pokecrystal/maps/Route27.asm

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const_value set 2
const ROUTE27_COOLTRAINER_M1
const ROUTE27_COOLTRAINER_M2
const ROUTE27_COOLTRAINER_F1
const ROUTE27_COOLTRAINER_F2
const ROUTE27_YOUNGSTER1
const ROUTE27_YOUNGSTER2
const ROUTE27_POKE_BALL1
const ROUTE27_POKE_BALL2
const ROUTE27_FISHER
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Route27_MapScriptHeader:
.MapTriggers:
db 2
maptrigger .DummyTrigger0
maptrigger .DummyTrigger1
.MapCallbacks:
db 0
.DummyTrigger0:
end
.DummyTrigger1:
end
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UnknownScript_0x1a0873:
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spriteface ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
applymovement ROUTE27_FISHER, MovementData_0x1a0a66
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jump UnknownScript_0x1a088c
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UnknownScript_0x1a0881:
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spriteface ROUTE27_FISHER, LEFT
showemote EMOTE_SHOCK, ROUTE27_FISHER, 15
applymovement ROUTE27_FISHER, MovementData_0x1a0a69
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UnknownScript_0x1a088c:
spriteface PLAYER, RIGHT
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opentext
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writetext UnknownText_0x1a0a6b
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buttonsound
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writetext UnknownText_0x1a0a71
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waitbutton
closetext
dotrigger $1
end
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FisherScript_0x1a089c:
jumptextfaceplayer UnknownText_0x1a0a71
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TrainerPsychicGilbert:
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trainer EVENT_BEAT_PSYCHIC_GILBERT, PSYCHIC_T, GILBERT, PsychicGilbertSeenText, PsychicGilbertBeatenText, 0, PsychicGilbertScript
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PsychicGilbertScript:
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end_if_just_battled
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opentext
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writetext PsychicGilbertAfterBattleText
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waitbutton
closetext
end
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TrainerBird_keeperJose2:
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trainer EVENT_BEAT_BIRD_KEEPER_JOSE2, BIRD_KEEPER, JOSE2, Bird_keeperJose2SeenText, Bird_keeperJose2BeatenText, 0, Bird_keeperJose2Script
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Bird_keeperJose2Script:
writecode VAR_CALLERID, PHONE_BIRDKEEPER_JOSE
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end_if_just_battled
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opentext
checkflag ENGINE_JOSE
iftrue UnknownScript_0x1a08ff
checkflag ENGINE_JOSE_HAS_STAR_PIECE
iftrue UnknownScript_0x1a0945
checkcellnum PHONE_BIRDKEEPER_JOSE
iftrue UnknownScript_0x1a0963
checkevent EVENT_JOSE_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x1a08e8
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writetext UnknownText_0x1a0e42
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buttonsound
setevent EVENT_JOSE_ASKED_FOR_PHONE_NUMBER
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scall UnknownScript_0x1a0957
jump UnknownScript_0x1a08eb
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UnknownScript_0x1a08e8:
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scall UnknownScript_0x1a095b
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UnknownScript_0x1a08eb:
askforphonenumber PHONE_BIRDKEEPER_JOSE
if_equal $1, UnknownScript_0x1a096b
if_equal $2, UnknownScript_0x1a0967
trainertotext BIRD_KEEPER, JOSE2, $0
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scall UnknownScript_0x1a095f
jump UnknownScript_0x1a0963
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UnknownScript_0x1a08ff:
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scall UnknownScript_0x1a096f
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winlosstext Bird_keeperJose2BeatenText, 0
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copybytetovar wJoseFightCount
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
.Fight2:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight2
.Fight1:
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checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight1
.LoadFight0:
loadtrainer BIRD_KEEPER, JOSE2
startbattle
reloadmapafterbattle
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loadvar wJoseFightCount, 1
clearflag ENGINE_JOSE
end
.LoadFight1:
loadtrainer BIRD_KEEPER, JOSE1
startbattle
reloadmapafterbattle
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loadvar wJoseFightCount, 2
clearflag ENGINE_JOSE
end
.LoadFight2:
loadtrainer BIRD_KEEPER, JOSE3
startbattle
reloadmapafterbattle
clearflag ENGINE_JOSE
end
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UnknownScript_0x1a0945:
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scall UnknownScript_0x1a0973
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verbosegiveitem STAR_PIECE
iffalse UnknownScript_0x1a0954
clearflag ENGINE_JOSE_HAS_STAR_PIECE
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jump UnknownScript_0x1a0963
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UnknownScript_0x1a0954:
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jump UnknownScript_0x1a0977
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UnknownScript_0x1a0957:
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jumpstd asknumber1m
end
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UnknownScript_0x1a095b:
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jumpstd asknumber2m
end
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UnknownScript_0x1a095f:
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jumpstd registerednumberm
end
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UnknownScript_0x1a0963:
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jumpstd numberacceptedm
end
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UnknownScript_0x1a0967:
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jumpstd numberdeclinedm
end
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UnknownScript_0x1a096b:
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jumpstd phonefullm
end
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UnknownScript_0x1a096f:
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jumpstd rematchm
end
