pokecrystal/constants/pokemon_data_constants.asm

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NASM
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; base data struct members (see data/pokemon/base_stats/*.asm)
rsreset
BASE_DEX_NO rb
BASE_STATS rb NUM_STATS
rsset BASE_STATS
BASE_HP rb
BASE_ATK rb
BASE_DEF rb
BASE_SPD rb
BASE_SAT rb
BASE_SDF rb
BASE_TYPES rw
rsset BASE_TYPES
BASE_TYPE_1 rb
BASE_TYPE_2 rb
BASE_CATCH_RATE rb
BASE_EXP rb
BASE_ITEMS rw
rsset BASE_ITEMS
BASE_ITEM_1 rb
BASE_ITEM_2 rb
BASE_GENDER rb
rb_skip
BASE_EGG_STEPS rb
rb_skip
BASE_PIC_SIZE rb
BASE_FRONTPIC rw
BASE_BACKPIC rw
BASE_GROWTH_RATE rb
BASE_EGG_GROUPS rb
BASE_TMHM rb (NUM_TM_HM_TUTOR + 7) / 8
BASE_DATA_SIZE EQU _RS
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; gender ratio constants
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GENDER_F0 EQU 0 percent
GENDER_F12_5 EQU 12 percent + 1
GENDER_F25 EQU 25 percent
GENDER_F50 EQU 50 percent
GENDER_F75 EQU 75 percent
GENDER_F100 EQU 100 percent - 1
GENDER_UNKNOWN EQU -1
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; wBaseGrowthRate values
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; GrowthRates indexes (see data/growth_rates.asm)
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const_def
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const GROWTH_MEDIUM_FAST
const GROWTH_SLIGHTLY_FAST
const GROWTH_SLIGHTLY_SLOW
const GROWTH_MEDIUM_SLOW
const GROWTH_FAST
const GROWTH_SLOW
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; wBaseEggGroups values
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const_def 1
const EGG_MONSTER ; 1
const EGG_WATER_1 ; 2 (Amphibian)
const EGG_BUG ; 3
const EGG_FLYING ; 4
const EGG_GROUND ; 5 (Field)
const EGG_FAIRY ; 6
const EGG_PLANT ; 7 (Grass)
const EGG_HUMANSHAPE ; 8 (Human-Like)
const EGG_WATER_3 ; 9 (Invertebrate)
const EGG_MINERAL ; a
const EGG_INDETERMINATE ; b (Amorphous)
const EGG_WATER_2 ; c (Fish)
const EGG_DITTO ; d
const EGG_DRAGON ; e
const EGG_NONE ; f (Undiscovered)
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; pokedex entries (see data/pokemon/dex_entries.asm)
NUM_DEX_ENTRY_BANKS EQU 4
; party_struct members (see macros/wram.asm)
rsreset
MON_SPECIES rb
MON_ITEM rb
MON_MOVES rb NUM_MOVES
MON_ID rw
MON_EXP rb 3
MON_STAT_EXP rw NUM_EXP_STATS
rsset MON_STAT_EXP
MON_HP_EXP rw
MON_ATK_EXP rw
MON_DEF_EXP rw
MON_SPD_EXP rw
MON_SPC_EXP rw
MON_DVS rw
MON_PP rb NUM_MOVES
MON_HAPPINESS rb
MON_PKRUS rb
MON_CAUGHTDATA rw
rsset MON_CAUGHTDATA
MON_CAUGHTTIME rb
MON_CAUGHTGENDER rb
rsset MON_CAUGHTDATA
MON_CAUGHTLEVEL rb
MON_CAUGHTLOCATION rb
MON_LEVEL rb
BOXMON_STRUCT_LENGTH EQU _RS
MON_STATUS rb
rb_skip
MON_HP rw
MON_MAXHP rw
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MON_STATS rw NUM_BATTLE_STATS
rsset MON_STATS
MON_ATK rw
MON_DEF rw
MON_SPD rw
MON_SAT rw
MON_SDF rw
PARTYMON_STRUCT_LENGTH EQU _RS
NICKNAMED_MON_STRUCT_LENGTH EQU PARTYMON_STRUCT_LENGTH + MON_NAME_LENGTH
REDMON_STRUCT_LENGTH EQU 44
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; caught data
CAUGHT_TIME_MASK EQU %11000000
CAUGHT_LEVEL_MASK EQU %00111111
