pokecrystal/maps/SaffronTrainStation.asm

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SaffronTrainStation_MapScriptHeader:
.MapTriggers:
db 1
; triggers
dw .Trigger1, $0000
.MapCallbacks:
db 0
.Trigger1:
end
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OfficerScript_0x18a81e:
faceplayer
loadfont
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checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .MagnetTrainToGoldenrod
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writetext UnknownText_0x18a8a9
closetext
loadmovesprites
end
.MagnetTrainToGoldenrod:
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writetext UnknownText_0x18a8dd
yesorno
iffalse .DecidedNotToRide
checkitem PASS
iffalse .PassNotInBag
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writetext UnknownText_0x18a917
closetext
loadmovesprites
applymovement $2, MovementData_0x18a88f
applymovement PLAYER, MovementData_0x18a898
writebyte $1
special Special_MagnetTrain
warpcheck
newloadmap $f9
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applymovement PLAYER, .MovementBoardTheTrain
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wait $14
end
.MovementBoardTheTrain:
turn_head_down
step_end
.PassNotInBag:
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writetext UnknownText_0x18a956
closetext
loadmovesprites
end
.DecidedNotToRide:
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writetext UnknownText_0x18a978
closetext
loadmovesprites
end
Script_ArriveFromGoldenrod:
applymovement $2, MovementData_0x18a88f
applymovement PLAYER, MovementData_0x18a8a1
applymovement $2, MovementData_0x18a894
loadfont
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writetext UnknownText_0x18a993
closetext
loadmovesprites
end
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GymGuyScript_0x18a875:
faceplayer
loadfont
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checkevent EVENT_RETURNED_MACHINE_PART
iftrue UnknownScript_0x18a883
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writetext UnknownText_0x18a9ca
closetext
loadmovesprites
end
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UnknownScript_0x18a883:
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writetext UnknownText_0x18aa61
closetext
loadmovesprites
end
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TeacherScript_0x18a889:
jumptextfaceplayer UnknownText_0x18aaab
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LassScript_0x18a88c:
jumptextfaceplayer UnknownText_0x18ab20
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MovementData_0x18a88f:
step_up
step_up
step_right
turn_head_left
step_end
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MovementData_0x18a894:
step_left
step_down
step_down
step_end
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MovementData_0x18a898:
step_up
step_up
step_up
step_left
step_left
step_left
step_up
step_up
step_end
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MovementData_0x18a8a1:
step_left
step_left
step_down
step_down
step_down
step_down
turn_head_up
step_end
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UnknownText_0x18a8a9:
text "I'm sorry, but the"
line "MAGNET TRAIN isn't"
cont "operating now."
done
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UnknownText_0x18a8dd:
text "We'll soon depart"
line "for GOLDENROD."
para "Are you coming on"
line "board?"
done
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UnknownText_0x18a917:
text "May I see your"
line "rail PASS, please?"
para "OK. Right this"
line "way, please."
done
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UnknownText_0x18a956:
text "Sorry, but you"
line "don't have a PASS."
done
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UnknownText_0x18a978:
text "We hope to see you"
line "again."
done
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UnknownText_0x18a993:
text "We have arrived in"
line "SAFFRON."
para "We hope to see you"
line "again."
done
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UnknownText_0x18a9ca:
text "The MAGNET TRAIN"
line "is a super-modern"
para "rail liner that"
line "uses electricity"
para "and magnets to"
line "attain incredible"
cont "speed."
para "However, if there"
line "isn't any elec-"
cont "tricity…"
done
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UnknownText_0x18aa61:
text "Whew…"
para "How many times"
line "have I gone back"
para "and forth between"
line "KANTO and JOHTO?"
done
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UnknownText_0x18aaab:
text "Before the MAGNET"
line "TRAIN STATION was"
para "built, there was a"
line "house there."
para "A little girl"
line "named COPYCAT used"
cont "to live there."
done
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UnknownText_0x18ab20:
text "Hi. Do you have a"
line "rail PASS? I have"
para "one. All the peo-"
line "ple in SAFFRON who"
para "ride the MAGNET"
line "TRAIN have PASSES."
done
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SaffronTrainStation_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $11, $8, 6, SAFFRON_CITY
warp_def $11, $9, 6, SAFFRON_CITY
warp_def $5, $6, 4, GOLDENROD_MAGNET_TRAIN_STATION
warp_def $5, $b, 3, GOLDENROD_MAGNET_TRAIN_STATION
.XYTriggers:
db 1
xy_trigger 0, $6, $b, $0, Script_ArriveFromGoldenrod, $0, $0
.Signposts:
db 0
.PersonEvents:
db 4
person_event SPRITE_OFFICER, 9 + 4, 9 + 4, $6, 0, 0, -1, -1, 0, 0, 0, OfficerScript_0x18a81e, -1
person_event SPRITE_GYM_GUY, 14 + 4, 10 + 4, $2, 1, 1, -1, -1, 0, 0, 0, GymGuyScript_0x18a875, -1
person_event SPRITE_TEACHER, 11 + 4, 6 + 4, $9, 0, 0, -1, -1, 0, 0, 0, TeacherScript_0x18a889, EVENT_SAFFRON_TRAIN_STATION_POPULATION
person_event SPRITE_LASS, 10 + 4, 6 + 4, $7, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, LassScript_0x18a88c, EVENT_SAFFRON_TRAIN_STATION_POPULATION