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UnknownScript_0x1a0973:
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jumpstd giftm
end
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UnknownScript_0x1a0977:
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jumpstd packfullm
end
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TrainerCooltrainermBlake:
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trainer EVENT_BEAT_COOLTRAINERM_BLAKE, COOLTRAINERM, BLAKE, CooltrainermBlakeSeenText, CooltrainermBlakeBeatenText, 0, CooltrainermBlakeScript
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CooltrainermBlakeScript:
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end_if_just_battled
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opentext
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writetext CooltrainermBlakeAfterBattleText
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waitbutton
closetext
end
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TrainerCooltrainermBrian:
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trainer EVENT_BEAT_COOLTRAINERM_BRIAN, COOLTRAINERM, BRIAN, CooltrainermBrianSeenText, CooltrainermBrianBeatenText, 0, CooltrainermBrianScript
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CooltrainermBrianScript:
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end_if_just_battled
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opentext
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writetext CooltrainermBrianAfterBattleText
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waitbutton
closetext
end
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TrainerCooltrainerfReena:
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trainer EVENT_BEAT_COOLTRAINERF_REENA, COOLTRAINERF, REENA1, CooltrainerfReena1SeenText, CooltrainerfReena1BeatenText, 0, CooltrainerfReena1Script
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CooltrainerfReena1Script:
writecode VAR_CALLERID, PHONE_COOLTRAINERF_REENA
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end_if_just_battled
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opentext
checkflag ENGINE_REENA
iftrue UnknownScript_0x1a09e9
checkcellnum PHONE_COOLTRAINERF_REENA
iftrue UnknownScript_0x1a0a3b
checkevent EVENT_REENA_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x1a09d2
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writetext UnknownText_0x1a0c35
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buttonsound
setevent EVENT_REENA_ASKED_FOR_PHONE_NUMBER
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scall UnknownScript_0x1a0a2f
jump UnknownScript_0x1a09d5
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UnknownScript_0x1a09d2:
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scall UnknownScript_0x1a0a33
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UnknownScript_0x1a09d5:
askforphonenumber PHONE_COOLTRAINERF_REENA
if_equal $1, UnknownScript_0x1a0a43
if_equal $2, UnknownScript_0x1a0a3f
trainertotext COOLTRAINERF, REENA1, $0
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scall UnknownScript_0x1a0a37
jump UnknownScript_0x1a0a3b
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UnknownScript_0x1a09e9:
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scall UnknownScript_0x1a0a47
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winlosstext CooltrainerfReena1BeatenText, 0
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copybytetovar wReenaFightCount
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
.Fight2:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight2
.Fight1:
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checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight1
.LoadFight0:
loadtrainer COOLTRAINERF, REENA1
startbattle
reloadmapafterbattle
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loadvar wReenaFightCount, 1
clearflag ENGINE_REENA
end
.LoadFight1:
loadtrainer COOLTRAINERF, REENA2
startbattle
reloadmapafterbattle
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loadvar wReenaFightCount, 2
clearflag ENGINE_REENA
end
.LoadFight2:
loadtrainer COOLTRAINERF, REENA3
startbattle
reloadmapafterbattle
clearflag ENGINE_REENA
end
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UnknownScript_0x1a0a2f:
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jumpstd asknumber1f
end
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UnknownScript_0x1a0a33:
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jumpstd asknumber2f
end
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UnknownScript_0x1a0a37:
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jumpstd registerednumberf
end
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UnknownScript_0x1a0a3b:
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jumpstd numberacceptedf
end
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UnknownScript_0x1a0a3f:
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jumpstd numberdeclinedf
end
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UnknownScript_0x1a0a43:
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jumpstd phonefullf
end
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UnknownScript_0x1a0a47:
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jumpstd rematchf
end
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TrainerCooltrainerfMegan:
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trainer EVENT_BEAT_COOLTRAINERF_MEGAN, COOLTRAINERF, MEGAN, CooltrainerfMeganSeenText, CooltrainerfMeganBeatenText, 0, CooltrainerfMeganScript
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CooltrainerfMeganScript:
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end_if_just_battled
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opentext
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writetext CooltrainerfMeganAfterBattleText
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waitbutton
closetext
end
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TohjoFallsSign:
jumptext TohjoFallsSignText
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Route27TMSolarbeam:
itemball TM_SOLARBEAM
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Route27RareCandy:
itemball RARE_CANDY
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MovementData_0x1a0a66:
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step LEFT
step LEFT
step_end
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MovementData_0x1a0a69:
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step LEFT
step_end
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UnknownText_0x1a0a6b:
text "Hey!"
