pokecrystal/maps/BattleTowerBattleRoom.asm

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const_value set 2
const BATTLETOWERBATTLEROOM_YOUNGSTER
const BATTLETOWERBATTLEROOM_RECEPTIONIST
BattleTowerBattleRoom_MapScripts:
.SceneScripts:
db 2
scene_script .EnterBattleRoom
scene_script .DummyScene
.MapCallbacks:
db 0
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.EnterBattleRoom: ; 0x9f419
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
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priorityjump Script_BattleRoom
setscene 1
.DummyScene:
end
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Script_BattleRoom: ; 0x9f421
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applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerWalksIn
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; beat all 7 opponents in a row
Script_BattleRoomLoop: ; 0x9f425
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writebyte BATTLETOWERBATTLEROOM_YOUNGSTER
special Special_LoadOpponentTrainerAndPokemonWithOTSprite
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appear BATTLETOWERBATTLEROOM_YOUNGSTER
warpsound
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waitsfx
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applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksIn
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opentext
battletowertext BATTLETOWERTEXT_INTRO
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buttonsound
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closetext
special Special_BattleTowerBattle ; calls predef startbattle
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special Special_FadeOutPalettes
reloadmap
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if_not_equal $0, Script_FailedBattleTowerChallenge
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copybytetovar wNrOfBeatenBattleTowerTrainers ; wcf64
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if_equal BATTLETOWER_STREAK_LENGTH, Script_BeatenAllTrainers
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applymovement BATTLETOWERBATTLEROOM_YOUNGSTER, MovementData_BattleTowerBattleRoomOpponentWalksOut
warpsound
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disappear BATTLETOWERBATTLEROOM_YOUNGSTER
applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer
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applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist
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opentext
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writetext Text_YourPkmnWillBeHealedToFullHealth
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waitbutton
closetext
playmusic MUSIC_HEAL
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special Special_FadeOutPalettes
special Special_LoadMapPalettes
pause 60
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special Special_FadeInPalettes
special RestartMapMusic
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opentext
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writetext Text_NextUpOpponentNo
yesorno
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iffalse Script_DontBattleNextOpponent
Script_ContinueAndBattleNextOpponent: ; 0x9f477
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closetext
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applymovement PLAYER, MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent
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applymovement BATTLETOWERBATTLEROOM_RECEPTIONIST, MovementData_BattleTowerBattleRoomReceptionistWalksAway
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jump Script_BattleRoomLoop
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Script_DontBattleNextOpponent: ; 0x9f483
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writetext Text_SaveAndEndTheSession
yesorno
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iffalse Script_DontSaveAndEndTheSession
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writebyte BATTLETOWERACTION_SAVELEVELGROUP ; save level group
special Special_BattleTowerAction
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writebyte BATTLETOWERACTION_SAVEOPTIONS ; choose reward
special Special_BattleTowerAction
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writebyte BATTLETOWERACTION_SAVE_AND_QUIT ; quicksave
special Special_BattleTowerAction
playsound SFX_SAVE
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waitsfx
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special Special_FadeOutPalettes
special Reset
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Script_DontSaveAndEndTheSession: ; 0x9f4a3
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writetext Text_CancelYourBattleRoomChallenge
yesorno
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iffalse Script_ContinueAndBattleNextOpponent
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writebyte BATTLETOWERACTION_CHALLENGECANCELED
special Special_BattleTowerAction
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writebyte BATTLETOWERACTION_06
special Special_BattleTowerAction
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closetext
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special Special_FadeOutPalettes
warpfacing UP, BATTLE_TOWER_1F, 7, 7
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opentext
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jump Script_BattleTowerHopeToServeYouAgain
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Script_FailedBattleTowerChallenge:
pause 60
special Special_BattleTowerFade
warpfacing UP, BATTLE_TOWER_1F, 7, 7
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writebyte BATTLETOWERACTION_CHALLENGECANCELED
special Special_BattleTowerAction
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opentext
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writetext Text_ThanksForVisiting
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waitbutton
closetext
end
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Script_BeatenAllTrainers: ; 0x9f4d9
pause 60
special Special_BattleTowerFade
warpfacing UP, BATTLE_TOWER_1F, 7, 7
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Script_BeatenAllTrainers2:
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opentext
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writetext Text_CongratulationsYouveBeatenAllTheTrainers
jump Script_GivePlayerHisPrize
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UnreferencedScript_0x9f4eb:
writebyte BATTLETOWERACTION_CHALLENGECANCELED
special Special_BattleTowerAction
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opentext
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writetext Text_TooMuchTimeElapsedNoRegister
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waitbutton
closetext
end
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UnreferencedScript_0x9f4f7:
writebyte BATTLETOWERACTION_CHALLENGECANCELED
special Special_BattleTowerAction
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writebyte BATTLETOWERACTION_06
special Special_BattleTowerAction
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opentext
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writetext Text_ThanksForVisiting
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writetext Text_WeHopeToServeYouAgain
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waitbutton
closetext
end
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Text_ReturnedAfterSave_Mobile:
text "You'll be returned"
line "after you SAVE."
done
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BattleTowerBattleRoom_MapEvents:
; filler
db 0, 0
.Warps:
db 2
warp_def 3, 7, 4, BATTLE_TOWER_HALLWAY
warp_def 4, 7, 4, BATTLE_TOWER_HALLWAY
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 2
object_event 4, 0, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER
object_event 1, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1