pokecrystal/maps/KarensRoom.asm

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const_value set 2
const KARENSROOM_KAREN
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KarensRoom_MapScriptHeader:
.SceneScripts:
db 2
scene_script .LockDoor
scene_script .DummyScene
.MapCallbacks:
db 1
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dbw MAPCALLBACK_TILES, .KarensRoomDoors
.LockDoor:
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priorityjump .KarensDoorLocksBehindYou
end
.DummyScene:
end
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.KarensRoomDoors:
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checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepDoorsClosed
changeblock $4, $e, $2a
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.KeepDoorsClosed:
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checkevent EVENT_KARENS_ROOM_EXIT_OPEN
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iffalse .OpenDoors
changeblock $4, $2, $16
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.OpenDoors:
return
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.KarensDoorLocksBehindYou:
applymovement PLAYER, MovementData_0x180c22
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $e, $2a
reloadmappart
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closetext
setscene $1
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setevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
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waitsfx
end
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KarenScript_Battle:
faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_KAREN
iftrue UnknownScript_0x180c1c
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writetext KarenScript_KarenBeforeText
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waitbutton
closetext
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winlosstext KarenScript_KarenBeatenText, 0
loadtrainer KAREN, 1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_KAREN
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opentext
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writetext KarenScript_KarenDefeatText
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waitbutton
closetext
playsound SFX_ENTER_DOOR
changeblock $4, $2, $16
reloadmappart
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closetext
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setevent EVENT_KARENS_ROOM_EXIT_OPEN
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waitsfx
end
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UnknownScript_0x180c1c:
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writetext KarenScript_KarenDefeatText
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waitbutton
closetext
end
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MovementData_0x180c22:
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step UP
step UP
step UP
step UP
step_end
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KarenScript_KarenBeforeText:
text "I am KAREN of the"
line "ELITE FOUR."
para "You're <PLAYER>?"
line "How amusing."
para "I love dark-type"
line "#MON."
para "I find their wild,"
line "tough image to be"
para "so appealing. And"
line "they're so strong."
para "Think you can take"
line "them? Just try to"
cont "entertain me."
para "Let's go."
done
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KarenScript_KarenBeatenText:
text "Well, aren't you"
line "good. I like that"
cont "in a trainer."
done
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KarenScript_KarenDefeatText:
text "Strong #MON."
para "Weak #MON."
para "That is only the"
line "selfish perception"
cont "of people."
para "Truly skilled"
line "trainers should"
para "try to win with"
line "their favorites."
para "I like your style."
line "You understand"
cont "what's important."
para "Go on--the CHAM-"
line "PION is waiting."
done
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KarensRoom_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $11, $4, 3, BRUNOS_ROOM
warp_def $11, $5, 4, BRUNOS_ROOM
warp_def $2, $4, 1, LANCES_ROOM
warp_def $2, $5, 2, LANCES_ROOM
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event SPRITE_KAREN, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, KarenScript_Battle, -1