pokecrystal/maps/Route36.asm

689 lines
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NASM
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const_def 2 ; object constants
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const ROUTE36_YOUNGSTER1
const ROUTE36_YOUNGSTER2
const ROUTE36_WEIRD_TREE
const ROUTE36_LASS1
const ROUTE36_FISHER
const ROUTE36_FRUIT_TREE
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const ROUTE36_ARTHUR
const ROUTE36_FLORIA
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const ROUTE36_SUICUNE
Route36_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_ROUTE36_NOTHING
scene_script .DummyScene1 ; SCENE_ROUTE36_SUICUNE
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .ArthurCallback
.DummyScene0:
end
.DummyScene1:
end
.ArthurCallback:
checkcode VAR_WEEKDAY
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ifequal THURSDAY, .ArthurAppears
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disappear ROUTE36_ARTHUR
return
.ArthurAppears:
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appear ROUTE36_ARTHUR
return
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Route36SuicuneScript:
showemote EMOTE_SHOCK, PLAYER, 15
pause 15
playsound SFX_WARP_FROM
turnobject PLAYER, UP
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applymovement ROUTE36_SUICUNE, Route36SuicuneMovement
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disappear ROUTE36_SUICUNE
turnobject PLAYER, DOWN
pause 10
setscene SCENE_ROUTE36_NOTHING
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clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
end
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SudowoodoScript:
checkitem SQUIRTBOTTLE
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iftrue .Fight
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waitsfx
playsound SFX_SANDSTORM
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applymovement ROUTE36_WEIRD_TREE, SudowoodoShakeMovement
end
.Fight:
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opentext
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writetext UseSquirtbottleText
yesorno
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iffalse DidntUseSquirtbottleScript
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closetext
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WateredWeirdTreeScript:: ; export (for when you use Squirtbottle from pack)
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opentext
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writetext UsedSquirtbottleText
waitbutton
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closetext
waitsfx
playsound SFX_SANDSTORM
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applymovement ROUTE36_WEIRD_TREE, SudowoodoShakeMovement
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opentext
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writetext SudowoodoAttackedText
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waitbutton
closetext
loadwildmon SUDOWOODO, 20
startbattle
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setevent EVENT_FOUGHT_SUDOWOODO
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ifequal $2, DidntCatchSudowoodo
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disappear ROUTE36_WEIRD_TREE
variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
reloadmapafterbattle
end
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DidntUseSquirtbottleScript:
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closetext
end
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DidntCatchSudowoodo:
reloadmapafterbattle
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applymovement ROUTE36_WEIRD_TREE, WeirdTreeMovement_Flee
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disappear ROUTE36_WEIRD_TREE
variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
special LoadUsedSpritesGFX
special RefreshSprites
end
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Route36FloriaScript:
faceplayer
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opentext
checkevent EVENT_TALKED_TO_FLORIA_AT_FLOWER_SHOP
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iftrue .SecondTimeTalking
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setevent EVENT_MET_FLORIA
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writetext FloriaText1
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waitbutton
closetext
clearevent EVENT_FLORIA_AT_FLOWER_SHOP
checkcode VAR_FACING
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ifequal UP, .Up
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applymovement ROUTE36_FLORIA, FloriaMovement1
disappear ROUTE36_FLORIA
end
.Up:
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applymovement ROUTE36_FLORIA, FloriaMovement2
disappear ROUTE36_FLORIA
end
.SecondTimeTalking:
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writetext FloriaText2
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waitbutton
closetext
end
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Route36RockSmashGuyScript:
faceplayer
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opentext
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checkevent EVENT_GOT_TM08_ROCK_SMASH
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iftrue .AlreadyGotRockSmash
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checkevent EVENT_FOUGHT_SUDOWOODO
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iftrue .ClearedSudowoodo
writetext RockSmashGuyText1
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waitbutton
closetext
end
.ClearedSudowoodo:
