pokecrystal/maps/MrPsychicsHouse.asm

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const_value set 2
const MRPSYCHICSHOUSE_FISHING_GURU
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MrPsychicsHouse_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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MrPsychic:
faceplayer
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opentext
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checkevent EVENT_GOT_TM29_PSYCHIC
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iftrue .AlreadyGotItem
writetext MrPsychicText1
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buttonsound
verbosegiveitem TM_PSYCHIC_M
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iffalse .Done
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setevent EVENT_GOT_TM29_PSYCHIC
.AlreadyGotItem:
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writetext MrPsychicText2
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waitbutton
.Done:
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closetext
end
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MrPsychicsHouseBookshelf:
jumpstd difficultbookshelf
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MrPsychicText1:
text "…"
para "…"
para "…"
para "…I got it!"
para "You wanted this!"
done
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MrPsychicText2:
text "TM29 is PSYCHIC."
para "It may lower the"
line "target's SPCL.DEF."
done
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MrPsychicsHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 5, SAFFRON_CITY
warp_def $7, $3, 5, SAFFRON_CITY
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 1, 0, BGEVENT_READ, MrPsychicsHouseBookshelf
bg_event 1, 1, BGEVENT_READ, MrPsychicsHouseBookshelf
.ObjectEvents:
db 1
object_event SPRITE_FISHING_GURU, 3, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, MrPsychic, -1