pokecrystal/engine/events/forced_movement.asm

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Script_ForcedMovement:: ; 0x1253d
checkcode VAR_FACING
if_equal DOWN, .down
if_equal UP, .up
if_equal LEFT, .left
if_equal RIGHT, .right
end
; 0x12550
.up ; 0x12550
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applymovement PLAYER, .MovementData_up
end
; 0x12555
.down ; 0x12555
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applymovement PLAYER, .MovementData_down
end
; 0x1255a
.right ; 0x1255a
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applymovement PLAYER, .MovementData_right
end
; 0x1255f
.left ; 0x1255f
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applymovement PLAYER, .MovementData_left
end
; 0x12564
.MovementData_up: ; 0x12564
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step_dig 16
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turn_in DOWN
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step_dig 16
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turn_head DOWN
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step_end
; 0x1256b
.MovementData_down: ; 0x1256b
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step_dig 16
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turn_in UP
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step_dig 16
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turn_head UP
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step_end
; 0x12572
.MovementData_right: ; 0x12572
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step_dig 16
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turn_in LEFT
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step_dig 16
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turn_head LEFT
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step_end
; 0x12579
.MovementData_left: ; 0x12579
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step_dig 16
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turn_in RIGHT
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step_dig 16
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turn_head RIGHT
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step_end
; 0x12580