pokecrystal/maps/SlowpokeWellB2F.asm

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const_def 2 ; object constants
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const SLOWPOKEWELLB2F_GYM_GUY
const SLOWPOKEWELLB2F_POKE_BALL
SlowpokeWellB2F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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SlowpokeWellB2FGymGuyScript:
faceplayer
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opentext
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checkevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
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iftrue .GotKingsRock
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writetext SlowpokeWellB2FGymGuyText
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buttonsound
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verbosegiveitem KINGS_ROCK
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iffalse .NoRoom
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setevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
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.NoRoom:
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closetext
end
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.GotKingsRock:
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writetext SlowpokeWellB2FGymGuyText_GotKingsRock
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waitbutton
closetext
end
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SlowpokeWellB2FTMRainDance:
itemball TM_RAIN_DANCE
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SlowpokeWellB2FGymGuyText:
text "I'm waiting to see"
line "SLOWPOKE's moment"
cont "of evolution."
para "Through observa-"
line "tion, I made a new"
cont "discovery."
para "A SLOWPOKE with a"
line "KING'S ROCK often"
para "gets bitten by a"
line "SHELLDER."
para "Here, I'll share a"
line "KING'S ROCK with"
cont "you."
done
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SlowpokeWellB2FGymGuyText_GotKingsRock:
text "I'm going to be"
line "like SLOWPOKE."
para "I'll wait patient-"
line "ly, so I can see"
cont "one evolve."
done
SlowpokeWellB2F_MapEvents:
db 0, 0 ; filler
db 1 ; warp events
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warp_event 9, 11, SLOWPOKE_WELL_B1F, 2
db 0 ; coord events
db 0 ; bg events
db 2 ; object events
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object_event 5, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 1, SlowpokeWellB2FGymGuyScript, -1
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object_event 15, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB2FTMRainDance, EVENT_SLOWPOKE_WELL_B2F_TM_RAIN_DANCE