2017-12-09 05:50:59 +00:00
|
|
|
; significant level values
|
2013-06-11 01:56:34 +00:00
|
|
|
MAX_LEVEL EQU 100
|
2014-12-26 19:31:55 +00:00
|
|
|
MIN_LEVEL EQU 2
|
2015-02-14 20:08:32 +00:00
|
|
|
EGG_LEVEL EQU 5
|
2017-12-09 05:50:59 +00:00
|
|
|
|
|
|
|
; maximum moves known per mon
|
2013-06-11 01:56:34 +00:00
|
|
|
NUM_MOVES EQU 4
|
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; significant stat values
|
2015-11-07 01:55:16 +00:00
|
|
|
BASE_STAT_LEVEL EQU 7
|
2017-12-09 05:50:59 +00:00
|
|
|
MAX_STAT_LEVEL EQU 13
|
2014-06-14 04:18:14 +00:00
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; turns that Rest sleep lasts
|
|
|
|
REST_TURNS EQU 2
|
|
|
|
|
|
|
|
; PlayerStatLevels and EnemyStatLevels indexes
|
|
|
|
; used for GetStatName
|
2015-07-13 05:37:11 +00:00
|
|
|
const_def
|
|
|
|
const ATTACK
|
|
|
|
const DEFENSE
|
|
|
|
const SPEED
|
|
|
|
const SP_ATTACK
|
|
|
|
const SP_DEFENSE
|
|
|
|
const ACCURACY
|
|
|
|
const EVASION
|
2017-12-09 05:50:59 +00:00
|
|
|
const ABILITY ; used for BattleCommand_Curse
|
2015-11-07 01:55:16 +00:00
|
|
|
NUM_LEVEL_STATS EQU const_value
|
2013-06-13 20:10:39 +00:00
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; move struct members (see battle/moves/moves.asm)
|
2015-07-13 05:37:11 +00:00
|
|
|
const_def
|
|
|
|
const MOVE_ANIM
|
|
|
|
const MOVE_EFFECT
|
|
|
|
const MOVE_POWER
|
|
|
|
const MOVE_TYPE
|
|
|
|
const MOVE_ACC
|
|
|
|
const MOVE_PP
|
|
|
|
const MOVE_CHANCE
|
|
|
|
const MOVE_LENGTH
|
2013-06-11 01:56:34 +00:00
|
|
|
|
|
|
|
; stat constants
|
2017-12-09 05:50:59 +00:00
|
|
|
; indexes for:
|
|
|
|
; - PlayerStats and EnemyStats (see wram.asm)
|
|
|
|
; - party_struct and battle_struct members (see macros/wram.asm)
|
2015-07-13 05:37:11 +00:00
|
|
|
const_value SET 1
|
|
|
|
const STAT_HP
|
|
|
|
const STAT_ATK
|
|
|
|
const STAT_DEF
|
|
|
|
const STAT_SPD
|
|
|
|
const STAT_SATK
|
|
|
|
const STAT_SDEF
|
|
|
|
NUM_STATS EQU const_value
|
2017-12-09 05:50:59 +00:00
|
|
|
|
|
|
|
; stat formula constants
|
2013-06-11 01:56:34 +00:00
|
|
|
STAT_MIN_NORMAL EQU 5
|
|
|
|
STAT_MIN_HP EQU 10
|
|
|
|
|
|
|
|
; shiny dvs
|
|
|
|
ATKDEFDV_SHINY EQU $EA
|
|
|
|
SPDSPCDV_SHINY EQU $AA
|
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; battle classes (wBattleMode values)
|
2015-07-13 05:37:11 +00:00
|
|
|
const_value SET 1
|
|
|
|
const WILD_BATTLE
|
|
|
|
const TRAINER_BATTLE
|
2013-06-11 01:56:34 +00:00
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; battle types (BattleType values)
|
2015-07-13 05:37:11 +00:00
|
|
|
const_def
|
|
|
|
const BATTLETYPE_NORMAL
|
|
|
|
const BATTLETYPE_CANLOSE
|
|
|
|
const BATTLETYPE_DEBUG
|
|
|
|
const BATTLETYPE_TUTORIAL
|
|
|
|
const BATTLETYPE_FISH
|
|
|
|
const BATTLETYPE_ROAMING
|
|
|
|
const BATTLETYPE_CONTEST
|
|
|
|
const BATTLETYPE_SHINY
|
|
|
|
const BATTLETYPE_TREE
|
|
|
|
const BATTLETYPE_TRAP
|
|
|
|
const BATTLETYPE_FORCEITEM
|
|
|
|
const BATTLETYPE_CELEBI
|
|
|
|
