pokecrystal/maps/Route34IlexForestGate.asm

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const_def 2 ; object constants
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const ROUTE34ILEXFORESTGATE_TEACHER1
const ROUTE34ILEXFORESTGATE_BUTTERFREE
const ROUTE34ILEXFORESTGATE_LASS
const ROUTE34ILEXFORESTGATE_TEACHER2
Route34IlexForestGate_MapScripts:
db 0 ; scene scripts
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .IsForestRestless
.IsForestRestless:
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checkevent EVENT_FOREST_IS_RESTLESS
iffalse .Normal
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disappear ROUTE34ILEXFORESTGATE_TEACHER1
appear ROUTE34ILEXFORESTGATE_TEACHER2
return
.Normal:
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disappear ROUTE34ILEXFORESTGATE_TEACHER2
appear ROUTE34ILEXFORESTGATE_TEACHER1
return
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Route34IlexForestGateCelebiEvent:
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checkevent EVENT_FOREST_IS_RESTLESS
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iffalse .skip
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showemote EMOTE_SHOCK, ROUTE34ILEXFORESTGATE_TEACHER2, 20
turnobject ROUTE34ILEXFORESTGATE_TEACHER2, LEFT
turnobject PLAYER, RIGHT
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follow PLAYER, ROUTE34ILEXFORESTGATE_TEACHER2
applymovement PLAYER, MovementData_0x62d97
stopfollow
turnobject PLAYER, DOWN
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opentext
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writetext Route34IlexForestGateTeacher_ForestIsRestless
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waitbutton
closetext
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applymovement ROUTE34ILEXFORESTGATE_TEACHER2, MovementData_0x62d9a
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.skip:
end
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Route34IlexForestGateTeacherScript:
faceplayer
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opentext
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checkevent EVENT_FOREST_IS_RESTLESS
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iftrue .ForestIsRestless
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checkevent EVENT_GOT_TM12_SWEET_SCENT
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iftrue .GotSweetScent
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writetext Route34IlexForestGateTeacherText
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buttonsound
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verbosegiveitem TM_SWEET_SCENT
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iffalse .NoRoom
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setevent EVENT_GOT_TM12_SWEET_SCENT
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.GotSweetScent:
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writetext Route34IlexForestGateTeacher_GotSweetScent
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waitbutton
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.NoRoom:
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closetext
end
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.ForestIsRestless:
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writetext Route34IlexForestGateTeacher_ForestIsRestless
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buttonsound
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closetext
end
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Route34IlexForestGateButterfreeScript:
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opentext
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writetext Route34IlexForestGateButterfreeText
cry BUTTERFREE
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waitbutton
closetext
end
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Route34IlexForestGateLassScript:
jumptextfaceplayer Route34IlexForestGateLassText
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MovementData_0x62d97:
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step UP
step UP
step_end
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MovementData_0x62d9a:
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step DOWN
step RIGHT
step_end
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Route34IlexForestGateTeacherText:
text "Oh, honey. You're"
line "making a #DEX?"
para "It must be hard if"
line "#MON won't"
para "appear. Try using"
line "this TM."
done
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Route34IlexForestGateTeacher_GotSweetScent:
text "It's SWEET SCENT."
para "Use it wherever"
line "#MON appear."
para "#MON will be"
line "enticed by it."
done
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Route34IlexForestGateTeacher_ForestIsRestless:
text "Something's wrong"
line "in ILEX FOREST…"
para "You should stay"
line "away right now."
done
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Route34IlexForestGateButterfreeText:
text "BUTTERFREE: Freeh!"
done
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Route34IlexForestGateLassText:
text "Did you see the"
line "shrine honoring"
cont "the protector?"
para "It watches over"
line "the FOREST from"
cont "across time."
para "I think that it"
line "must be a grass-"
cont "type #MON."
done
Route34IlexForestGate_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
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warp_event 4, 0, ROUTE_34, 1
warp_event 5, 0, ROUTE_34, 2
warp_event 4, 7, ILEX_FOREST, 1
warp_event 5, 7, ILEX_FOREST, 1
db 1 ; coord events
coord_event 4, 7, SCENE_DEFAULT, Route34IlexForestGateCelebiEvent
db 0 ; bg events
db 4 ; object events
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object_event 9, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route34IlexForestGateTeacherScript, EVENT_ROUTE_34_ILEX_FOREST_GATE_TEACHER_BEHIND_COUNTER
object_event 9, 4, SPRITE_BUTTERFREE, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route34IlexForestGateButterfreeScript, -1
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object_event 3, 4, SPRITE_LASS, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route34IlexForestGateLassScript, EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
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object_event 5, 7, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route34IlexForestGateTeacherScript, EVENT_ROUTE_34_ILEX_FOREST_GATE_TEACHER_IN_WALKWAY