pokecrystal/audio/music/battletowerlobby.asm

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Music_BattleTowerLobby:
channel_count 4
channel 1, Music_BattleTowerLobby_Ch1
channel 2, Music_BattleTowerLobby_Ch2
channel 3, Music_BattleTowerLobby_Ch3
channel 4, Music_BattleTowerLobby_Ch4
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Music_BattleTowerLobby_Ch1:
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tempo 152
volume 7, 7
duty_cycle 3
pitch_offset 1
vibrato 8, 2, 2
stereo_panning TRUE, FALSE
note_type 12, 7, 2
.mainloop:
note_type 12, 7, 2
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octave 3
note G#, 2
note_type 12, 7, 3
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octave 2
note B_, 2
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octave 3
note E_, 2
note G#, 2
note E_, 2
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octave 2
note B_, 2
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octave 3
note E_, 2
note G#, 2
note_type 12, 7, 2
note F#, 2
note_type 12, 7, 3
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octave 2
note B_, 2
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octave 3
note F#, 2
note E_, 2
note D#, 2
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octave 2
note B_, 2
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octave 3
note D#, 2
note F#, 2
note_type 12, 7, 2
note G#, 2
note_type 12, 7, 3
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octave 2
note B_, 2
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octave 3
note E_, 2
note G#, 2
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octave 2
note B_, 2
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octave 3
note E_, 2
note B_, 2
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octave 4
note E_, 2
note_type 12, 7, 2
note F#, 3
note_type 12, 7, 3
note D_, 1
note E_, 2
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octave 3
note B_, 2
note G#, 2
note E_, 2
note G#, 2
note B_, 2
note_type 12, 7, 2
note C#, 2
note_type 12, 7, 3
note D#, 2
note E_, 2
note C#, 1
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octave 2
note B_, 1
note A_, 4
note_type 12, 6, 2
note A_, 4
note_type 12, 7, 2
note B_, 2
note_type 12, 7, 3
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octave 3
note C#, 2
note D#, 2
note E_, 1
note F#, 1
note G#, 4
note_type 12, 6, 2
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octave 2
note G#, 4
note_type 12, 7, 2
note A_, 2
note_type 12, 7, 3
note B_, 2
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octave 3
note C#, 2
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note D_, 1
note E_, 1
note D_, 2
note E_, 2
note F#, 2
note A_, 2
note_type 12, 7, 2
note B_, 2
note_type 12, 7, 3
note B_, 4
note A_, 1
note G#, 1
note_type 12, 7, 2
note F#, 4
note_type 12, 7, 5
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octave 2
note B_, 4
sound_loop 0, .mainloop
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Music_BattleTowerLobby_Ch2:
duty_cycle 2
vibrato 16, 3, 4
stereo_panning FALSE, TRUE
note_type 12, 8, 2
.mainloop:
note_type 12, 8, 2
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octave 4
note E_, 2
note E_, 4
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octave 3
note B_, 1
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octave 4
note E_, 1
note B_, 4
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note A_, 2
note G#, 2
note A_, 3
note E_, 1
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octave 3
note B_, 4
note_type 12, 6, 5
note F#, 4
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octave 2
note B_, 4
note_type 12, 8, 2
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octave 4
note E_, 2
note E_, 4
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octave 3
note B_, 1
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octave 4
note E_, 1
note B_, 4
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note A_, 2
note G#, 2
note A_, 3
note F#, 1
note_type 12, 8, 7
note G#, 12
note_type 12, 8, 2
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octave 3
note A_, 2
note_type 12, 8, 4
note A_, 4
note F#, 1
note G#, 1
note A_, 4
note_type 12, 8, 2
note C#, 4
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octave 4
note G#, 2
note_type 12, 8, 4
note G#, 4
note F#, 1
note G#, 1
note E_, 4
note_type 12, 8, 2
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octave 3
note E_, 4
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octave 4
note F#, 2
note_type 12, 8, 4
note F#, 4
note A_, 1
note G#, 1
note A_, 4
note D_, 4
note_type 12, 8, 2
note E_, 2
note_type 12, 8, 4
note E_, 4
note F#, 1
note E_, 1
note D#, 4
note_type 12, 7, 3
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octave 3
note D#, 1
note F#, 1
note B_, 1
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octave 4
note D#, 1
sound_loop 0, .mainloop
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Music_BattleTowerLobby_Ch3:
note_type 12, 1, 1
.mainloop:
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octave 2
note B_, 2
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octave 3
note E_, 2
rest 2
note E_, 2
rest 2
note E_, 2
rest 2
note E_, 2
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octave 2
note B_, 2
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octave 3
note E_, 2
rest 2
note E_, 2
rest 2
note D#, 2
rest 2
note D#, 2
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octave 2
note B_, 2
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octave 3
note E_, 2
rest 2
note E_, 2
rest 2
note E_, 2
rest 2
note E_, 2
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octave 2
note A_, 2
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octave 3
note D_, 2
rest 2
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octave 2
note A_, 2
note B_, 2
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octave 3
note E_, 2
rest 2
note E_, 2
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octave 2
note A_, 2
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octave 3
note C#, 2
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octave 2
note E_, 2
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octave 3
note E_, 2
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octave 2
note A_, 2
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octave 3
note C#, 2
note E_, 2
rest 2
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octave 2
note B_, 2
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octave 3
note E_, 2
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octave 2
note E_, 2
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octave 3
note E_, 2
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octave 2
note G#, 2
note B_, 2
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octave 3
note E_, 2
rest 2
note D_, 2
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octave 2
note F#, 2
note A_, 2
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octave 3
note F#, 2
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octave 2
note F#, 2
note A_, 2
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octave 3
note D_, 2
note F#, 2
note E_, 2
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octave 2
note B_, 2
note E_, 2
note B_, 2
note F#, 2
note E_, 2
note D#, 2
note F#, 2
sound_loop 0, .mainloop
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Music_BattleTowerLobby_Ch4:
toggle_noise 0
.mainloop:
drum_speed 12
rest 2
drum_note 6, 4
drum_note 6, 4
drum_note 6, 2
drum_note 6, 4
sound_loop 0, .mainloop