pokecrystal/maps/VermilionGym.asm

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VermilionGym_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
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SurgeScript_0x1920a5:
faceplayer
loadfont
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checkflag ENGINE_THUNDERBADGE
iftrue .FightDone
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writetext UnknownText_0x192142
closetext
loadmovesprites
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winlosstext UnknownText_0x192238, 0
loadtrainer LT_SURGE, 1
startbattle
returnafterbattle
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setevent EVENT_BEAT_LTSURGE
setevent EVENT_BEAT_GENTLEMAN_GREGORY
setevent EVENT_BEAT_GUITARIST_VINCENT
setevent EVENT_BEAT_JUGGLER_HORTON
loadfont
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writetext UnknownText_0x192277
playsound SFX_GET_BADGE
waitbutton
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setflag ENGINE_THUNDERBADGE
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writetext UnknownText_0x192291
closetext
loadmovesprites
end
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.FightDone
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writetext UnknownText_0x192303
closetext
loadmovesprites
end
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TrainerGentlemanGregory:
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trainer EVENT_BEAT_GENTLEMAN_GREGORY, GENTLEMAN, GREGORY, GentlemanGregorySeenText, GentlemanGregoryBeatenText, 0, GentlemanGregoryScript
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GentlemanGregoryScript:
talkaftercancel
loadfont
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writetext UnknownText_0x1923b0
closetext
loadmovesprites
end
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TrainerGuitaristVincent:
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trainer EVENT_BEAT_GUITARIST_VINCENT, GUITARIST, VINCENT, GuitaristVincentSeenText, GuitaristVincentBeatenText, 0, GuitaristVincentScript
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GuitaristVincentScript:
talkaftercancel
loadfont
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writetext UnknownText_0x19244b
closetext
loadmovesprites
end
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TrainerJugglerHorton:
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trainer EVENT_BEAT_JUGGLER_HORTON, JUGGLER, HORTON, JugglerHortonSeenText, JugglerHortonBeatenText, 0, JugglerHortonScript
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JugglerHortonScript:
talkaftercancel
loadfont
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writetext UnknownText_0x1924d6
closetext
loadmovesprites
end
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VermilionGymGuyScript:
faceplayer
loadfont
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checkevent EVENT_BEAT_LTSURGE
iftrue .VermilionGymGuyWinScript
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writetext VermilionGymGuyText
closetext
loadmovesprites
end
.VermilionGymGuyWinScript
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writetext VermilionGymGuyWinText
closetext
loadmovesprites
end
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MapVermilionGymSignpost14Script:
jumptext UnknownText_0x19261e
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VermilionGymStatue:
checkflag ENGINE_THUNDERBADGE
iftrue .Beaten
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jumpstd gymstatue1
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.Beaten
trainertotext LT_SURGE, 1, $1
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jumpstd gymstatue2
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UnknownText_0x192142:
text "SURGE: Hey, you"
line "little tyke!"
para "I have to hand it"
line "to you. It may not"
para "be very smart to"
line "challenge me, but"
cont "it takes guts!"
para "When it comes to"
line "electric #MON,"
cont "I'm number one!"
para "I've never lost on"
line "the battlefield."
para "I'll zap you just"
line "like I did my"
cont "enemies in war!"
done
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UnknownText_0x192238:
text "SURGE: Arrrgh!"
line "You are strong!"
para "OK, kid. You get"
line "THUNDERBADGE!"
done
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UnknownText_0x192277:
text "<PLAYER> received"
line "THUNDERBADGE."
done
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UnknownText_0x192291:
text "SURGE: THUNDER-"
line "BADGE increases"
cont "#MON's speed. "
para "Consider it proof"
line "that you defeated"
para "me. You wear it"
line "proudly, hear?"
done
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UnknownText_0x192303:
text "SURGE: Hey, kid!"
line "Still slugging and"
cont "chugging away?"
para "My #MON and I"
line "are still at it!"
done
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GentlemanGregorySeenText:
text "You're here to"
line "defeat LT.SURGE?"
para "Not if I can help"
line "it!"
done
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GentlemanGregoryBeatenText:
text "Sorry I failed"
line "you, LT.SURGE,"
cont "sir!"
done
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UnknownText_0x1923b0:
text "When I was still"
line "in the army, LT."
para "SURGE saved my"
line "life."
done
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GuitaristVincentSeenText:
text "LT.SURGE recog-"
line "nized my potential"
para "with electric"
line "#MON."
para "Think you can beat"
line "me?"
done
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GuitaristVincentBeatenText:
text "Ooh, how shocking!"
done
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UnknownText_0x19244b:
text "If the GYM's traps"
line "were working, you"
para "would have been"
line "toast…"
done
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JugglerHortonSeenText:
text "I'm going to take"
line "you down! Prepare"
cont "to be shocked!"
done
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JugglerHortonBeatenText:
text "Gwaaah!"
line "I was overpowered…"
done
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UnknownText_0x1924d6:
text "Don't get too com-"
line "fortable about"
para "beating me…"
line "LT.SURGE is tough."
done
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VermilionGymGuyText:
text "Yo! CHAMP in"
line "making!"
para "You lucked out"
line "this time."
para "LT.SURGE is very"
line "cautious. He has"
para "traps set all over"
line "the GYM."
para "But--he-heh--the"
line "traps aren't"
cont "active right now."
para "You'll have no"
line "problem getting to"
cont "LT.SURGE."
done
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VermilionGymGuyWinText:
text "Whew! That was an"
line "electrifying bout!"
para "It sure made me"
line "nervous."
done
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UnknownText_0x19261e:
text "Nope! Nothing here"
line "but trash."
done
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VermilionGym_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $11, $4, 7, VERMILION_CITY
warp_def $11, $5, 7, VERMILION_CITY
.XYTriggers:
db 0
.Signposts:
db 17
signpost 7, 1, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 7, 3, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 7, 5, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 7, 7, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 7, 9, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 9, 1, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 9, 3, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 9, 5, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 9, 7, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 9, 9, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 11, 1, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 11, 3, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 11, 5, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 11, 7, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 11, 9, SIGNPOST_READ, MapVermilionGymSignpost14Script
signpost 15, 3, SIGNPOST_READ, VermilionGymStatue
signpost 15, 6, SIGNPOST_READ, VermilionGymStatue
.PersonEvents:
db 5
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person_event SPRITE_SURGE, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 0, 0, SurgeScript_0x1920a5, -1
person_event SPRITE_GENTLEMAN, 8, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 4, TrainerGentlemanGregory, -1
person_event SPRITE_ROCKER, 7, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 3, -1, -1, (1 << 3) | PAL_OW_RED, 2, 3, TrainerGuitaristVincent, -1
person_event SPRITE_SUPER_NERD, 10, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 4, TrainerJugglerHorton, -1
person_event SPRITE_GYM_GUY, 15, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 1, VermilionGymGuyScript, -1