pokecrystal/maps/Route16Gate.asm

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const_def 2 ; object constants
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const ROUTE16GATE_OFFICER
Route16Gate_MapScripts:
db 1 ; scene scripts
scene_script .DummyScene ; SCENE_DEFAULT
db 0 ; callbacks
.DummyScene:
end
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Route16GateOfficerScript:
jumptextfaceplayer Route16GateOfficerText
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Route16GateBicycleCheck:
checkitem BICYCLE
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iffalse .NoBicycle
end
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.NoBicycle:
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showemote EMOTE_SHOCK, ROUTE16GATE_OFFICER, 15
turnobject PLAYER, UP
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opentext
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writetext Route16GateCannotPassText
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waitbutton
closetext
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applymovement PLAYER, Route16GateCannotPassMovement
end
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Route16GateCannotPassMovement:
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step RIGHT
turn_head LEFT
step_end
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Route16GateOfficerText:
text "CYCLING ROAD"
line "starts here."
para "It's all downhill,"
line "so it's totally"
cont "exhilarating."
para "It's a great sort"
line "of feeling that"
para "you can't get from"
line "a ship or train."
done
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Route16GateCannotPassText:
text "Hey! Whoa! Stop!"
para "You can't go out"
line "on the CYCLING"
para "ROAD without a"
line "BICYCLE."
done
Route16Gate_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
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warp_event 0, 4, ROUTE_16, 4
warp_event 0, 5, ROUTE_16, 5
warp_event 9, 4, ROUTE_16, 2
warp_event 9, 5, ROUTE_16, 3
db 2 ; coord events
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coord_event 5, 4, SCENE_DEFAULT, Route16GateBicycleCheck
coord_event 5, 5, SCENE_DEFAULT, Route16GateBicycleCheck
db 0 ; bg events
db 1 ; object events
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object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route16GateOfficerScript, -1