pokecrystal/maps/Route29.asm

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object_const_def
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const ROUTE29_COOLTRAINER_M1
const ROUTE29_YOUNGSTER
const ROUTE29_TEACHER1
const ROUTE29_FRUIT_TREE
const ROUTE29_FISHER
const ROUTE29_COOLTRAINER_M2
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const ROUTE29_TUSCANY
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const ROUTE29_POKE_BALL
Route29_MapScripts:
def_scene_scripts
scene_script .DummyScene0 ; SCENE_ROUTE29_NOTHING
scene_script .DummyScene1 ; SCENE_ROUTE29_CATCH_TUTORIAL
def_callbacks
callback MAPCALLBACK_OBJECTS, .Tuscany
.DummyScene0:
end
.DummyScene1:
end
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.Tuscany:
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checkflag ENGINE_ZEPHYRBADGE
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iftrue .DoesTuscanyAppear
.TuscanyDisappears:
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disappear ROUTE29_TUSCANY
endcallback
.DoesTuscanyAppear:
readvar VAR_WEEKDAY
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ifnotequal TUESDAY, .TuscanyDisappears
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appear ROUTE29_TUSCANY
endcallback
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Route29Tutorial1:
turnobject ROUTE29_COOLTRAINER_M1, UP
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showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
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applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1a
turnobject PLAYER, LEFT
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setevent EVENT_DUDE_TALKED_TO_YOU
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opentext
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writetext CatchingTutorialIntroText
yesorno
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iffalse Script_RefusedTutorial1
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closetext
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follow ROUTE29_COOLTRAINER_M1, PLAYER
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applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1b
stopfollow
loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL
turnobject ROUTE29_COOLTRAINER_M1, UP
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opentext
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writetext CatchingTutorialDebriefText
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waitbutton
closetext
setscene SCENE_ROUTE29_NOTHING
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setevent EVENT_LEARNED_TO_CATCH_POKEMON
end
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Route29Tutorial2:
turnobject ROUTE29_COOLTRAINER_M1, UP
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showemote EMOTE_SHOCK, ROUTE29_COOLTRAINER_M1, 15
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applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2a
turnobject PLAYER, LEFT
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setevent EVENT_DUDE_TALKED_TO_YOU
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opentext
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writetext CatchingTutorialIntroText
yesorno
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iffalse Script_RefusedTutorial2
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closetext
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follow ROUTE29_COOLTRAINER_M1, PLAYER
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applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2b
stopfollow
loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL
turnobject ROUTE29_COOLTRAINER_M1, UP
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opentext
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writetext CatchingTutorialDebriefText
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waitbutton
closetext
setscene SCENE_ROUTE29_NOTHING
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setevent EVENT_LEARNED_TO_CATCH_POKEMON
end
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Script_RefusedTutorial1:
writetext CatchingTutorialDeclinedText
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waitbutton
closetext
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applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData1b
setscene SCENE_ROUTE29_NOTHING
end
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Script_RefusedTutorial2:
writetext CatchingTutorialDeclinedText
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waitbutton
closetext
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applymovement ROUTE29_COOLTRAINER_M1, DudeMovementData2b
setscene SCENE_ROUTE29_NOTHING
end
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CatchingTutorialDudeScript:
faceplayer
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opentext
readvar VAR_BOXSPACE
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ifequal 0, .BoxFull
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checkevent EVENT_LEARNED_TO_CATCH_POKEMON
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iftrue .BoxFull
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checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
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iffalse .BoxFull
writetext CatchingTutorialRepeatText
yesorno
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iffalse .Declined
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closetext
loadwildmon RATTATA, 5
catchtutorial BATTLETYPE_TUTORIAL
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opentext
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writetext CatchingTutorialDebriefText
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waitbutton
closetext
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setevent EVENT_LEARNED_TO_CATCH_POKEMON
end
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.BoxFull:
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writetext CatchingTutorialBoxFullText
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waitbutton
closetext
end
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.Declined:
writetext CatchingTutorialDeclinedText
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waitbutton
closetext
end
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Route29YoungsterScript:
jumptextfaceplayer Route29YoungsterText
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Route29TeacherScript:
jumptextfaceplayer Route29TeacherText
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Route29FisherScript:
jumptextfaceplayer Route29FisherText
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Route29CooltrainerMScript:
faceplayer
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opentext
checktime DAY
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iftrue .day_morn
checktime NITE
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iftrue .nite
.day_morn
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writetext Route29CooltrainerMText_WaitingForNight
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waitbutton
closetext
end
.nite
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writetext Route29CooltrainerMText_WaitingForMorning
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waitbutton
closetext
end
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TuscanyScript:
faceplayer
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opentext
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checkevent EVENT_GOT_PINK_BOW_FROM_TUSCANY
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iftrue TuscanyTuesdayScript
readvar VAR_WEEKDAY
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ifnotequal TUESDAY, TuscanyNotTuesdayScript
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checkevent EVENT_MET_TUSCANY_OF_TUESDAY
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iftrue .MetTuscany
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writetext MeetTuscanyText
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promptbutton
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setevent EVENT_MET_TUSCANY_OF_TUESDAY
.MetTuscany:
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writetext TuscanyGivesGiftText
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promptbutton
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verbosegiveitem PINK_BOW
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iffalse TuscanyDoneScript
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setevent EVENT_GOT_PINK_BOW_FROM_TUSCANY
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writetext TuscanyGaveGiftText
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waitbutton
closetext
end
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TuscanyTuesdayScript:
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writetext TuscanyTuesdayText
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waitbutton
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TuscanyDoneScript:
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closetext
end
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TuscanyNotTuesdayScript:
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writetext TuscanyNotTuesdayText
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waitbutton
closetext
end
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Route29Sign1:
jumptext Route29Sign1Text
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Route29Sign2:
jumptext Route29Sign2Text
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Route29FruitTree:
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fruittree FRUITTREE_ROUTE_29
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Route29Potion:
itemball POTION
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DudeMovementData1a:
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step UP
step UP
step UP
step UP
step RIGHT
step RIGHT
step_end
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DudeMovementData2a:
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step UP
step UP
step UP
step RIGHT
step RIGHT
step_end
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DudeMovementData1b:
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step LEFT
step LEFT
step DOWN
step DOWN
step DOWN
step DOWN
step_end
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DudeMovementData2b:
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step LEFT
step LEFT
step DOWN
step DOWN
step DOWN
step_end
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CatchingTutorialBoxFullText:
text "#MON hide in"
line "the grass. Who"
para "knows when they'll"
line "pop out…"
done
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CatchingTutorialIntroText:
text "I've seen you a"
line "couple times. How"
para "many #MON have"
line "you caught?"