CAUGHT_GENDER_MASK EQU %10000000
CAUGHT_LOCATION_MASK EQU %01111111
CAUGHT_BY_UNKNOWN EQU 0
CAUGHT_BY_GIRL EQU 1
CAUGHT_BY_BOY EQU 2
CAUGHT_EGG_LEVEL EQU 1
MON_CRY_LENGTH EQU 6
; maximum number of party pokemon
PARTY_LENGTH EQU 6
; boxes
MONS_PER_BOX EQU 20
NUM_BOXES EQU 14
; hall of fame
HOF_MON_LENGTH EQU 1 + 2 + 2 + 1 + (MON_NAME_LENGTH - 1) ; species, id, dvs, level, nick
HOF_LENGTH EQU 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator
NUM_HOF_TEAMS EQU 30
; evolution types (used in data/pokemon/evos_attacks.asm)
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const_def 1
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const EVOLVE_LEVEL
const EVOLVE_ITEM
const EVOLVE_TRADE
const EVOLVE_HAPPINESS
const EVOLVE_STAT
; EVOLVE_HAPPINESS triggers
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const_def 1
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const TR_ANYTIME
const TR_MORNDAY
const TR_NITE
; EVOLVE_STAT triggers
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const_def 1
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const ATK_GT_DEF
const ATK_LT_DEF
const ATK_EQ_DEF
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; wild data
NUM_GRASSMON EQU 7 ; data/wild/*_grass.asm table size
NUM_WATERMON EQU 3 ; data/wild/*_water.asm table size
GRASS_WILDDATA_LENGTH EQU 2 + (1 + NUM_GRASSMON * 2) * 3
WATER_WILDDATA_LENGTH EQU 2 + (1 + NUM_WATERMON * 2) * 1
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FISHGROUP_DATA_LENGTH EQU 1 + 2 * 3
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NUM_ROAMMON_MAPS EQU 16 ; RoamMaps table size (see data/wild/roammon_maps.asm)
; treemon sets
; TreeMons indexes (see data/wild/treemons.asm)
const_def
const TREEMON_SET_CITY
const TREEMON_SET_CANYON
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const TREEMON_SET_TOWN
const TREEMON_SET_ROUTE
const TREEMON_SET_KANTO
const TREEMON_SET_LAKE
const TREEMON_SET_FOREST
const TREEMON_SET_ROCK
NUM_TREEMON_SETS EQU const_value
; treemon scores
const_def
const TREEMON_SCORE_BAD ; 0
const TREEMON_SCORE_GOOD ; 1
const TREEMON_SCORE_RARE ; 2
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; ChangeHappiness arguments (see data/events/happiness_changes.asm)
const_def 1
const HAPPINESS_GAINLEVEL ; 01
const HAPPINESS_USEDITEM ; 02
const HAPPINESS_USEDXITEM ; 03
const HAPPINESS_GYMBATTLE ; 04
const HAPPINESS_LEARNMOVE ; 05
const HAPPINESS_FAINTED ; 06
const HAPPINESS_POISONFAINT ; 07
const HAPPINESS_BEATENBYSTRONGFOE ; 08
const HAPPINESS_OLDERCUT1 ; 09
const HAPPINESS_OLDERCUT2 ; 0a
const HAPPINESS_OLDERCUT3 ; 0b
const HAPPINESS_YOUNGCUT1 ; 0c
const HAPPINESS_YOUNGCUT2 ; 0d
const HAPPINESS_YOUNGCUT3 ; 0e
const HAPPINESS_BITTERPOWDER ; 0f
const HAPPINESS_ENERGYROOT ; 10
const HAPPINESS_REVIVALHERB ; 11
const HAPPINESS_GROOMING ; 12
const HAPPINESS_GAINLEVELATHOME ; 13
NUM_HAPPINESS_CHANGES EQU const_value - 1
; significant happiness values
BASE_HAPPINESS EQU 70
FRIEND_BALL_HAPPINESS EQU 200
HAPPINESS_TO_EVOLVE EQU 220
HAPPINESS_THRESHOLD_1 EQU 100
HAPPINESS_THRESHOLD_2 EQU 200
; PP
PP_UP_MASK EQU %11000000
PP_UP_ONE EQU %01000000
PP_MASK EQU %00111111