pokecrystal/data/sprites/facings.asm

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NASM
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2018-06-24 14:09:41 +00:00
Facings:
; entries correspond to FACING_* constants
dw FacingStepDown0
dw FacingStepDown1
dw FacingStepDown2
dw FacingStepDown3
dw FacingStepUp0
dw FacingStepUp1
dw FacingStepUp2
dw FacingStepUp3
dw FacingStepLeft0
dw FacingStepLeft1
dw FacingStepLeft2
dw FacingStepLeft3
dw FacingStepRight0
dw FacingStepRight1
dw FacingStepRight2
dw FacingStepRight3
dw FacingFishDown
dw FacingFishUp
dw FacingFishLeft
dw FacingFishRight
dw FacingEmote
dw FacingShadow
dw FacingBigDollAsymmetric
dw FacingBigDollSymmetric
dw FacingWeirdTree0
dw FacingWeirdTree1
dw FacingWeirdTree2
dw FacingWeirdTree3
dw FacingBoulderDust1
dw FacingBoulderDust2
dw FacingGrass1
dw FacingGrass2
.End
dw 0
NUM_FACINGS EQU (Facings.End - Facings) / 2
; Tables used as a reference to transform OAM data.
; Format:
; db y, x, attributes, tile index
FacingStepDown0:
FacingStepDown2:
FacingWeirdTree0:
FacingWeirdTree2: ; standing down
db 4 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
db 8, 0, RELATIVE_ATTRIBUTES, $02
db 8, 8, RELATIVE_ATTRIBUTES, $03
FacingStepDown1: ; walking down 1
db 4 ; #
db 0, 0, 0, $80
db 0, 8, 0, $81
db 8, 0, RELATIVE_ATTRIBUTES, $82
db 8, 8, RELATIVE_ATTRIBUTES, $83
FacingStepDown3: ; walking down 2
db 4 ; #
db 0, 8, X_FLIP, $80
db 0, 0, X_FLIP, $81
db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $82
db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $83
FacingStepUp0:
FacingStepUp2: ; standing up
db 4 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
db 8, 0, RELATIVE_ATTRIBUTES, $06
db 8, 8, RELATIVE_ATTRIBUTES, $07
FacingStepUp1: ; walking up 1
db 4 ; #
db 0, 0, 0, $84
db 0, 8, 0, $85
db 8, 0, RELATIVE_ATTRIBUTES, $86
db 8, 8, RELATIVE_ATTRIBUTES, $87
FacingStepUp3: ; walking up 2
db 4 ; #
db 0, 8, X_FLIP, $84
db 0, 0, X_FLIP, $85
db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $86
db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $87
FacingStepLeft0:
FacingStepLeft2: ; standing left
db 4 ; #
db 0, 0, 0, $08
db 0, 8, 0, $09
db 8, 0, RELATIVE_ATTRIBUTES, $0a
db 8, 8, RELATIVE_ATTRIBUTES, $0b
FacingStepRight0:
FacingStepRight2: ; standing right
db 4 ; #
db 0, 8, X_FLIP, $08
db 0, 0, X_FLIP, $09
db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $0a
db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $0b
FacingStepLeft1:
FacingStepLeft3: ; walking left
db 4 ; #
db 0, 0, 0, $88
db 0, 8, 0, $89
db 8, 0, RELATIVE_ATTRIBUTES, $8a
db 8, 8, RELATIVE_ATTRIBUTES, $8b
FacingStepRight1:
FacingStepRight3: ; walking right
db 4 ; #
db 0, 8, X_FLIP, $88
db 0, 0, X_FLIP, $89
db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $8a