const BATTLETYPE_SUICUNE
|
2013-06-11 01:56:34 +00:00
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; GetBattleVar and GetBattleVarAddr arguments (see home/battle.asm)
|
2015-07-13 05:37:11 +00:00
|
|
|
const_def
|
|
|
|
const BATTLE_VARS_SUBSTATUS1
|
|
|
|
const BATTLE_VARS_SUBSTATUS2
|
|
|
|
const BATTLE_VARS_SUBSTATUS3
|
|
|
|
const BATTLE_VARS_SUBSTATUS4
|
|
|
|
const BATTLE_VARS_SUBSTATUS5
|
|
|
|
const BATTLE_VARS_SUBSTATUS1_OPP
|
|
|
|
const BATTLE_VARS_SUBSTATUS2_OPP
|
|
|
|
const BATTLE_VARS_SUBSTATUS3_OPP
|
|
|
|
const BATTLE_VARS_SUBSTATUS4_OPP
|
|
|
|
const BATTLE_VARS_SUBSTATUS5_OPP
|
|
|
|
const BATTLE_VARS_STATUS
|
|
|
|
const BATTLE_VARS_STATUS_OPP
|
|
|
|
const BATTLE_VARS_MOVE_ANIM
|
|
|
|
const BATTLE_VARS_MOVE_EFFECT
|
|
|
|
const BATTLE_VARS_MOVE_POWER
|
|
|
|
const BATTLE_VARS_MOVE_TYPE
|
|
|
|
const BATTLE_VARS_MOVE
|
|
|
|
const BATTLE_VARS_LAST_COUNTER_MOVE
|
|
|
|
const BATTLE_VARS_LAST_COUNTER_MOVE_OPP
|
|
|
|
const BATTLE_VARS_LAST_MOVE
|
|
|
|
const BATTLE_VARS_LAST_MOVE_OPP
|
2013-06-11 01:56:34 +00:00
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; GetBattleVar and GetBattleVarAddr internal indexes (see home/battle.asm)
|
|
|
|
const_def
|
|
|
|
const PLAYER_SUBSTATUS_1
|
|
|
|
const ENEMY_SUBSTATUS_1
|
|
|
|
const PLAYER_SUBSTATUS_2
|
|
|
|
const ENEMY_SUBSTATUS_2
|
|
|
|
const PLAYER_SUBSTATUS_3
|
|
|
|
const ENEMY_SUBSTATUS_3
|
|
|
|
const PLAYER_SUBSTATUS_4
|
|
|
|
const ENEMY_SUBSTATUS_4
|
|
|
|
const PLAYER_SUBSTATUS_5
|
|
|
|
const ENEMY_SUBSTATUS_5
|
|
|
|
const PLAYER_STATUS
|
|
|
|
const ENEMY_STATUS
|
|
|
|
const PLAYER_MOVE_ANIMATION
|
|
|
|
const ENEMY_MOVE_ANIMATION
|
|
|
|
const PLAYER_MOVE_EFFECT
|
|
|
|
const ENEMY_MOVE_EFFECT
|
|
|
|
const PLAYER_MOVE_POWER
|
|
|
|
const ENEMY_MOVE_POWER
|
|
|
|
const PLAYER_MOVE_TYPE
|
|
|
|
const ENEMY_MOVE_TYPE
|
|
|
|
const PLAYER_CUR_MOVE
|
|
|
|
const ENEMY_CUR_MOVE
|
|
|
|
const PLAYER_COUNTER_MOVE
|
|
|
|
const ENEMY_COUNTER_MOVE
|
|
|
|
const PLAYER_LAST_MOVE
|
|
|
|
const ENEMY_LAST_MOVE
|
|
|
|
|
|
|
|
; status condition bit flags
|
|
|
|
SLP EQU %111 ; 0-7 turns
|
2015-07-13 05:37:11 +00:00
|
|
|
const_value SET 3
|
|
|
|
const PSN
|
|
|
|
const BRN
|
|
|
|
const FRZ
|
|
|
|
const PAR
|
2013-06-11 01:56:34 +00:00
|
|
|
|
2015-11-08 18:27:26 +00:00
|
|
|
ALL_STATUS EQU (1 << PSN) + (1 << BRN) + (1 << FRZ) + (1 << PAR) + SLP
|
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; PlayerSubStatus1 or EnemySubStatus1 bit flags
|
2015-07-13 05:37:11 +00:00
|
|
|
enum_start 7, -1
|
2015-07-19 03:45:39 +00:00
|
|
|
enum SUBSTATUS_IN_LOVE
|
|
|
|
enum SUBSTATUS_ROLLOUT
|
|
|
|
enum SUBSTATUS_ENDURE
|
|
|
|
enum SUBSTATUS_PERISH
|
|
|
|
enum SUBSTATUS_IDENTIFIED
|
|
|
|
enum SUBSTATUS_PROTECT
|
|
|
|
enum SUBSTATUS_CURSE
|
|
|
|
enum SUBSTATUS_NIGHTMARE
|
2013-06-11 01:56:34 +00:00
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; PlayerSubStatus2 or EnemySubStatus2 bit flags
|
|
|
|
SUBSTATUS_CURLED EQU 0
