pokecrystal/event/forced_movement.asm

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Script_ForcedMovement:: ; 0x1253d
checkcode VAR_FACING
if_equal DOWN, .down
if_equal UP, .up
if_equal LEFT, .left
if_equal RIGHT, .right
end
; 0x12550
.up: ; 0x12550
applymovement PLAYER, .MovementData_up
end
; 0x12555
.down: ; 0x12555
applymovement PLAYER, .MovementData_down
end
; 0x1255a
.right: ; 0x1255a
applymovement PLAYER, .MovementData_right
end
; 0x1255f
.left: ; 0x1255f
applymovement PLAYER, .MovementData_left
end
; 0x12564
.MovementData_up: ; 0x12564
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step_dig 16
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turn_in_down
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step_dig 16
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turn_head_down
step_end
; 0x1256b
.MovementData_down: ; 0x1256b
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step_dig 16
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turn_in_up
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step_dig 16
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turn_head_up
step_end
; 0x12572
.MovementData_right: ; 0x12572
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step_dig 16
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turn_in_left
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step_dig 16
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turn_head_left
step_end
; 0x12579
.MovementData_left: ; 0x12579
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step_dig 16
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turn_in_right
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step_dig 16
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turn_head_right
step_end
; 0x12580