pokecrystal/maps/SilverCaveRoom3.asm

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object_const_def
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const SILVERCAVEROOM3_RED
SilverCaveRoom3_MapScripts:
def_scene_scripts
def_callbacks
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Red:
special FadeOutMusic
faceplayer
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opentext
writetext RedSeenText
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waitbutton
closetext
winlosstext RedWinLossText, RedWinLossText
loadtrainer RED, RED1
startbattle
dontrestartmapmusic
reloadmapafterbattle
special FadeOutMusic
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opentext
writetext RedLeavesText
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waitbutton
closetext
special FadeBlackQuickly
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special ReloadSpritesNoPalettes
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disappear SILVERCAVEROOM3_RED
pause 15
special FadeInQuickly
pause 30
special HealParty
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refreshscreen
credits
end
RedSeenText:
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text "<……>"
line "<……>"
done
RedWinLossText:
text "…"
done
RedLeavesText:
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text "<……>"
line "<……>"
done
SilverCaveRoom3_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 9, 33, SILVER_CAVE_ROOM_2, 2
def_coord_events
def_bg_events
def_object_events
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object_event 9, 10, SPRITE_RED, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Red, EVENT_RED_IN_MT_SILVER