|
2013-06-11 01:56:34 +00:00
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; PlayerSubStatus3 or EnemySubStatus3 bit flags
|
2015-07-13 05:37:11 +00:00
|
|
|
enum_start 7, -1
|
2015-07-19 03:45:39 +00:00
|
|
|
enum SUBSTATUS_CONFUSED
|
|
|
|
enum SUBSTATUS_FLYING
|
|
|
|
enum SUBSTATUS_UNDERGROUND
|
|
|
|
enum SUBSTATUS_CHARGED
|
|
|
|
enum SUBSTATUS_FLINCHED
|
|
|
|
enum SUBSTATUS_IN_LOOP
|
|
|
|
enum SUBSTATUS_RAMPAGE
|
|
|
|
enum SUBSTATUS_BIDE
|
2013-06-11 01:56:34 +00:00
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; PlayerSubStatus4 or EnemySubStatus4 bit flags
|
2015-07-13 05:37:11 +00:00
|
|
|
enum_start 7, -1
|
2015-07-19 03:45:39 +00:00
|
|
|
enum SUBSTATUS_LEECH_SEED
|
|
|
|
enum SUBSTATUS_RAGE
|
|
|
|
enum SUBSTATUS_RECHARGE
|
|
|
|
enum SUBSTATUS_SUBSTITUTE
|
|
|
|
enum SUBSTATUS_UNKNOWN_1
|
2015-07-13 05:37:11 +00:00
|
|
|
enum SUBSTATUS_FOCUS_ENERGY
|
2015-07-19 03:45:39 +00:00
|
|
|
enum SUBSTATUS_MIST
|
|
|
|
enum SUBSTATUS_X_ACCURACY
|
2013-06-11 01:56:34 +00:00
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; PlayerSubStatus5 or EnemySubStatus5 bit flags
|
2015-07-13 05:37:11 +00:00
|
|
|
enum_start 7, -1
|
2015-07-19 03:45:39 +00:00
|
|
|
enum SUBSTATUS_CANT_RUN
|
2015-07-13 05:37:11 +00:00
|
|
|
enum SUBSTATUS_DESTINY_BOND
|
2015-07-19 03:45:39 +00:00
|
|
|
enum SUBSTATUS_LOCK_ON
|
|
|
|
enum SUBSTATUS_ENCORED
|
|
|
|
enum SUBSTATUS_TRANSFORMED
|
|
|
|
enum SUBSTATUS_UNKNOWN_2
|
|
|
|
enum SUBSTATUS_UNKNOWN_3
|
|
|
|
enum SUBSTATUS_TOXIC
|
2013-06-11 01:56:34 +00:00
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; PlayerScreens or EnemyScreens bit flags
|
2015-07-13 05:37:11 +00:00
|
|
|
enum_start 4, -1
|
2015-07-19 03:45:39 +00:00
|
|
|
enum SCREENS_REFLECT
|
2015-07-13 05:37:11 +00:00
|
|
|
enum SCREENS_LIGHT_SCREEN
|
2015-07-19 03:45:39 +00:00
|
|
|
enum SCREENS_SAFEGUARD
|
2015-07-13 05:37:11 +00:00
|
|
|
enum SCREENS_UNUSED
|
2015-07-19 03:45:39 +00:00
|
|
|
enum SCREENS_SPIKES
|
2013-06-11 01:56:34 +00:00
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; Weather values
|
2015-07-13 05:37:11 +00:00
|
|
|
const_def
|
|
|
|
const WEATHER_NONE
|
|
|
|
const WEATHER_RAIN
|
|
|
|
const WEATHER_SUN
|
|
|
|
const WEATHER_SANDSTORM
|
|
|
|
const WEATHER_RAIN_END
|
|
|
|
const WEATHER_SUN_END
|
|
|
|
const WEATHER_SANDSTORM_END
|
2013-06-11 01:56:34 +00:00
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; MoveEffectsPointers indexes (see battle/moves/move_effects_pointers.asm)
|
2015-07-13 05:37:11 +00:00
|
|
|
const_def
|
2015-07-19 03:45:39 +00:00
|
|
|
const EFFECT_NORMAL_HIT
|
|
|
|
const EFFECT_SLEEP
|
|
|
|
const EFFECT_POISON_HIT
|
|
|
|
const EFFECT_LEECH_HIT
|
|
|
|
const EFFECT_BURN_HIT
|
|
|
|
const EFFECT_FREEZE_HIT
|
|
|
|
const EFFECT_PARALYZE_HIT
|
2017-11-15 15:36:13 +00:00
|
|
|
const EFFECT_SELFDESTRUCT
|
2015-07-19 03:45:39 +00:00
|
|
|
const EFFECT_DREAM_EATER
|
|
|
|
const EFFECT_MIRROR_MOVE
|
|
|
|
const EFFECT_ATTACK_UP
|
|