para "Would you like me"
line "to show you how to"
cont "catch #MON?"
done
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CatchingTutorialDebriefText:
text "That's how you do"
line "it."
para "If you weaken them"
line "first, #MON are"
cont "easier to catch."
done
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CatchingTutorialDeclinedText:
text "Oh. Fine, then."
para "Anyway, if you"
line "want to catch"
para "#MON, you have"
line "to walk a lot."
done
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CatchingTutorialRepeatText:
text "Huh? You want me"
line "to show you how to"
cont "catch #MON?"
done
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Route29YoungsterText:
text "Yo. How are your"
line "#MON?"
para "If they're weak"
line "and not ready for"
para "battle, keep out"
line "of the grass."
done
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Route29TeacherText:
text "See those ledges?"
line "It's scary to jump"
cont "off them."
para "But you can go to"
line "NEW BARK without"
para "walking through"
line "the grass."
done
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Route29FisherText:
text "I wanted to take a"
line "break, so I saved"
para "to record my"
line "progress."
done
Text_WaitingForDay: ; unreferenced
text "I'm waiting for"
line "#MON that"
para "appear only in the"
line "daytime."
done
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Route29CooltrainerMText_WaitingForNight:
text "I'm waiting for"
line "#MON that"
para "appear only at"
line "night."
done
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Route29CooltrainerMText_WaitingForMorning:
text "I'm waiting for"
line "#MON that"
para "appear only in the"
line "morning."
done
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MeetTuscanyText:
text "TUSCANY: I do be-"
line "lieve that this is"
para "the first time"
line "we've met?"
para "Please allow me to"
line "introduce myself."
para "I am TUSCANY of"
line "Tuesday."
done
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TuscanyGivesGiftText:
text "By way of intro-"
line "duction, please"
para "accept this gift,"
line "a PINK BOW."
done
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TuscanyGaveGiftText:
text "TUSCANY: Wouldn't"
line "you agree that it"
cont "is most adorable?"
para "It strengthens"
line "normal-type moves."
para "I am certain it"
line "will be of use."
done
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TuscanyTuesdayText:
text "TUSCANY: Have you"
line "met MONICA, my"
cont "older sister?"
para "Or my younger"
line "brother, WESLEY?"
para "I am the second of"
line "seven children."
done
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TuscanyNotTuesdayText:
text "TUSCANY: Today is"
line "not Tuesday. That"
cont "is unfortunate…"
done
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Route29Sign1Text:
text "ROUTE 29"
para "CHERRYGROVE CITY -"
line "NEW BARK TOWN"
done
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Route29Sign2Text:
text "ROUTE 29"
para "CHERRYGROVE CITY -"
line "NEW BARK TOWN"
done
Route29_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 27, 1, ROUTE_29_ROUTE_46_GATE, 3
def_coord_events
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coord_event 53, 8, SCENE_ROUTE29_CATCH_TUTORIAL, Route29Tutorial1
coord_event 53, 9, SCENE_ROUTE29_CATCH_TUTORIAL, Route29Tutorial2
def_bg_events
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bg_event 51, 7, BGEVENT_READ, Route29Sign1
bg_event 3, 5, BGEVENT_READ, Route29Sign2
def_object_events
object_event 50, 12, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CatchingTutorialDudeScript, -1
object_event 27, 16, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route29YoungsterScript, -1
object_event 15, 11, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route29TeacherScript, -1
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object_event 12, 2, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route29FruitTree, -1
object_event 25, 3, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route29FisherScript, -1
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object_event 13, 4, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route29CooltrainerMScript, -1
object_event 29, 12, SPRITE_TEACHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TuscanyScript, EVENT_ROUTE_29_TUSCANY_OF_TUESDAY
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object_event 48, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route29Potion, EVENT_ROUTE_29_POTION