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writetext RockSmashGuyText2
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buttonsound
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verbosegiveitem TM_ROCK_SMASH
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iffalse .NoRoomForTM
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setevent EVENT_GOT_TM08_ROCK_SMASH
.AlreadyGotRockSmash:
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writetext RockSmashGuyText3
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waitbutton
.NoRoomForTM:
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closetext
end
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Route36LassScript:
faceplayer
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opentext
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checkevent EVENT_FOUGHT_SUDOWOODO
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iftrue .ClearedSudowoodo
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writetext Route36LassText
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waitbutton
closetext
end
.ClearedSudowoodo:
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writetext Route36LassText_ClearedSudowoodo
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waitbutton
closetext
end
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TrainerSchoolboyAlan1:
trainer SCHOOLBOY, ALAN1, EVENT_BEAT_SCHOOLBOY_ALAN, SchoolboyAlan1SeenText, SchoolboyAlan1BeatenText, 0, .Script
.Script:
writecode VAR_CALLERID, PHONE_SCHOOLBOY_ALAN
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endifjustbattled
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opentext
checkflag ENGINE_ALAN
iftrue .ChooseRematch
checkflag ENGINE_ALAN_HAS_FIRE_STONE
iftrue .GiveFireStone
checkcellnum PHONE_SCHOOLBOY_ALAN
iftrue .NumberAccepted
checkevent EVENT_ALAN_ASKED_FOR_PHONE_NUMBER
iftrue .AskAgainForPhoneNumber
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writetext UnknownText_0x1947aa
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buttonsound
setevent EVENT_ALAN_ASKED_FOR_PHONE_NUMBER
scall .AskNumber1
jump .ContinueAskForPhoneNumber
.AskAgainForPhoneNumber:
scall .AskNumber2
.ContinueAskForPhoneNumber:
askforphonenumber PHONE_SCHOOLBOY_ALAN
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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trainertotext SCHOOLBOY, ALAN1, MEM_BUFFER_0
scall .RegisteredNumber
jump .NumberAccepted
.ChooseRematch:
scall .Rematch
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winlosstext SchoolboyAlan1BeatenText, 0
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copybytetovar wAlanFightCount
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ifequal 4, .Fight4
ifequal 3, .Fight3
ifequal 2, .Fight2
ifequal 1, .Fight1
ifequal 0, .LoadFight0
.Fight4:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight4
.Fight3:
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checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight3
.Fight2:
checkflag ENGINE_FLYPOINT_BLACKTHORN
iftrue .LoadFight2
.Fight1:
checkflag ENGINE_FLYPOINT_OLIVINE
iftrue .LoadFight1
.LoadFight0:
loadtrainer SCHOOLBOY, ALAN1
startbattle
reloadmapafterbattle
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loadvar wAlanFightCount, 1
clearflag ENGINE_ALAN
end
.LoadFight1:
loadtrainer SCHOOLBOY, ALAN2
startbattle
reloadmapafterbattle
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loadvar wAlanFightCount, 2
clearflag ENGINE_ALAN
end
.LoadFight2:
loadtrainer SCHOOLBOY, ALAN3
startbattle
reloadmapafterbattle
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loadvar wAlanFightCount, 3
clearflag ENGINE_ALAN
end
.LoadFight3:
loadtrainer SCHOOLBOY, ALAN4
startbattle
reloadmapafterbattle
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loadvar wAlanFightCount, 4
clearflag ENGINE_ALAN
end
.LoadFight4:
loadtrainer SCHOOLBOY, ALAN5
startbattle
reloadmapafterbattle
clearflag ENGINE_ALAN
end
.GiveFireStone:
scall .Gift
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verbosegiveitem FIRE_STONE
iffalse .BagFull
clearflag ENGINE_ALAN_HAS_FIRE_STONE
setevent EVENT_ALAN_GAVE_FIRE_STONE
jump .NumberAccepted
.BagFull:
jump .PackFull
.AskNumber1:
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jumpstd asknumber1m
end
.AskNumber2:
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jumpstd asknumber2m
end
.RegisteredNumber:
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jumpstd registerednumberm
end
.NumberAccepted:
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jumpstd numberacceptedm
end
.NumberDeclined:
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jumpstd numberdeclinedm
end
.PhoneFull:
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jumpstd phonefullm
end
.Rematch:
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jumpstd rematchm
end
.Gift:
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jumpstd giftm
end
.PackFull:
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jumpstd packfullm
end
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TrainerPsychicMark:
trainer PSYCHIC_T, MARK, EVENT_BEAT_PSYCHIC_MARK, PsychicMarkSeenText, PsychicMarkBeatenText, 0, .Script
.Script:
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endifjustbattled
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opentext
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writetext PsychicMarkAfterBattleText
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waitbutton
closetext
end
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ArthurScript:
faceplayer