|
|
const EFFECT_DEFENSE_UP
|
|
|
|
const EFFECT_SPEED_UP
|
|
|
|
const EFFECT_SP_ATK_UP
|
|
|
|
const EFFECT_SP_DEF_UP
|
|
|
|
const EFFECT_ACCURACY_UP
|
|
|
|
const EFFECT_EVASION_UP
|
|
|
|
const EFFECT_ALWAYS_HIT
|
|
|
|
const EFFECT_ATTACK_DOWN
|
|
|
|
const EFFECT_DEFENSE_DOWN
|
|
|
|
const EFFECT_SPEED_DOWN
|
|
|
|
const EFFECT_SP_ATK_DOWN
|
|
|
|
const EFFECT_SP_DEF_DOWN
|
|
|
|
const EFFECT_ACCURACY_DOWN
|
|
|
|
const EFFECT_EVASION_DOWN
|
2017-11-15 15:36:13 +00:00
|
|
|
const EFFECT_RESET_STATS
|
2015-07-19 03:45:39 +00:00
|
|
|
const EFFECT_BIDE
|
|
|
|
const EFFECT_RAMPAGE
|
2017-11-15 15:36:13 +00:00
|
|
|
const EFFECT_FORCE_SWITCH
|
2015-07-19 03:45:39 +00:00
|
|
|
const EFFECT_MULTI_HIT
|
|
|
|
const EFFECT_CONVERSION
|
|
|
|
const EFFECT_FLINCH_HIT
|
|
|
|
const EFFECT_HEAL
|
|
|
|
const EFFECT_TOXIC
|
|
|
|
const EFFECT_PAY_DAY
|
|
|
|
const EFFECT_LIGHT_SCREEN
|
|
|
|
const EFFECT_TRI_ATTACK
|
|
|
|
const EFFECT_UNUSED_25
|
|
|
|
const EFFECT_OHKO
|
|
|
|
const EFFECT_RAZOR_WIND
|
|
|
|
const EFFECT_SUPER_FANG
|
|
|
|
const EFFECT_STATIC_DAMAGE
|
2017-11-15 15:36:13 +00:00
|
|
|
const EFFECT_TRAP_TARGET
|
2015-07-19 03:45:39 +00:00
|
|
|
const EFFECT_UNUSED_2B
|
|
|
|
const EFFECT_DOUBLE_HIT
|
|
|
|
const EFFECT_JUMP_KICK
|
|
|
|
const EFFECT_MIST
|
|
|
|
const EFFECT_FOCUS_ENERGY
|
|
|
|
const EFFECT_RECOIL_HIT
|
|
|
|
const EFFECT_CONFUSE
|
|
|
|
const EFFECT_ATTACK_UP_2
|
|
|
|
const EFFECT_DEFENSE_UP_2
|
|
|
|
const EFFECT_SPEED_UP_2
|
|
|
|
const EFFECT_SP_ATK_UP_2
|
|
|
|
const EFFECT_SP_DEF_UP_2
|
|
|
|
const EFFECT_ACCURACY_UP_2
|
|
|
|
const EFFECT_EVASION_UP_2
|
|
|
|
const EFFECT_TRANSFORM
|
|
|
|
const EFFECT_ATTACK_DOWN_2
|
|
|
|
const EFFECT_DEFENSE_DOWN_2
|
|
|
|
const EFFECT_SPEED_DOWN_2
|
|
|
|
const EFFECT_SP_ATK_DOWN_2
|
|
|
|
const EFFECT_SP_DEF_DOWN_2
|
|
|
|
const EFFECT_ACCURACY_DOWN_2
|
|
|
|
const EFFECT_EVASION_DOWN_2
|
|
|
|
const EFFECT_REFLECT
|
|
|
|
const EFFECT_POISON
|
|
|
|
const EFFECT_PARALYZE
|
|
|
|
const EFFECT_ATTACK_DOWN_HIT
|
|
|
|
const EFFECT_DEFENSE_DOWN_HIT
|
|
|
|
const EFFECT_SPEED_DOWN_HIT
|
|
|
|
const EFFECT_SP_ATK_DOWN_HIT
|
|
|
|
const EFFECT_SP_DEF_DOWN_HIT
|
|
|
|
const EFFECT_ACCURACY_DOWN_HIT
|
|
|
|
const EFFECT_EVASION_DOWN_HIT
|
|
|
|
const EFFECT_SKY_ATTACK
|
|
|
|
const EFFECT_CONFUSE_HIT
|
2017-11-15 15:36:13 +00:00
|
|
|
const EFFECT_POISON_MULTI_HIT
|
2015-07-19 03:45:39 +00:00
|
|
|
const EFFECT_UNUSED_4E
|
|
|
|
const EFFECT_SUBSTITUTE
|
|
|
|
const EFFECT_HYPER_BEAM
|
|
|
|
const EFFECT_RAGE
|
|
|
|
const EFFECT_MIMIC
|
|
|
|
const EFFECT_METRONOME
|
|
|
|
const EFFECT_LEECH_SEED
|
|
|
|
const EFFECT_SPLASH
|
|
|
|
const EFFECT_DISABLE
|
|
|
|
const EFFECT_LEVEL_DAMAGE
|
|
|
|
const EFFECT_PSYWAVE
|
|
|
|
const EFFECT_COUNTER
|
|
|
|
const EFFECT_ENCORE
|
|
|
|
const EFFECT_PAIN_SPLIT
|
|
|
|
const EFFECT_SNORE
|
|
|
|
const EFFECT_CONVERSION2
|
|
|
|
const EFFECT_LOCK_ON
|
|
|
|
const EFFECT_SKETCH
|
|
|
|
