pokecrystal/constants/text_constants.asm

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; name lengths
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NAME_LENGTH EQU 11
PLAYER_NAME_LENGTH EQU 8
BOX_NAME_LENGTH EQU 9
MON_NAME_LENGTH EQU 11
MOVE_NAME_LENGTH EQU 13
ITEM_NAME_LENGTH EQU 13
TRAINER_CLASS_NAME_LENGTH EQU 13
NAME_LENGTH_JAPANESE EQU 6
; GetName types (see home/names.asm)
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const_def 1
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const MON_NAME ; 1
const MOVE_NAME ; 2
const DUMMY_NAME ; 3
const ITEM_NAME ; 4
const PARTY_OT_NAME ; 5
const ENEMY_OT_NAME ; 6
const TRAINER_NAME ; 7
const MOVE_DESC_NAME_BROKEN ; 8
; see home/text.asm
BORDER_WIDTH EQU 2
TEXTBOX_WIDTH EQU SCREEN_WIDTH
TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH
TEXTBOX_HEIGHT EQU 6
TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH
TEXTBOX_X EQU 0
TEXTBOX_INNERX EQU TEXTBOX_X + 1
TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
TEXTBOX_INNERY EQU TEXTBOX_Y + 2
; PrintNum bit flags
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const_def 5
const PRINTNUM_MONEY_F ; 5
const PRINTNUM_RIGHTALIGN_F ; 6
const PRINTNUM_LEADINGZEROS_F ; 7
; PrintNum arguments (see engine/printnum.asm)
PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F
PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
; character sets (see charmap.asm)
FIRST_REGULAR_TEXT_CHAR EQU $60
FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20