pokecrystal/maps/Colosseum.asm

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const_def 2 ; object constants
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const COLOSSEUM_CHRIS1
const COLOSSEUM_CHRIS2
Colosseum_MapScripts:
db 3 ; scene scripts
scene_script .InitializeColosseum ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
scene_script .DummyScene2 ; unused
db 2 ; callbacks
callback MAPCALLBACK_OBJECTS, .SetWhichChris
callback MAPCALLBACK_NEWMAP, .PreparePokecenter2F
.InitializeColosseum:
priorityjump .InitializeAndPreparePokecenter2F
end
.DummyScene1:
end
.DummyScene2:
end
.SetWhichChris:
special CableClubCheckWhichChris
iffalse .Chris2
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disappear COLOSSEUM_CHRIS2
appear COLOSSEUM_CHRIS1
return
.Chris2:
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disappear COLOSSEUM_CHRIS1
appear COLOSSEUM_CHRIS2
return
.PreparePokecenter2F:
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_COLOSSEUM
return
.InitializeAndPreparePokecenter2F:
setscene SCENE_FINISHED
setmapscene POKECENTER_2F, SCENE_POKECENTER2F_LEAVE_COLOSSEUM
end
ColosseumConsoleScript:
special Colosseum
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newloadmap MAPSETUP_LINKRETURN
end
CableClubFriendScript:
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opentext
writetext .FriendReadyText
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waitbutton
closetext
end
.FriendReadyText:
text "Your friend is"
line "ready."
done
Colosseum_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
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warp_event 4, 7, POKECENTER_2F, 3
warp_event 5, 7, POKECENTER_2F, 3
db 0 ; coord events
db 2 ; bg events
bg_event 4, 4, BGEVENT_RIGHT, ColosseumConsoleScript
bg_event 5, 4, BGEVENT_LEFT, ColosseumConsoleScript
db 2 ; object events
object_event 3, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CableClubFriendScript, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
object_event 6, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CableClubFriendScript, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2