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opentext
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checkevent EVENT_GOT_HARD_STONE_FROM_ARTHUR
iftrue .AlreadyGotStone
checkcode VAR_WEEKDAY
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ifnotequal THURSDAY, ArthurNotThursdayScript
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checkevent EVENT_MET_ARTHUR_OF_THURSDAY
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iftrue .MetArthur
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writetext MeetArthurText
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buttonsound
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setevent EVENT_MET_ARTHUR_OF_THURSDAY
.MetArthur:
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writetext ArthurGivesGiftText
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buttonsound
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verbosegiveitem HARD_STONE
iffalse .BagFull
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setevent EVENT_GOT_HARD_STONE_FROM_ARTHUR
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writetext ArthurGaveGiftText
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waitbutton
closetext
end
.AlreadyGotStone:
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writetext ArthurThursdayText
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waitbutton
.BagFull:
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closetext
end
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ArthurNotThursdayScript:
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writetext ArthurNotThursdayText
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waitbutton
closetext
end
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Route36Sign:
jumptext Route36SignText
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RuinsOfAlphNorthSign:
jumptext RuinsOfAlphNorthSignText
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Route36TrainerTips1:
jumptext Route36TrainerTips1Text
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Route36TrainerTips2:
jumptext Route36TrainerTips2Text
Route36FruitTree:
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fruittree FRUITTREE_ROUTE_36
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SudowoodoShakeMovement:
tree_shake ; shake
step_end
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WeirdTreeMovement_Flee:
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fast_jump_step UP
fast_jump_step UP
step_end
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FloriaMovement1:
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step DOWN
step DOWN
step DOWN
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step_end
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FloriaMovement2:
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step LEFT
step DOWN
step DOWN
step DOWN
step LEFT
step LEFT
step LEFT
step LEFT
step LEFT
step_end
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Route36SuicuneMovement:
set_sliding
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fast_jump_step DOWN
fast_jump_step DOWN
fast_jump_step DOWN
fast_jump_step RIGHT
fast_jump_step RIGHT
fast_jump_step RIGHT
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remove_sliding
step_end
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UseSquirtbottleText:
text "It's a weird tree."
line "Use SQUIRTBOTTLE?"
done
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UsedSquirtbottleText:
text "<PLAYER> used the"
line "SQUIRTBOTTLE."
done
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SudowoodoAttackedText:
text "The weird tree"
line "doesn't like the"
cont "SQUIRTBOTTLE!"
para "The weird tree"
line "attacked!"
done
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FloriaText1:
text "I'm the FLOWER"
line "SHOP's FLORIA!"
para "Listen, listen!"
para "When I sprinkled"
line "water on that"
para "wiggly tree, it"
line "jumped right up!"
para "It just has to be"
line "a #MON."
para "I bet it would be"
line "shocked out of its"
para "disguise if you"
line "soaked it!"
para "I know! I'll tell"
line "my sis and borrow"
cont "her water bottle!"
done
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FloriaText2:
text "When I told my sis"
line "about the jiggly"
para "tree, she said"
line "it's dangerous."
para "If I beat WHITNEY,"
line "I wonder if she'll"
para "lend me her water"
line "bottle…"
done
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RockSmashGuyText1:
text "Wa-hey!"
para "I was going to"
line "snap that tree"
para "with my straight-"
line "arm punch."
para "But I couldn't!"
line "I'm a failure!"
done
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RockSmashGuyText2:
text "Did you clear that"
line "wretched tree?"
para "I'm impressed!"
line "I want you to"
cont "have this."
done
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UnknownText_0x19451a:
text "<PLAYER> received"
line "TM08."
done
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RockSmashGuyText3:
text "That happens to be"
line "ROCK SMASH."
para "You can shatter"
line "rocks with just a"
para "single well-aimed"
line "smack."
para "If any rocks are"
line "in your way, just"
cont "smash 'em up!"
done
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UnknownText_0x1945b8:
text "An odd tree is"
line "blocking the way"
cont "to GOLDENROD CITY."
para "I wanted to go see"
line "the huge #MON"
para "CENTER they just"
line "opened…"
done
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Route36LassText:
text "An odd tree is"
line "blocking the way"
cont "to GOLDENROD CITY."
