pokecrystal/maps/CianwoodPharmacy.asm

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NASM
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CianwoodPharmacy_MapScriptHeader:
.MapTriggers:
db 1
; triggers
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dw CianwoodPharmacyTrigger, $0000
.MapCallbacks:
db 0
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CianwoodPharmacyTrigger:
end
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CianwoodPharmacist:
faceplayer
loadfont
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checkevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY
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iftrue .Mart
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checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
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iffalse .Mart
writetext PharmacistGiveSecretpotionText
keeptextopen
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giveitem SECRETPOTION, 1
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writetext ReceivedSecretpotionText
playsound SFX_KEY_ITEM
waitbutton
itemnotify
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setevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY
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writetext PharmacistDescribeSecretpotionText
closetext
loadmovesprites
end
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.Mart
pokemart $3, $0004
loadmovesprites
end
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CianwoodPharmacyBookshelf:
jumpstd difficultbookshelf
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PharmacistGiveSecretpotionText:
text "Your #MON ap-"
line "pear to be fine."
para "Is something wor- "
line "rying you?"
para "…"
para "The LIGHTHOUSE"
line "#MON is in"
cont "trouble?"
para "I got it!"
para "This ought to do"
line "the trick."
done
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ReceivedSecretpotionText:
text "<PLAYER> received"
line "SECRETPOTION."
done
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PharmacistDescribeSecretpotionText:
text "My SECRETPOTION is"
line "a tad too strong."
para "I only offer it in"
line "an emergency."
done
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CianwoodPharmacy_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 4, CIANWOOD_CITY
warp_def $7, $3, 4, CIANWOOD_CITY
.XYTriggers:
db 0
.Signposts:
db 2
signpost 1, 0, SIGNPOST_READ, CianwoodPharmacyBookshelf
signpost 1, 1, SIGNPOST_READ, CianwoodPharmacyBookshelf
.PersonEvents:
db 1
person_event SPRITE_PHARMACIST, 3 + 4, 2 + 4, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, CianwoodPharmacist, -1