done
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UnknownText_0x1a0a71:
text "Do you know what"
line "you just did?"
para "You've taken your"
line "first step into"
cont "KANTO."
para "Check your #-"
line "GEAR MAP and see."
done
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CooltrainermBlakeSeenText:
text "You look pretty"
line "strong."
cont "Let me battle you!"
done
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CooltrainermBlakeBeatenText:
text "Yow!"
done
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CooltrainermBlakeAfterBattleText:
text "If you prevail on"
line "this harsh trek,"
para "the truth will be"
line "revealed!"
para "Heh, sorry, I just"
line "wanted to say"
cont "something cool."
done
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CooltrainermBrianSeenText:
text "Hm? You're good,"
line "aren't you?"
done
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CooltrainermBrianBeatenText:
text "Just as I thought!"
done
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CooltrainermBrianAfterBattleText:
text "A good trainer can"
line "recognize other"
cont "good trainers."
done
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CooltrainerfReena1SeenText:
text "You shouldn't"
line "underestimate the"
para "wild #MON in"
line "these parts."
done
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CooltrainerfReena1BeatenText:
text "Oh! You're much"
line "too strong!"
done
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UnknownText_0x1a0c35:
text "You're just a kid,"
line "but you're not to"
para "be underestimated"
line "either."
done
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CooltrainerfMeganSeenText:
text "It's rare to see"
line "anyone come here."
para "Are you training"
line "on your own?"
done
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CooltrainerfMeganBeatenText:
text "Oh! You're really"
line "strong!"
done
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CooltrainerfMeganAfterBattleText:
text "I'm checking out"
line "pre- and post-"
cont "evolution #MON."
para "Evolution really"
line "does make #MON"
cont "stronger."
para "But evolved forms"
line "also learn moves"
cont "later on."
done
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PsychicGilbertSeenText:
text "Don't say a thing!"
para "Let me guess what"
line "you're thinking."
para "Mmmmmmm…"
para "I got it! You're"
line "on the #MON"
cont "LEAGUE challenge!"
done
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PsychicGilbertBeatenText:
text "You're too much!"
done
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PsychicGilbertAfterBattleText:
text "With your skills,"
line "you'll do well at"
cont "the LEAGUE."
para "That's what my"
line "premonition says."
done
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Bird_keeperJose2SeenText:
text "Tweet! Tweet!"
line "Tetweet!"
done
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Bird_keeperJose2BeatenText:
text "Tweet!"
done
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UnknownText_0x1a0e42:
text "BIRD KEEPERS like"
line "me mimic bird"
para "whistles to com-"
line "mand #MON."
done
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TohjoFallsSignText:
text "TOHJO FALLS"
para "THE LINK BETWEEN"
line "KANTO AND JOHTO"
done
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Route27_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $7, $21, 1, ROUTE_27_SANDSTORM_HOUSE
warp_def $5, $1a, 1, TOHJO_FALLS
warp_def $5, $24, 2, TOHJO_FALLS
.XYTriggers:
db 2
xy_trigger 0, $a, $12, $0, UnknownScript_0x1a0873, $0, $0
xy_trigger 0, $a, $13, $0, UnknownScript_0x1a0881, $0, $0
.Signposts:
db 1
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signpost 7, 25, SIGNPOST_READ, TohjoFallsSign
.PersonEvents:
db 9
person_event SPRITE_COOLTRAINER_M, 7, 48, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 3, TrainerCooltrainermBlake, -1
person_event SPRITE_COOLTRAINER_M, 6, 58, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 4, TrainerCooltrainermBrian, -1
person_event SPRITE_COOLTRAINER_F, 10, 72, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 4, TrainerCooltrainerfReena, -1
person_event SPRITE_COOLTRAINER_F, 6, 37, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 2, TrainerCooltrainerfMegan, -1
person_event SPRITE_YOUNGSTER, 7, 65, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerPsychicGilbert, -1
person_event SPRITE_YOUNGSTER, 13, 58, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerBird_keeperJose2, -1
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person_event SPRITE_POKE_BALL, 12, 60, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, Route27TMSolarbeam, EVENT_ROUTE_27_TM_SOLARBEAM
person_event SPRITE_POKE_BALL, 12, 53, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, Route27RareCandy, EVENT_ROUTE_27_RARE_CANDY
person_event SPRITE_FISHER, 10, 21, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 3, FisherScript_0x1a089c, -1