018-07-15 23:52:11 +00:00
## I can't build the ROM, `make` just prints an error!
2018-07-15 23:52:11 +00:00
Reread [INSTALL.md](INSTALL.md) carefully, and make sure you're following all its steps.
2018-07-15 23:52:11 +00:00
### `gcc`: command not found
2018-07-15 23:52:11 +00:00
You need to install `gcc`. If you're using Cygwin, re-run its setup, and at "Select Packages", choose to install `gcc-core`.
2018-07-15 23:52:11 +00:00
### "ERROR: `UNION` already defined"
Download [**rgbds 0.4.2**][rgbds] or newer. Older versions will not work.
### "ERROR: Macro not defined"
Download [**rgbds 0.4.2**][rgbds] or newer. Older versions will not work.
### "Expression must be 8-bit"
Download [**rgbds 0.4.2**][rgbds] or newer. Older versions will not work.
2018-07-15 23:52:11 +00:00
### "Segmentation fault" from `rgbgfx`
If you are using 64-bit Windows, download [**64-bit Cygwin**][cygwin] and [**64-bit rgbds**][rgbds].
2018-07-15 23:52:11 +00:00
### "Section is too big" or "Unable to place section in bank"
If you have not changed any of the asm, make sure you have the latest version of pokecrystal and the correct version of rgbds (see [INSTALL.md](INSTALL.md)).
If you added or changed any code, it has to fit in the **memory banks**. The 2MB ROM is divided into 128 banks of 4KB ($4000 bytes) each, numbered $00 to $7F. The linkerscript [layout.link](layout.link) lists which `SECTION`s go in which banks. Try moving some code into a new section.
2018-07-15 23:52:11 +00:00
### "Invalid file or object file version"
Run `make clean` to remove all the old `o` files, then re-run `make`.
### "Syntax error"
If you have not changed any of the asm, make sure you have the latest version of pokecrystal and the correct version of rgbds (see [INSTALL.md](INSTALL.md)).
If you added or changed any code, you've made a mistake while writing some of it. Re-read the modifications you've made to the file it complains about and try to compare them with other code.
## How do I edit maps?
For `asm` scripts, read [docs/map_event_scripts.md](https://pret.github.io/pokecrystal/map_event_scripts). For `blk` layouts, use [Polished Map][polished-map].
## How do I edit the colors of an image?
2019-03-03 22:13:24 +00:00
Most `.png` images are paletted PNGs. You can edit these with any program that supports creating PNGs with palette information. These palettes should consist of exactly 4 colors. Additionally, for Pokémon images, the first color should be white, and the last black. Tools such as Paint and [GIMP](gimp) will do the right job, while other tools such as [paint.net](paintdotnet) or Photoshop might mess it up and output palettes of 255 colors even though only using 4. You may try using tools like [GraphicsGale](graphicsgale) or [IrfanView](irfanview) to fix this, or sometimes resaving the image in Paint seems to help.
2020-12-08 19:34:54 +00:00
Some image `.png` files are grayscale. This indicates that even though these images do have proper colors in-game, they're shared with something else, and as such changing them will affect other things as well. Don't try opening the `.2bpp` files, these only contain the image data as well, not the palettes.
It really depends on what image you're trying to change the colors of, where these colors are specified. Try looking for related files or `.pal` files.
## How do I write new features?
There are a number of special-purpose scripting languages, as described in [docs](https://pret.github.io/pokecrystal/). For more general features, you'll need to code directly in [assembly language][asm]. Some of the [tutorials][tutorials] for specific features may also be helpful.
2020-04-04 20:21:41 +00:00
## How do I share code on Discord?
If you're looking for help on Discord, you'll probably need to share your code. How to do this:
- Post *short* pieces of code in Discord messages, surrounded with three <code>\`\`\`backticks\`\`\`</code> to make a [code block][markdown].
- Post longer pieces of code by linking to [GitHub Gist][gist], [Pastebin][pastebin], [Hastebin][hastebin], or other such sites.
- Share your entire pokecrystal project at once by hosting it on GitHub as a fork of this repository. Read the [GitHub Help][forkhelp] for details.
If your code is on GitHub, you can [link to specific lines][snippethelp]. Put "`#L42`" at the end of a URL to link to line 42, or "`#L10-L20`" to link to lines 10-20. For example: [https://github.com/pret/pokecrystal/blob/master/main.asm#L21-L26](https://github.com/pret/pokecrystal/blob/master/main.asm#L21-L26)
## I need more help!
2020-04-04 20:21:41 +00:00
Try asking on Discord or IRC (see [README.md](README.md)).
[cygwin]: https://cygwin.com/install.html
2020-09-15 12:36:11 +00:00
[rgbds]: https://github.com/gbdev/rgbds/releases
2018-01-23 05:16:55 +00:00
[polished-map]: https://github.com/Rangi42/polished-map
2019-03-03 22:13:24 +00:00
[gimp]: https://www.gimp.org/
[paintdotnet]: https://www.getpaint.net/
[graphicsgale]: https://graphicsgale.com/us/
[irfanview]: https://www.irfanview.com/
[asm]: https://github.com/pret/pokecrystal/wiki/Assembly-programming
2019-03-03 22:13:24 +00:00
[tutorials]: https://github.com/pret/pokecrystal/wiki/Tutorials
2020-04-04 20:21:41 +00:00
[markdown]: https://support.discordapp.com/hc/en-us/articles/210298617
[gist]: https://gist.github.com/
[pastebin]: https://pastebin.com/
[hastebin]: https://hastebin.com/
[forkhelp]: https://help.github.com/en/github/getting-started-with-github/fork-a-repo
[snippethelp]: https://help.github.com/en/github/managing-your-work-on-github/creating-a-permanent-link-to-a-code-snippet