pokecrystal/maps/IlexForestAzaleaGate.asm

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const_def 2 ; object constants
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const ILEXFORESTAZALEAGATE_OFFICER
const ILEXFORESTAZALEAGATE_GRANNY
IlexForestAzaleaGate_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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IlexForestAzaleaGateOfficerScript:
jumptextfaceplayer IlexForestAzaleaGateOfficerText
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IlexForestAzaleaGateGrannyScript:
jumptextfaceplayer IlexForestAzaleaGateGrannyText
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IlexForestAzaleaGateOfficerText:
text "ILEX FOREST is"
line "big. Be careful!"
cont "Don't get lost."
done
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IlexForestAzaleaGateGrannyText:
text "The FOREST is"
line "watched over by"
cont "its protector."
para "Stay out of"
line "mischief!"
done
IlexForestAzaleaGate_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
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warp_event 0, 4, ILEX_FOREST, 2
warp_event 0, 5, ILEX_FOREST, 3
warp_event 9, 4, AZALEA_TOWN, 7
warp_event 9, 5, AZALEA_TOWN, 8
db 0 ; coord events
db 0 ; bg events
db 2 ; object events
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object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateOfficerScript, -1
object_event 1, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateGrannyScript, -1