BattleCommand_GetMagnitude:
; getmagnitude
push bc
call BattleRandom
ld b, a
ld hl, MagnitudePower
.loop
ld a, [hli]
cp b
jr nc, .ok
inc hl
jr .loop
.ok
ld d, [hl]
push de
ld a, [hl]
ld [wTypeMatchup], a
call BattleCommand_MoveDelay
ld hl, MagnitudeText
call StdBattleTextBox
pop de
pop bc
ret
INCLUDE "data/moves/magnitude_power.asm"