db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $8b
FacingFishDown: ; fishing down
db 5 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
db 8, 0, RELATIVE_ATTRIBUTES, $02
db 8, 8, RELATIVE_ATTRIBUTES, $03
db 16, 0, ABSOLUTE_TILE_ID, $fc
FacingFishUp: ; fishing up
db 5 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
db 8, 0, RELATIVE_ATTRIBUTES, $06
db 8, 8, RELATIVE_ATTRIBUTES, $07
db -8, 0, ABSOLUTE_TILE_ID, $fc
FacingFishLeft: ; fishing left
db 5 ; #
db 0, 0, 0, $08
db 0, 8, 0, $09
db 8, 0, RELATIVE_ATTRIBUTES, $0a
db 8, 8, RELATIVE_ATTRIBUTES, $0b
db 5, -8, ABSOLUTE_TILE_ID | X_FLIP, $fd
FacingFishRight: ; fishing right
db 5 ; #
db 0, 8, X_FLIP, $08
db 0, 0, X_FLIP, $09
db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $0a
db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $0b
db 5, 16, ABSOLUTE_TILE_ID, $fd
FacingEmote: ; emote
db 4 ; #
db 0, 0, ABSOLUTE_TILE_ID, $f8
db 0, 8, ABSOLUTE_TILE_ID, $f9
db 8, 0, ABSOLUTE_TILE_ID, $fa
db 8, 8, ABSOLUTE_TILE_ID, $fb
FacingShadow: ; shadow
db 2 ; #
db 0, 0, ABSOLUTE_TILE_ID, $fc
db 0, 8, ABSOLUTE_TILE_ID | X_FLIP, $fc
FacingBigDollSymmetric: ; big snorlax or lapras doll
db 16 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
db 8, 0, 0, $02
db 8, 8, 0, $03
db 16, 0, 0, $04
db 16, 8, 0, $05
db 24, 0, 0, $06
db 24, 8, 0, $07
db 0, 24, X_FLIP, $00
db 0, 16, X_FLIP, $01
db 8, 24, X_FLIP, $02
db 8, 16, X_FLIP, $03
db 16, 24, X_FLIP, $04
db 16, 16, X_FLIP, $05
db 24, 24, X_FLIP, $06
db 24, 16, X_FLIP, $07
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FacingWeirdTree1:
db 4 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
db 8, 0, 0, $06
db 8, 8, 0, $07
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FacingWeirdTree3:
db 4 ; #
db 0, 8, X_FLIP, $04
db 0, 0, X_FLIP, $05
db 8, 8, X_FLIP, $06
db 8, 0, X_FLIP, $07
FacingBigDollAsymmetric: ; big doll other than snorlax or lapras
db 14 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
db 8, 0, 0, $04
db 8, 8, 0, $05
db 16, 8, 0, $07
db 24, 8, 0, $0a
db 0, 24, 0, $03
db 0, 16, 0, $02
db 8, 24, X_FLIP, $02
db 8, 16, 0, $06
db 16, 24, 0, $09
db 16, 16, 0, $08
db 24, 24, X_FLIP, $04
db 24, 16, 0, $0b
FacingBoulderDust1: ; boulder dust 1
db 4 ; #
db 0, 0, ABSOLUTE_TILE_ID, $fe
db 0, 8, ABSOLUTE_TILE_ID, $fe
db 8, 0, ABSOLUTE_TILE_ID, $fe
db 8, 8, ABSOLUTE_TILE_ID, $fe
FacingBoulderDust2: ; boulder dust 2
db 4 ; #
db 0, 0, ABSOLUTE_TILE_ID, $ff
db 0, 8, ABSOLUTE_TILE_ID, $ff
db 8, 0, ABSOLUTE_TILE_ID, $ff
db 8, 8, ABSOLUTE_TILE_ID, $ff
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FacingGrass1:
db 2 ; #
db 8, 0, ABSOLUTE_TILE_ID, $fe
db 8, 8, ABSOLUTE_TILE_ID | X_FLIP, $fe
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FacingGrass2:
db 2 ; #
db 9, -1, ABSOLUTE_TILE_ID, $fe
db 9, 9, ABSOLUTE_TILE_ID | X_FLIP, $fe