pokecrystal/macros/gfx.asm

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NASM
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2017-12-14 05:36:24 +00:00
RGB: MACRO
rept _NARG / 3
dw palred (\1) + palgreen (\2) + palblue (\3)
shift 3
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endr
ENDM
palred EQUS "(1 << 0) *"
palgreen EQUS "(1 << 5) *"
palblue EQUS "(1 << 10) *"
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palettes EQUS "* PALETTE_SIZE"
palette EQUS "+ PALETTE_SIZE *"
color EQUS "+ PAL_COLOR_SIZE *"
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tiles EQUS "* LEN_2BPP_TILE"
tile EQUS "+ LEN_2BPP_TILE *"
; extracts the middle two colors from a 2bpp binary palette
; example usage:
; INCBIN "foo.gbcpal", middle_colors
middle_colors EQUS "PAL_COLOR_SIZE, PAL_COLOR_SIZE * 2"
dbpixel: MACRO
if _NARG >= 4
; x tile, y tile, x pixel, y pixel
db \1 * TILE_WIDTH + \3, \2 * TILE_WIDTH + \4
else
; x tile, y tile
db \1 * TILE_WIDTH, \2 * TILE_WIDTH
endc
ENDM
ldpixel: MACRO
if _NARG >= 5
; register, x tile, y tile, x pixel, y pixel
lb \1, \2 * TILE_WIDTH + \4, \3 * TILE_WIDTH + \5
else
; register, x tile, y tile
lb \1, \2 * TILE_WIDTH, \3 * TILE_WIDTH
endc
ENDM
depixel EQUS "ldpixel de,"
bcpixel EQUS "ldpixel bc,"
dbsprite: MACRO
; x tile, y tile, x pixel, y pixel, vtile offset, attributes
db (\2 * TILE_WIDTH) % $100 + \4, (\1 * TILE_WIDTH) % $100 + \3, \5, \6
ENDM