pokecrystal/audio/music/aftertherivalfight.asm

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Music_AfterTheRivalFight:
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musicheader 4, 1, Music_AfterTheRivalFight_Ch1
musicheader 1, 2, Music_AfterTheRivalFight_Ch2
musicheader 1, 3, Music_AfterTheRivalFight_Ch3
musicheader 1, 4, Music_AfterTheRivalFight_Ch4
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Music_AfterTheRivalFight_Ch1:
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tempo 112
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volume $77
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dutycycle $0
tone $0001
vibrato $8, $14
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stereopanning $f0
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notetype $c, $b2
octave 2
note G#, 4
note G#, 4
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intensity $82
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octave 3
note G#, 2
note G#, 2
note G#, 2
note G#, 2
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loopchannel 0, Music_AfterTheRivalFight_branch_f4fb1
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Music_AfterTheRivalFight_Ch2:
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dutycycle $1
vibrato $6, $35
stereopanning $f
notetype $c, $c2
octave 4
note G#, 4
note G#, 4
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intensity $a2
note G#, 2
note G#, 2
note G#, 2
note G#, 2
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loopchannel 0, Music_AfterTheRivalFight_branch_f502e
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Music_AfterTheRivalFight_Ch3:
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notetype $c, $28
octave 3
note D#, 2
note __, 2
note D#, 2
note __, 2
note G#, 2
note F#, 2
note F_, 2
note D#, 2
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loopchannel 0, Music_AfterTheRivalFight_branch_f509d
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Music_AfterTheRivalFight_Ch4:
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togglenoise $3
stereopanning $f
notetype $c
note D_, 4
note D_, 4
note D#, 2
note D_, 2
note D_, 2
note D_, 2
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loopchannel 0, Music_AfterTheRivalFight_branch_f5118