pokecrystal/maps/GoldenrodHappinessRater.asm

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NASM
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const_value set 2
const GOLDENRODHAPPINESSRATER_TEACHER
const GOLDENRODHAPPINESSRATER_POKEFAN_M
const GOLDENRODHAPPINESSRATER_TWIN
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GoldenrodHappinessRater_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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TeacherScript_0x54953:
faceplayer
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opentext
special GetFirstPokemonHappiness
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writetext UnknownText_0x549a3
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buttonsound
if_greater_than $f9, UnknownScript_0x54973
if_greater_than $c7, UnknownScript_0x54979
if_greater_than $95, UnknownScript_0x5497f
if_greater_than $63, UnknownScript_0x54985
if_greater_than $31, UnknownScript_0x5498b
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jump UnknownScript_0x54991
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UnknownScript_0x54973:
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writetext UnknownText_0x549fc
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waitbutton
closetext
end
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UnknownScript_0x54979:
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writetext UnknownText_0x54a2c
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waitbutton
closetext
end
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UnknownScript_0x5497f:
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writetext UnknownText_0x54a5a
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waitbutton
closetext
end
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UnknownScript_0x54985:
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writetext UnknownText_0x54a8e
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waitbutton
closetext
end
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UnknownScript_0x5498b:
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writetext UnknownText_0x54a9f
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waitbutton
closetext
end
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UnknownScript_0x54991:
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writetext UnknownText_0x54ad1
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waitbutton
closetext
end
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GoldenrodHappinessRaterPokefanMScript:
jumptextfaceplayer GoldenrodHappinessRaterPokefanMText
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GoldenrodHappinessRaterTwinScript:
jumptextfaceplayer GoldenrodHappinessRaterTwinText
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HappinessRatersHouseBookshelf:
jumpstd difficultbookshelf
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HappinessRatersHouseRadio:
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jumpstd radio2
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UnknownText_0x549a3:
text "If you treat your"
line "#MON nicely,"
para "they will love you"
line "in return."
para "Oh? Let me see"
line "your @"
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text_from_ram StringBuffer3
text "…"
done
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UnknownText_0x549fc:
text "It looks really"
line "happy! It must"
cont "love you a lot."
done
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UnknownText_0x54a2c:
text "I get the feeling"
line "that it really"
cont "trusts you."
done
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UnknownText_0x54a5a:
text "It's friendly to-"
line "ward you. It looks"
cont "sort of happy."
done
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UnknownText_0x54a8e:
text "It's quite cute."
done
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UnknownText_0x54a9f:
text "You should treat"
line "it better. It's"
cont "not used to you."
done
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UnknownText_0x54ad1:
text "It doesn't seem to"
line "like you at all."
cont "It looks mean."
done
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GoldenrodHappinessRaterPokefanMText:
text "I keep losing in"
line "battles, and my"
para "#MON end up"
line "fainting…"
para "Maybe that's why"
line "my #MON don't"
cont "like me much…"
done
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GoldenrodHappinessRaterTwinText:
text "When I use an item"
line "on my #MON, it"
cont "acts really glad!"
done
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GoldenrodHappinessRater_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 3, GOLDENROD_CITY
warp_def $7, $3, 3, GOLDENROD_CITY
.CoordEvents:
db 0
.BGEvents:
db 3
bg_event 1, 0, BGEVENT_READ, HappinessRatersHouseBookshelf
bg_event 1, 1, BGEVENT_READ, HappinessRatersHouseBookshelf
bg_event 1, 7, BGEVENT_READ, HappinessRatersHouseRadio
.ObjectEvents:
db 3
object_event SPRITE_TEACHER, 4, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TeacherScript_0x54953, -1
object_event SPRITE_POKEFAN_M, 3, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodHappinessRaterPokefanMScript, -1
object_event SPRITE_TWIN, 6, 5, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, GoldenrodHappinessRaterTwinScript, -1