pokecrystal/maps/TinTower3F.asm

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object_const_def
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const TINTOWER3F_POKE_BALL
TinTower3F_MapScripts:
def_scene_scripts
def_callbacks
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TinTower3FFullHeal:
itemball FULL_HEAL
TinTower3F_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 10, 14, TIN_TOWER_2F, 1
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warp_event 16, 2, TIN_TOWER_4F, 2
def_coord_events
def_bg_events
def_object_events
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object_event 3, 14, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower3FFullHeal, EVENT_TIN_TOWER_3F_FULL_HEAL