pokecrystal/maps/LavRadioTower1F.asm

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const_def 2 ; object constants
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const LAVRADIOTOWER1F_RECEPTIONIST
const LAVRADIOTOWER1F_OFFICER
const LAVRADIOTOWER1F_SUPER_NERD1
const LAVRADIOTOWER1F_GENTLEMAN
const LAVRADIOTOWER1F_SUPER_NERD2
LavRadioTower1F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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LavRadioTower1FReceptionistScript:
jumptextfaceplayer LavRadioTower1FReceptionistText
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LavRadioTower1FOfficerScript:
jumptextfaceplayer LavRadioTower1FOfficerText
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LavRadioTower1FSuperNerd1Script:
jumptextfaceplayer LavRadioTower1FSuperNerd1Text
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LavRadioTower1FGentlemanScript:
faceplayer
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opentext
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checkflag ENGINE_EXPN_CARD
iftrue .GotExpnCard
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checkevent EVENT_RETURNED_MACHINE_PART
iftrue .ReturnedMachinePart
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writetext LavRadioTower1FGentlemanText
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waitbutton
closetext
end
.ReturnedMachinePart:
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writetext LavRadioTower1FGentlemanText_ReturnedMachinePart
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buttonsound
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stringtotext .expncardname, MEM_BUFFER_1
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scall .receiveitem
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setflag ENGINE_EXPN_CARD
.GotExpnCard:
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writetext LavRadioTower1FGentlemanText_GotExpnCard
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waitbutton
closetext
end
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.receiveitem:
jumpstd receiveitem
end
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.expncardname
db "EXPN CARD@"
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LavRadioTower1FSuperNerd2Script:
faceplayer
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opentext
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checkflag ENGINE_EXPN_CARD
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iftrue .GotExpnCard
writetext LavRadioTower1FSuperNerd2Text
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waitbutton
closetext
end
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.GotExpnCard:
writetext LavRadioTower1FSuperNerd2Text_GotExpnCard
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waitbutton
closetext
end
LavRadioTower1FDirectory:
jumptext LavRadioTower1FDirectoryText
LavRadioTower1FPokeFluteSign:
jumptext LavRadioTower1FPokeFluteSignText
LavRadioTower1FReferenceLibrary:
; unreferenced
jumptext LavRadioTower1FReferenceLibraryText
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LavRadioTower1FReceptionistText:
text "Welcome!"
line "Feel free to look"
para "around anywhere on"
line "this floor."
done
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LavRadioTower1FOfficerText:
text "Sorry, but you can"
line "only tour the"
cont "ground floor."
para "Ever since JOHTO's"
line "RADIO TOWER was"
para "taken over by a"
line "criminal gang, we"
para "have had to step"
line "up our security."
done
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LavRadioTower1FSuperNerd1Text:
text "Many people are"
line "hard at work here"
para "in the RADIO"
line "TOWER."
para "They must be doing"
line "their best to put"
cont "on good shows."
done
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LavRadioTower1FGentlemanText:
text "Oh, no, no, no!"
para "We've been off the"
line "air ever since the"
para "POWER PLANT shut"
line "down."
para "All my efforts to"
line "start this station"
para "would be wasted if"
line "I can't broadcast."
para "I'll be ruined!"
done
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LavRadioTower1FGentlemanText_ReturnedMachinePart:
text "Ah! So you're the"
line "<PLAY_G> who solved"
para "the POWER PLANT's"
line "problem?"
para "Thanks to you, I"
line "never lost my job."
para "I tell you, you're"
line "a real lifesaver!"
para "Please take this"
line "as my thanks."
done
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LavRadioTower1FGentlemanText_GotExpnCard:
text "With that thing,"
line "you can tune into"
para "the radio programs"
line "here in KANTO."
para "Gahahahaha!"
done
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LavRadioTower1FSuperNerd2Text:
text "Hey there!"
para "I am the super"
line "MUSIC DIRECTOR!"
para "Huh? Your #GEAR"
line "can't tune into my"
para "music programs."
line "How unfortunate!"
para "If you get an EXPN"
line "CARD upgrade, you"
para "can tune in. You'd"
line "better get one!"
done
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LavRadioTower1FSuperNerd2Text_GotExpnCard:
text "Hey there!"
para "I am the super"
line "MUSIC DIRECTOR!"
para "I'm responsible"
line "for the gorgeous"
para "melodies that go"
line "out over the air."
para "Don't be square."
line "Grab your music"
cont "off the air!"
done
LavRadioTower1FDirectoryText:
text "1F RECEPTION"
line "2F SALES"
para "3F PERSONNEL"
line "4F PRODUCTION"
para "5F DIRECTOR'S"
line " OFFICE"
done
LavRadioTower1FPokeFluteSignText:
text "Perk Up #MON"
line "with Mellow Sounds"
para "of the # FLUTE"
line "on CHANNEL 20"
done
LavRadioTower1FReferenceLibraryText:
text "Wow! A full rack"
line "of #MON CDs and"
cont "videos."
para "This must be the"
line "reference library."
done
LavRadioTower1F_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
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warp_event 2, 7, LAVENDER_TOWN, 7
warp_event 3, 7, LAVENDER_TOWN, 7
db 0 ; coord events
db 2 ; bg events
bg_event 11, 0, BGEVENT_READ, LavRadioTower1FDirectory
bg_event 5, 0, BGEVENT_READ, LavRadioTower1FPokeFluteSign
db 5 ; object events
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object_event 6, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, LavRadioTower1FReceptionistScript, -1
object_event 15, 1, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, LavRadioTower1FOfficerScript, -1
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object_event 1, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, LavRadioTower1FSuperNerd1Script, -1
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object_event 9, 1, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LavRadioTower1FGentlemanScript, -1
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object_event 14, 6, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LavRadioTower1FSuperNerd2Script, -1