2014-06-04 08:41:43 +00:00
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; growth rate
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2015-07-13 05:37:11 +00:00
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const_def
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const MEDIUM_FAST
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const SLIGHTLY_FAST
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const SLIGHTLY_SLOW
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const MEDIUM_SLOW
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const FAST
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2016-05-23 20:55:20 +00:00
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const SLOW
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2014-02-02 22:12:04 +00:00
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; egg group constants
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2015-07-13 05:37:11 +00:00
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const_value SET 1
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2015-12-09 23:25:44 +00:00
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const MONSTER ; 1
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const AMPHIBIAN ; 2
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const INSECT ; 3
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const AVIAN ; 4
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const FIELD ; 5
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const FAIRY ; 6
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const PLANT ; 7
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const HUMANSHAPE ; 8
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const INVERTEBRATE ; 9
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const INANIMATE ; a
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const AMORPHOUS ; b
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const FISH ; c
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const LADIES_MAN ; d
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const REPTILE ; e
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const NO_EGGS ; f
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2014-02-02 22:12:04 +00:00
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; menu sprites
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2015-07-13 05:37:11 +00:00
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const_value SET 1
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const ICON_POLIWAG
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const ICON_JIGGLYPUFF
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const ICON_DIGLETT
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const ICON_PIKACHU
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const ICON_STARYU
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const ICON_FISH
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const ICON_BIRD
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const ICON_MONSTER
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const ICON_CLEFAIRY
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const ICON_ODDISH
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const ICON_BUG
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const ICON_GHOST
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const ICON_LAPRAS
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const ICON_HUMANSHAPE
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const ICON_FOX
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const ICON_EQUINE
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const ICON_SHELL
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const ICON_BLOB
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const ICON_SERPENT
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const ICON_VOLTORB
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const ICON_SQUIRTLE
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const ICON_BULBASAUR
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const ICON_CHARMANDER
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const ICON_CATERPILLAR
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const ICON_UNOWN
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const ICON_GEODUDE
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const ICON_FIGHTER
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const ICON_EGG
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const ICON_JELLYFISH
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const ICON_MOTH
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const ICON_BAT
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const ICON_SNORLAX
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const ICON_HO_OH
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const ICON_LUGIA
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const ICON_GYARADOS
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const ICON_SLOWPOKE
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const ICON_SUDOWOODO
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const ICON_BIGMON
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2014-02-02 22:12:04 +00:00
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; evolution types
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2015-07-13 05:37:11 +00:00
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const_value SET 1
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const EVOLVE_LEVEL
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const EVOLVE_ITEM
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const EVOLVE_TRADE
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const EVOLVE_HAPPINESS
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const EVOLVE_STAT
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2014-02-02 22:12:04 +00:00
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2014-08-14 02:42:58 +00:00
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BASE_HAPPINESS EQU 70
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FRIEND_BALL_HAPPINESS EQU 200
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2014-02-02 22:12:04 +00:00
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; happiness evolution triggers
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HAPPINESS_TO_EVOLVE EQU 220
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2015-07-13 05:37:11 +00:00
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const_value SET 1
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const TR_ANYTIME
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const TR_MORNDAY
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const TR_NITE
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2014-02-02 22:12:04 +00:00
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; stat evolution triggers
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2015-07-13 05:37:11 +00:00
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const_value SET 1
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const ATK_GT_DEF
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const ATK_LT_DEF
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const ATK_EQ_DEF
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2015-07-23 07:41:52 +00:00
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NUM_GRASSMON EQU 7
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NUM_WATERMON EQU 3
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GRASS_WILDDATA_LENGTH EQU (NUM_GRASSMON * 2 + 1) * 3 + 2
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WATER_WILDDATA_LENGTH EQU (NUM_WATERMON * 2 + 1) * 1 + 2
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