const EFFECT_DEFROST_OPPONENT
|
|
|
|
const EFFECT_SLEEP_TALK
|
|
|
|
const EFFECT_DESTINY_BOND
|
|
|
|
const EFFECT_REVERSAL
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const EFFECT_SPITE
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const EFFECT_FALSE_SWIPE
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const EFFECT_HEAL_BELL
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const EFFECT_PRIORITY_HIT
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const EFFECT_TRIPLE_KICK
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const EFFECT_THIEF
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const EFFECT_MEAN_LOOK
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const EFFECT_NIGHTMARE
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const EFFECT_FLAME_WHEEL
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const EFFECT_CURSE
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const EFFECT_UNUSED_6E
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const EFFECT_PROTECT
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const EFFECT_SPIKES
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const EFFECT_FORESIGHT
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const EFFECT_PERISH_SONG
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const EFFECT_SANDSTORM
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const EFFECT_ENDURE
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const EFFECT_ROLLOUT
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const EFFECT_SWAGGER
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const EFFECT_FURY_CUTTER
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const EFFECT_ATTRACT
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const EFFECT_RETURN
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const EFFECT_PRESENT
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const EFFECT_FRUSTRATION
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const EFFECT_SAFEGUARD
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const EFFECT_SACRED_FIRE
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const EFFECT_MAGNITUDE
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const EFFECT_BATON_PASS
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const EFFECT_PURSUIT
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const EFFECT_RAPID_SPIN
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const EFFECT_UNUSED_82
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const EFFECT_UNUSED_83
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const EFFECT_MORNING_SUN
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const EFFECT_SYNTHESIS
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const EFFECT_MOONLIGHT
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const EFFECT_HIDDEN_POWER
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const EFFECT_RAIN_DANCE
