pokecrystal/constants/wram_constants.asm

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; MonType: ; cf5f
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const_def
const PARTYMON ; 0
const OTPARTYMON ; 1
const BOXMON ; 2
const TEMPMON ; 3
const WILDMON ; 4
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; Options: (bits) ; cfcc
const_value SET 4
const NO_TEXT_SCROLL ; 4
const STEREO ; 5
const BATTLE_SHIFT ; 6
const BATTLE_SCENE ; 7
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; Options: (bits 0-2)
TEXT_DELAY_FAST EQU 1
TEXT_DELAY_MED EQU 3
TEXT_DELAY_SLOW EQU 5
; TextBoxFrame: ; cfce
const_def
const FRAME_1 ; 0
const FRAME_2 ; 1
const FRAME_3 ; 2
const FRAME_4 ; 3
const FRAME_5 ; 4
const FRAME_6 ; 5
const FRAME_7 ; 6
const FRAME_8 ; 7
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; Options2:
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const_def
const MENU_ACCOUNT ; 0
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; GBPrinter:
GBPRINTER_LIGHTEST EQU $00
GBPRINTER_LIGHTER EQU $20
GBPRINTER_NORMAL EQU $40
GBPRINTER_DARKER EQU $60
GBPRINTER_DARKEST EQU $7f
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; WalkingDirection: ; d043
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const_value SET -1
const STANDING ; -1
const DOWN ; 0
const UP ; 1
const LEFT ; 2
const RIGHT ; 3
DOWN_MASK EQU 1 << DOWN
UP_MASK EQU 1 << UP
LEFT_MASK EQU 1 << LEFT
RIGHT_MASK EQU 1 << RIGHT
; FacingDirection: ; d044
FACE_CURRENT EQU 0
FACE_DOWN EQU 8
FACE_UP EQU 4
FACE_LEFT EQU 2
FACE_RIGHT EQU 1
; TimeOfDay: ; d269
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const_def
const MORN_F ; 0
const DAY_F ; 1
const NITE_F ; 2
const DARKNESS_F ; 3
MORN EQU 1 << MORN_F
DAY EQU 1 << DAY_F
NITE EQU 1 << NITE_F
DARKNESS EQU 1 << DARKNESS_F
; ScriptFlags: ; d434
SCRIPT_RUNNING EQU 2
; ScriptMode: ; d437
SCRIPT_OFF EQU 0
SCRIPT_READ EQU 1
SCRIPT_WAIT_MOVEMENT EQU 2
SCRIPT_WAIT EQU 3
; CurDay: ; d4cb
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const_def
const SUNDAY ; 0
const MONDAY ; 1
const TUESDAY ; 2
const WEDNESDAY ; 3
const THURSDAY ; 4
const FRIDAY ; 5
const SATURDAY ; 6
; MapObjects: ; d71e
PLAYER_OBJECT EQU 0
NUM_OBJECTS EQU $10
; InputType: ; c2c7
AUTO_INPUT EQU $ff
; WhichRegisteredItem: ; d95b
REGISTERED_POCKET EQU %11000000
REGISTERED_NUMBER EQU %00111111
; PlayerState: ; d95d
PLAYER_NORMAL EQU 0
PLAYER_BIKE EQU 1
PLAYER_SLIP EQU 2
PLAYER_SURF EQU 4
PLAYER_SURF_PIKA EQU 8
OBJECT_STRUCT_LENGTH EQU 40
NUM_OBJECT_STRUCTS EQU 13
; After-Champion Spawn
SPAWN_LANCE EQU 1
SPAWN_RED EQU 2
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; wPokemonWithdrawDepositParameter
PC_WITHDRAW EQU 0
PC_DEPOSIT EQU 1
DAY_CARE_WITHDRAW EQU 2
DAY_CARE_DEPOSIT EQU 3
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; wCurrentDexMode
const_def
const DEXMODE_NEW
const DEXMODE_OLD
const DEXMODE_ABC
const DEXMODE_UNOWN
; JohtoBadges:
const_def
const ZEPHYRBADGE
const HIVEBADGE
const PLAINBADGE
const FOGBADGE
const MINERALBADGE
const STORMBADGE
const GLACIERBADGE
const RISINGBADGE
NUM_JOHTO_BADGES EQU const_value
; KantoBadges:
const_def
const BOULDERBADGE
const CASCADEBADGE
const THUNDERBADGE
const RAINBOWBADGE
const SOULBADGE
const MARSHBADGE
const VOLCANOBADGE
const EARTHBADGE
NUM_KANTO_BADGES EQU const_value
NUM_BADGES EQU NUM_JOHTO_BADGES + NUM_KANTO_BADGES
; wInitListType:
INIT_ENEMYOT_LIST EQU 1
INIT_BAG_ITEM_LIST EQU 2
INIT_OTHER_ITEM_LIST EQU 3
INIT_PLAYEROT_LIST EQU 4
INIT_MON_LIST EQU 5