pokecrystal/macros/scripts/gfx_anims.asm

54 lines
793 B
NASM
Raw Normal View History

; pic + oam animations
2017-12-14 05:36:24 +00:00
frame: MACRO
2017-12-14 05:36:24 +00:00
db \1
x = \2
if _NARG > 2
rept _NARG - 2
2017-12-14 05:36:24 +00:00
x = x | (1 << (\3 + 1))
shift
endr
endc
db x
2017-12-28 21:31:16 +00:00
ENDM
2017-12-14 05:36:24 +00:00
enum_start $fc
2017-12-15 05:38:52 +00:00
enum delanim_command ; $fc
delanim: MACRO
; Removes the object from the screen, as opposed to `endanim` which just stops all motion
2017-12-14 05:36:24 +00:00
db delanim_command
2017-12-28 21:31:16 +00:00
ENDM
2017-12-14 05:36:24 +00:00
enum dowait_command ; $fd
dowait: MACRO
db dowait_command
db \1 ; frames
2017-12-28 21:31:16 +00:00
ENDM
2017-12-14 05:36:24 +00:00
enum dorestart_command ; $fe
dorestart: MACRO
db dorestart_command
2017-12-28 21:31:16 +00:00
ENDM
2017-12-14 05:36:24 +00:00
2017-12-15 05:38:52 +00:00
enum endanim_command ; $ff
endanim: MACRO
2017-12-14 05:36:24 +00:00
db endanim_command
2017-12-28 21:31:16 +00:00
ENDM
2017-12-14 05:36:24 +00:00
; Used for pic animations
__enum__ = $fd
enum dorepeat_command ; $fd
dorepeat: MACRO
db dorepeat_command
db \1 ; command offset to jump to
ENDM
enum setrepeat_command ; $fe
setrepeat: MACRO
db setrepeat_command
db \1 ; amount of times to repeat
2017-12-28 21:31:16 +00:00
ENDM