2015-12-07 23:33:04 +00:00
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; pitch
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2017-12-15 17:38:59 +00:00
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; FrequencyTable indexes (see audio/notes.asm)
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2015-12-07 23:33:04 +00:00
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const_def
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2017-12-09 18:28:23 +00:00
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const __ ; 0
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const C_ ; 1
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const C# ; 2
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const D_ ; 3
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const D# ; 4
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const E_ ; 5
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const F_ ; 6
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const F# ; 7
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const G_ ; 8
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const G# ; 9
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const A_ ; a
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const A# ; b
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const B_ ; c
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const CC ; d (used for pitchoffset)
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2015-12-07 23:33:04 +00:00
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; channel
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2017-12-09 18:28:23 +00:00
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; ChannelPointers indexes (see engine/audio.asm)
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2015-12-07 23:33:04 +00:00
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const_def
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2017-12-09 18:28:23 +00:00
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const CHAN1 ; 0
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const CHAN2 ; 1
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const CHAN3 ; 2
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const CHAN4 ; 3
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2015-12-07 23:33:04 +00:00
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NUM_MUSIC_CHANS EQU const_value
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NUM_NOISE_CHANS EQU const_value
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2017-12-09 18:28:23 +00:00
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const CHAN5 ; 4
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const CHAN6 ; 5
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const CHAN7 ; 6
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const CHAN8 ; 7
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2015-12-07 23:33:04 +00:00
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NUM_CHANNELS EQU const_value
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; Flags1
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2017-12-09 18:28:23 +00:00
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const_def
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const SOUND_CHANNEL_ON ; 0
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const SOUND_SUBROUTINE ; 1
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const SOUND_LOOPING ; 2
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const SOUND_SFX ; 3
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const SOUND_NOISE ; 4
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const SOUND_REST ; 5
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2015-12-07 23:33:04 +00:00
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; Flags2
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2017-12-09 18:28:23 +00:00
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const_def
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const SOUND_VIBRATO ; 0
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const SOUND_PITCH_WHEEL ; 1
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const SOUND_DUTY ; 2
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const SOUND_UNKN_0B ; 3
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const SOUND_CRY_PITCH ; 4
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const SOUND_UNKN_0D ; 5
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const SOUND_UNKN_0E ; 6
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const SOUND_UNKN_0F ; 7
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2015-12-07 23:33:04 +00:00
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; Flags3
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2017-12-09 18:28:23 +00:00
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const_def
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const SOUND_VIBRATO_DIR ; 0
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const SOUND_PITCH_WHEEL_DIR ; 1
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2015-12-07 23:33:04 +00:00
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; NoteFlags
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2017-12-09 18:28:23 +00:00
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const_def
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const NOTE_DUTY_OVERRIDE ; 0
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const NOTE_FREQ_OVERRIDE ; 1
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const NOTE_UNUSED ; 2
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const NOTE_UNKN_3 ; 3
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const NOTE_NOISE_SAMPLING ; 4
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const NOTE_REST ; 5
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const NOTE_VIBRATO_OVERRIDE ; 6
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; Volume:
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2017-12-16 05:50:03 +00:00
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VOLUME_SO1_F EQU 3
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VOLUME_SO2_F EQU 7
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VOLUME_SO1_LEVEL EQU %00000111
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VOLUME_SO2_LEVEL EQU %01110000
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2017-12-09 18:28:23 +00:00
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MAX_VOLUME EQU $77
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2017-12-16 05:50:03 +00:00
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; SoundInput:
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SOUND_INPUT_CH1_F EQU 0
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SOUND_INPUT_CH2_F EQU 1
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SOUND_INPUT_CH3_F EQU 2
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SOUND_INPUT_CH4_F EQU 3
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SOUND_INPUT_GLOBAL_F EQU 7
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; Danger:
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DANGER_PITCH_F EQU 4
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DANGER_ON_F EQU 7
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; MusicFade:
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MUSIC_FADE_IN_F EQU 7
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