para "It's preventing"
line "me from shopping."
para "Something should"
line "be done about it."
done
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Route36LassText_ClearedSudowoodo:
text "That odd tree dis-"
line "appeared without a"
cont "trace."
para "Oh! That tree was"
line "really a #MON?"
done
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PsychicMarkSeenText:
text "I'm going to read"
line "your thoughts!"
done
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PsychicMarkBeatenText:
text "I misread you!"
done
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PsychicMarkAfterBattleText:
text "I'd be strong if"
line "only I could tell"
para "what my opponent"
line "was thinking."
done
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SchoolboyAlan1SeenText:
text "Thanks to my stud-"
line "ies, I'm ready for"
cont "any #MON!"
done
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SchoolboyAlan1BeatenText:
text "Oops! Computation"
line "error?"
done
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UnknownText_0x1947aa:
text "Darn. I study five"
line "hours a day too."
para "There's more to"
line "learning than just"
cont "reading books."
done
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MeetArthurText:
text "ARTHUR: Who are"
line "you?"
para "I'm ARTHUR of"
line "Thursday."
done
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ArthurGivesGiftText:
text "Here. You can have"
line "this."
done
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ArthurGaveGiftText:
text "ARTHUR: A #MON"
line "that uses rock-"
para "type moves should"
line "hold on to that."
para "It pumps up rock-"
line "type attacks."
done
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ArthurThursdayText:
text "ARTHUR: I'm ARTHUR"
line "of Thursday. I'm"
para "the second son out"
line "of seven children."
done
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ArthurNotThursdayText:
text "ARTHUR: Today's"
line "not Thursday. How"
cont "disappointing."
done
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Route36SignText:
text "ROUTE 36"
done
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RuinsOfAlphNorthSignText:
text "RUINS OF ALPH"
line "NORTH ENTRANCE"
done
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Route36TrainerTips1Text:
text "TRAINER TIPS"
para "#MON stats"
line "vary--even within"
cont "the same species."
para "Their stats may be"
line "similar at first."
para "However, differ-"
line "ences will become"
para "pronounced as the"
line "#MON grow."
done
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Route36TrainerTips2Text:
text "TRAINER TIPS"
para "Use DIG to return"
line "to the entrance of"
cont "any place."
para "It is convenient"
line "for exploring"
para "caves and other"
line "landmarks."
done
Route36_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
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warp_event 18, 8, ROUTE_36_NATIONAL_PARK_GATE, 3
warp_event 18, 9, ROUTE_36_NATIONAL_PARK_GATE, 4
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warp_event 47, 13, ROUTE_36_RUINS_OF_ALPH_GATE, 1
warp_event 48, 13, ROUTE_36_RUINS_OF_ALPH_GATE, 2
db 2 ; coord events
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coord_event 20, 7, SCENE_ROUTE36_SUICUNE, Route36SuicuneScript
coord_event 22, 7, SCENE_ROUTE36_SUICUNE, Route36SuicuneScript
db 4 ; bg events
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bg_event 29, 1, BGEVENT_READ, Route36TrainerTips2
bg_event 45, 11, BGEVENT_READ, RuinsOfAlphNorthSign
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bg_event 55, 7, BGEVENT_READ, Route36Sign
bg_event 21, 7, BGEVENT_READ, Route36TrainerTips1
db 9 ; object events
object_event 20, 13, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerPsychicMark, -1
object_event 31, 14, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerSchoolboyAlan1, -1
2018-02-02 03:22:07 +00:00
object_event 35, 9, SPRITE_WEIRD_TREE, SPRITEMOVEDATA_SUDOWOODO, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SudowoodoScript, EVENT_ROUTE_36_SUDOWOODO
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object_event 51, 8, SPRITE_LASS, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route36LassScript, -1
2018-02-02 03:22:07 +00:00
object_event 44, 9, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route36RockSmashGuyScript, -1
object_event 21, 4, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route36FruitTree, -1
object_event 46, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ArthurScript, EVENT_ROUTE_36_ARTHUR_OF_THURSDAY
object_event 33, 12, SPRITE_LASS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route36FloriaScript, EVENT_FLORIA_AT_SUDOWOODO
2018-02-02 03:22:07 +00:00
object_event 21, 6, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_SAW_SUICUNE_ON_ROUTE_36