pokecrystal/engine/anim_hp_bar.asm

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2015-12-14 16:12:18 +00:00
_AnimateHPBar: ; d627
call Functiond65f
jr c, .do_player
call Functiond670
.enemy_loop
push bc
push hl
call Functiond6e2
pop hl
pop bc
push af
push bc
push hl
call Functiond730
call Functiond7c9
pop hl
pop bc
pop af
jr nc, .enemy_loop
ret
.do_player
call Functiond670
.player_loop
push bc
push hl
call Functiond6f5
pop hl
pop bc
ret c
push af
push bc
push hl
call Functiond749
call Functiond7c9
pop hl
pop bc
pop af
jr nc, .player_loop
ret
; d65f
Functiond65f: ; d65f
ld a, [Buffer2]
and a
jr nz, .player
ld a, [Buffer1]
cp 6 * 8
jr nc, .player
and a
ret
.player
scf
ret
; d670
Functiond670: ; d670
; Buffer1-2: Max HP
; Buffer3-4: Old HP
; Buffer5-6: New HP
push hl
ld hl, Buffer1
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
pop hl
call ComputeHPBarPixels
ld a, e
ld [wd1f1], a
ld a, [Buffer5]
ld c, a
ld a, [Buffer6]
ld b, a
ld a, [Buffer1]
ld e, a
ld a, [Buffer2]
ld d, a
call ComputeHPBarPixels
ld a, e
ld [wd1f2], a
push hl
ld hl, Buffer3
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
pop hl
ld a, e
sub c
ld e, a
ld a, d
sbc b
ld d, a
jr c, .asm_d6c1
ld a, [Buffer3]
ld [wd1f5], a
ld a, [Buffer5]
ld [wd1f6], a
ld bc, 1
jr .asm_d6d9
.asm_d6c1
ld a, [Buffer3]
ld [wd1f6], a
ld a, [Buffer5]
ld [wd1f5], a
ld a, e
xor $ff
inc a
ld e, a
ld a, d
xor $ff
ld d, a
ld bc, rIE
.asm_d6d9
ld a, d
ld [wd1f3], a
ld a, e
ld [wd1f4], a
ret
; d6e2
Functiond6e2: ; d6e2
ld hl, wd1f1
ld a, [wd1f2]
cp [hl]
jr nz, .asm_d6ed
scf
ret
.asm_d6ed
ld a, c
add [hl]
ld [hl], a
call Functiond839
and a
ret
; d6f5
Functiond6f5: ; d6f5
.asm_d6f5
ld hl, Buffer3
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, e
cp [hl]
jr nz, .asm_d707
inc hl
ld a, d
cp [hl]
jr nz, .asm_d707
scf
ret
.asm_d707
ld l, e
ld h, d
add hl, bc
ld a, l
ld [Buffer3], a
ld a, h
ld [wd1ed], a
push hl
push de
push bc
ld hl, Buffer1
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld c, a
ld a, [hli]
ld b, a
call ComputeHPBarPixels
pop bc
pop de
pop hl
ld a, e
ld hl, wd1f1
cp [hl]
jr z, .asm_d6f5
ld [hl], a
and a
ret
; d730
Functiond730: ; d730
call Functiond784
ld d, $6
ld a, [wWhichHPBar]
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and $1
ld b, a
ld a, [wd1f1]
ld e, a
ld c, a
push de
call Functiond771
pop de
call Functiond7b4
ret
; d749
Functiond749: ; d749
call Functiond784
ld a, [Buffer3]
ld c, a
ld a, [wd1ed]
ld b, a
ld a, [Buffer1]
ld e, a
ld a, [Buffer2]
ld d, a
call ComputeHPBarPixels
ld c, e
ld d, $6
ld a, [wWhichHPBar]
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and $1
ld b, a
push de
call Functiond771
pop de
call Functiond7b4
ret
; d771
Functiond771: ; d771
ld a, [wWhichHPBar]
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cp $2
jr nz, .skip
ld a, $28
add l
ld l, a
ld a, $0
adc h
ld h, a
.skip
call DrawBattleHPBar
ret
; d784
Functiond784: ; d784
ld a, [wWhichHPBar]
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and a
ret z
cp $1
jr z, .load_15
ld de, $16
jr .loaded_de
.load_15
ld de, $15
.loaded_de
push hl
add hl, de
ld a, " "
rept 2
ld [hli], a
endr
ld [hld], a
dec hl
ld a, [Buffer3]
ld [StringBuffer2 + 1], a
ld a, [wd1ed]
ld [StringBuffer2], a
ld de, StringBuffer2
lb bc, 2, 3
call PrintNum
pop hl
ret
; d7b4
Functiond7b4: ; d7b4
ld a, [hCGB]
and a
ret z
ld hl, wd1f0
call SetHPPal
ld a, [wd1f0]
ld c, a
callba ApplyHPBarPals
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ret
; d7c9
Functiond7c9: ; d7c9
ld a, [hCGB]
and a
jr nz, .cgb
call DelayFrame
call DelayFrame
ret
.cgb
ld a, [wWhichHPBar]
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and a
jr z, .load_0
cp $1
jr z, .load_1
ld a, [CurPartyMon]
cp $3
jr nc, .c_is_1
ld c, $0
jr .c_is_0
.c_is_1
ld c, $1
.c_is_0
push af
cp $2
jr z, .skip_delay
cp $5
jr z, .skip_delay
ld a, $2
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
.skip_delay
ld a, $1
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
pop af
cp $2
jr z, .two_frames
cp $5
jr z, .two_frames
ret
.two_frames
inc c
ld a, $2
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
ld a, $1
ld [hBGMapMode], a
ld a, c
ld [hBGMapThird], a
call DelayFrame
ret
.load_0
ld c, $0
jr .finish
.load_1
ld c, $1
.finish
call DelayFrame
ld a, c
ld [hBGMapThird], a
call DelayFrame
ret
; d839
Functiond839: ; d839
ld a, [Buffer1]
ld c, a
ld b, 0
ld hl, 0
ld a, [wd1f1]
cp 6 * 8
jr nc, .coppy_buffer
and a
jr z, .return_zero
call AddNTimes
ld b, 0
.loop
ld a, l
sub 6 * 8
ld l, a
ld a, h
sbc $0
ld h, a
jr c, .done
inc b
jr .loop
.done
push bc
ld bc, $80
add hl, bc
pop bc
ld a, l
sub 6 * 8
ld l, a
ld a, h
sbc $0
ld h, a
jr c, .no_carry
inc b
.no_carry
ld a, [wd1f5]
cp b
jr nc, .finish
ld a, [wd1f6]
cp b
jr c, .finish
ld a, b
.finish
ld [Buffer3], a
ret
.return_zero
xor a
ld [Buffer3], a
ret
.coppy_buffer
ld a, [Buffer1]
ld [Buffer3], a
ret
; d88c