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const EFFECT_SUNNY_DAY
|
2017-11-15 15:36:13 +00:00
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const EFFECT_DEFENSE_UP_HIT
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const EFFECT_ATTACK_UP_HIT
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const EFFECT_ALL_UP_HIT
|
2015-07-19 03:45:39 +00:00
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const EFFECT_FAKE_OUT
|
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const EFFECT_BELLY_DRUM
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const EFFECT_PSYCH_UP
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const EFFECT_MIRROR_COAT
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const EFFECT_SKULL_BASH
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const EFFECT_TWISTER
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const EFFECT_EARTHQUAKE
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const EFFECT_FUTURE_SIGHT
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const EFFECT_GUST
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const EFFECT_STOMP
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const EFFECT_SOLARBEAM
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const EFFECT_THUNDER
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const EFFECT_TELEPORT
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|
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const EFFECT_BEAT_UP
|
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|
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const EFFECT_FLY
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|
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const EFFECT_DEFENSE_CURL
|
2015-10-19 14:23:58 +00:00
|
|
|
|
2015-11-06 14:04:27 +00:00
|
|
|
; wBattleAction
|
|
|
|
const_def
|
|
|
|
const BATTLEACTION_MOVE1
|
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|
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const BATTLEACTION_MOVE2
|
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|
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const BATTLEACTION_MOVE3
|
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|
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const BATTLEACTION_MOVE4
|
|
|
|
const BATTLEACTION_SWITCH1
|
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|
|
const BATTLEACTION_SWITCH2
|
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|
|
const BATTLEACTION_SWITCH3
|
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|
|
const BATTLEACTION_SWITCH4
|
|
|
|
const BATTLEACTION_SWITCH5
|
|
|
|
const BATTLEACTION_SWITCH6
|
|
|
|
const BATTLEACTION_A
|
|
|
|
const BATTLEACTION_B
|
|
|
|
const BATTLEACTION_C
|
|
|
|
const BATTLEACTION_D
|
|
|
|
const BATTLEACTION_E
|
|
|
|
const BATTLEACTION_FORFEIT
|
|
|
|
|
2017-12-09 05:50:59 +00:00
|
|
|
; wBattleResult
|
2015-11-06 14:04:27 +00:00
|
|
|
const_def
|
|
|
|
const WIN
|
|
|
|
const LOSE
|
|
|
|
const DRAW
|