pokecrystal/constants/text_constants.asm

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; name lengths
DEF NAME_LENGTH EQU 11
DEF PLAYER_NAME_LENGTH EQU 8
DEF BOX_NAME_LENGTH EQU 9
DEF MON_NAME_LENGTH EQU 11
DEF MOVE_NAME_LENGTH EQU 13
DEF ITEM_NAME_LENGTH EQU 13
DEF TRAINER_CLASS_NAME_LENGTH EQU 13
DEF NAME_LENGTH_JAPANESE EQU 6
; GetName types (see home/names.asm)
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const_def 1
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const MON_NAME ; 1
const MOVE_NAME ; 2
const DUMMY_NAME ; 3
const ITEM_NAME ; 4
const PARTY_OT_NAME ; 5
const ENEMY_OT_NAME ; 6
const TRAINER_NAME ; 7
const MOVE_DESC_NAME_BROKEN ; 8
; see home/text.asm
DEF BORDER_WIDTH EQU 2
DEF TEXTBOX_WIDTH EQU SCREEN_WIDTH
DEF TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH
DEF TEXTBOX_HEIGHT EQU 6
DEF TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH
DEF TEXTBOX_X EQU 0
DEF TEXTBOX_INNERX EQU TEXTBOX_X + 1
DEF TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
DEF TEXTBOX_INNERY EQU TEXTBOX_Y + 2
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; see gfx/frames/*.png
DEF TEXTBOX_FRAME_TILES EQU 6
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; PrintNum bit flags
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const_def 5
const PRINTNUM_MONEY_F ; 5
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const PRINTNUM_LEFTALIGN_F ; 6
const PRINTNUM_LEADINGZEROS_F ; 7
; PrintNum arguments (see engine/math/print_num.asm)
DEF PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
DEF PRINTNUM_LEFTALIGN EQU 1 << PRINTNUM_LEFTALIGN_F
DEF PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
; character sets (see charmap.asm)
DEF FIRST_REGULAR_TEXT_CHAR EQU $60
DEF FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20
; gfx/font/unown_font.png
DEF FIRST_UNOWN_CHAR EQU $40