2015-12-25 03:58:42 +00:00
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_HandlePlayerStep:: ; d497 (3:5497)
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ld a, [wPlayerStepFlags]
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and a
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ret z
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bit 7, a ; starting step
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jr nz, .update_overworld_map
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bit 6, a ; finishing step
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jr nz, .update_player_coords
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bit 5, a ; ongoing step
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jr nz, .finish
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ret
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.update_overworld_map
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ld a, 4
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ld [wHandlePlayerStep], a
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call UpdateOverworldMap
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jr .finish
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.update_player_coords
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call UpdatePlayerCoords
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jr .finish
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.finish
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call HandlePlayerStep
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ld a, [wPlayerStepVectorX]
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ld d, a
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ld a, [wPlayerStepVectorY]
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ld e, a
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2016-05-05 02:34:09 +00:00
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ld a, [wPlayerBGMapOffsetX]
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2015-12-25 03:58:42 +00:00
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sub d
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2016-05-05 02:34:09 +00:00
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ld [wPlayerBGMapOffsetX], a
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ld a, [wPlayerBGMapOffsetY]
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2015-12-25 03:58:42 +00:00
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sub e
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2016-05-05 02:34:09 +00:00
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ld [wPlayerBGMapOffsetY], a
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2015-12-25 03:58:42 +00:00
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ret
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ScrollScreen:: ; d4d2 (3:54d2)
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ld a, [wPlayerStepVectorX]
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ld d, a
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ld a, [wPlayerStepVectorY]
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ld e, a
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ld a, [hSCX]
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add d
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ld [hSCX], a
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ld a, [hSCY]
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add e
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ld [hSCY], a
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ret
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HandlePlayerStep: ; d4e5 (3:54e5)
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ld hl, wHandlePlayerStep
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ld a, [hl]
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and a
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ret z
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dec [hl]
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ld a, [hl]
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ld hl, .Jumptable
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rst JumpTable
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ret
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.Jumptable: ; d4f2 (3:54f2)
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2016-04-10 18:42:14 +00:00
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2015-12-27 02:59:03 +00:00
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dw GetMovementPermissions
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dw BufferScreen
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dw .mobile
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dw .fail2
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2015-12-25 03:58:42 +00:00
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; The rest are never used. Ever.
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2015-12-27 02:59:03 +00:00
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dw .fail1
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dw .fail1
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dw .fail1
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dw .fail1
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dw .fail1
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dw .fail1
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dw .fail1
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2015-12-25 03:58:42 +00:00
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2016-04-10 19:01:49 +00:00
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.fail1 ; d508 (3:5508)
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2015-12-25 03:58:42 +00:00
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ret
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2016-04-10 19:01:49 +00:00
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.mobile ; d509 (3:5509)
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2015-12-25 03:58:42 +00:00
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callba MobileFn_10602e
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ret
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2016-04-10 19:01:49 +00:00
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.fail2 ; d510 (3:5510)
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2015-12-25 03:58:42 +00:00
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ret
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UpdatePlayerCoords: ; d511 (3:5511)
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ld a, [wPlayerStepDirection]
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and a
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jr nz, .check_step_down
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ld hl, YCoord
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inc [hl]
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ret
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.check_step_down
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cp UP
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jr nz, .check_step_left
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ld hl, YCoord
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dec [hl]
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ret
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.check_step_left
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cp LEFT
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jr nz, .check_step_right
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ld hl, XCoord
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dec [hl]
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ret
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.check_step_right
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cp RIGHT
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ret nz
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ld hl, XCoord
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inc [hl]
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ret
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UpdateOverworldMap: ; d536 (3:5536)
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ld a, [wPlayerStepDirection]
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and a
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jr z, .step_down
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cp UP
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jr z, .step_up
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cp LEFT
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jr z, .step_left
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cp RIGHT
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jr z, .step_right
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ret
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.step_down
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call .ScrollOverworldMapDown
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call LoadMapPart
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call ScrollMapUp
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ret
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.step_up
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call .ScrollOverworldMapUp
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call LoadMapPart
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call ScrollMapDown
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ret
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.step_left
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call .ScrollOverworldMapLeft
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call LoadMapPart
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call ScrollMapRight
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ret
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.step_right
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call .ScrollOverworldMapRight
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call LoadMapPart
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call ScrollMapLeft
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ret
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.ScrollOverworldMapDown: ; d571 (3:5571)
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ld a, [wBGMapAnchor]
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add 2 * BG_MAP_WIDTH
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ld [wBGMapAnchor], a
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jr nc, .not_overflowed
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ld a, [wBGMapAnchor + 1]
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inc a
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and $3
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or VBGMap0 / $100
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ld [wBGMapAnchor + 1], a
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.not_overflowed
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ld hl, wMetatileStandingY
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inc [hl]
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ld a, [hl]
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cp 2 ; was 1
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jr nz, .done_down
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ld [hl], 0
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call .Add6ToOverworldMapAnchor
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.done_down
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ret
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.Add6ToOverworldMapAnchor: ; d595 (3:5595)
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ld hl, wOverworldMapAnchor
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ld a, [MapWidth]
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add 6
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add [hl]
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ld [hli], a
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ret nc
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inc [hl]
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ret
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.ScrollOverworldMapUp: ; d5a2 (3:55a2)
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ld a, [wBGMapAnchor]
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sub 2 * BG_MAP_WIDTH
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ld [wBGMapAnchor], a
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jr nc, .not_underflowed
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ld a, [wBGMapAnchor + 1]
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dec a
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and $3
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or VBGMap0 / $100
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ld [wBGMapAnchor + 1], a
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.not_underflowed
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ld hl, wMetatileStandingY
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dec [hl]
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ld a, [hl]
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cp -1 ; was 0
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jr nz, .done_up
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ld [hl], $1
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call .Sub6FromOverworldMapAnchor
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.done_up
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ret
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.Sub6FromOverworldMapAnchor: ; d5c6 (3:55c6)
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ld hl, wOverworldMapAnchor
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ld a, [MapWidth]
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add 6
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ld b, a
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ld a, [hl]
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sub b
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ld [hli], a
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ret nc
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dec [hl]
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ret
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.ScrollOverworldMapLeft: ; d5d5 (3:55d5)
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ld a, [wBGMapAnchor]
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ld e, a
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and $e0
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ld d, a
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ld a, e
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sub $2
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and $1f
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or d
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ld [wBGMapAnchor], a
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ld hl, wMetatileStandingX
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dec [hl]
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ld a, [hl]
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cp -1
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jr nz, .done_left
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ld [hl], 1
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call .DecrementwOverworldMapAnchor
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.done_left
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ret
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.DecrementwOverworldMapAnchor: ; d5f4 (3:55f4)
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ld hl, wOverworldMapAnchor
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ld a, [hl]
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sub 1
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ld [hli], a
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ret nc
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dec [hl]
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ret
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.ScrollOverworldMapRight: ; d5fe (3:55fe)
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ld a, [wBGMapAnchor]
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ld e, a
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and $e0
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ld d, a
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ld a, e
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add $2
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and $1f
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or d
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ld [wBGMapAnchor], a
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ld hl, wMetatileStandingX
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inc [hl]
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ld a, [hl]
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cp 2
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jr nz, .done_right
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ld [hl], 0
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call .IncrementwOverworldMapAnchor
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.done_right
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ret
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.IncrementwOverworldMapAnchor: ; d61d (3:561d)
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ld hl, wOverworldMapAnchor
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ld a, [hl]
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add 1
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ld [hli], a
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ret nc
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inc [hl]
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ret
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