pokecrystal/maps/BlackthornGym1F.asm

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const_value set 2
const BLACKTHORNGYM1F_CLAIR
const BLACKTHORNGYM1F_COOLTRAINER_M1
const BLACKTHORNGYM1F_COOLTRAINER_M2
const BLACKTHORNGYM1F_COOLTRAINER_F
const BLACKTHORNGYM1F_GYM_GUY
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BlackthornGym1F_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 1
; callbacks
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dbw MAPCALLBACK_TILES, .Boulders
.Boulders:
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checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_1
iffalse .skip1
changeblock $8, $2, $3b
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.skip1
checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_2
iffalse .skip2
changeblock $2, $4, $3a
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.skip2
checkevent EVENT_BOULDER_IN_BLACKTHORN_GYM_3
iffalse .skip3
changeblock $8, $6, $3b
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.skip3
return
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BlackthornGymClairScript:
faceplayer
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opentext
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checkflag ENGINE_RISINGBADGE
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iftrue .AlreadyGotBadge
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checkevent EVENT_BEAT_CLAIR
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iftrue .FightDone
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writetext ClairIntroText
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waitbutton
closetext
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winlosstext ClairWinText, 0
loadtrainer CLAIR, 1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_CLAIR
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opentext
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writetext ClairText_GoToDragonsDen
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waitbutton
closetext
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setevent EVENT_BEAT_COOLTRAINERM_PAUL
setevent EVENT_BEAT_COOLTRAINERM_CODY
setevent EVENT_BEAT_COOLTRAINERM_MIKE
setevent EVENT_BEAT_COOLTRAINERF_FRAN
setevent EVENT_BEAT_COOLTRAINERF_LOLA
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clearevent EVENT_MAHOGANY_MART_OWNERS
setevent EVENT_BLACKTHORN_CITY_GRAMPS_BLOCKS_DRAGONS_DEN
clearevent EVENT_BLACKTHORN_CITY_GRAMPS_NOT_BLOCKING_DRAGONS_DEN
end
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.FightDone:
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writetext ClairText_TooMuchToExpect
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waitbutton
closetext
end
.AlreadyGotBadge:
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checkevent EVENT_GOT_TM24_DRAGONBREATH
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iftrue .GotTM24
writetext BlackthornGymClairText_YouKeptMeWaiting
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buttonsound
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giveitem TM_DRAGONBREATH
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iffalse .BagFull
itemtotext TM_DRAGONBREATH, $0
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writetext BlackthornGymText_ReceivedTM24
playsound SFX_ITEM
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waitsfx
itemnotify
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setevent EVENT_GOT_TM24_DRAGONBREATH
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writetext BlackthornGymClairText_DescribeTM24
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buttonsound
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jump .GotTM24
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.BagFull:
writetext BlackthornGymClairText_BagFull
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waitbutton
closetext
end
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.GotTM24:
writetext BlackthornGymClairText_League
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waitbutton
closetext
end
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TrainerCooltrainermPaul:
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trainer EVENT_BEAT_COOLTRAINERM_PAUL, COOLTRAINERM, PAUL, CooltrainermPaulSeenText, CooltrainermPaulBeatenText, 0, CooltrainermPaulScript
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CooltrainermPaulScript:
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end_if_just_battled
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opentext
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writetext CooltrainermPaulAfterText
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waitbutton
closetext
end
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TrainerCooltrainermMike:
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trainer EVENT_BEAT_COOLTRAINERM_MIKE, COOLTRAINERM, MIKE, CooltrainermMikeSeenText, CooltrainermMikeBeatenText, 0, CooltrainermMikeScript
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CooltrainermMikeScript:
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end_if_just_battled
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opentext
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writetext CooltrainermMikeAfterText
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waitbutton
closetext
end
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TrainerCooltrainerfLola:
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trainer EVENT_BEAT_COOLTRAINERF_LOLA, COOLTRAINERF, LOLA, CooltrainerfLolaSeenText, CooltrainerfLolaBeatenText, 0, CooltrainerfLolaScript
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CooltrainerfLolaScript:
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end_if_just_battled
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opentext
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writetext CooltrainerfLolaAfterText
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waitbutton
closetext
end
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BlackthornGymGuyScript:
faceplayer
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opentext
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checkevent EVENT_BEAT_CLAIR
iftrue .BlackthornGymGuyWinScript
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writetext BlackthornGymGuyText
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waitbutton
closetext
end
.BlackthornGymGuyWinScript:
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writetext BlackthornGymGuyWinText
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waitbutton
closetext
end
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BlackthornGymStatue:
checkflag ENGINE_RISINGBADGE
iftrue .Beaten
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jumpstd gymstatue1
.Beaten:
trainertotext CLAIR, 1, $1
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jumpstd gymstatue2
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ClairIntroText:
text "I am CLAIR."
para "The world's best"
line "dragon master."
para "I can hold my own"
line "against even the"
para "#MON LEAGUE's"
line "ELITE FOUR."
para "Do you still want"
line "to take me on?"
para "…Fine."
line "Let's do it!"
para "As a GYM LEADER,"
line "I will use my full"
para "power against any"
line "opponent!"
done
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ClairWinText:
text "I lost?"
para "I don't believe"
line "it. There must be"
cont "some mistake…"
done
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ClairText_GoToDragonsDen:
text "I won't admit"
line "this."
para "I may have lost,"
line "but you're still"
para "not ready for the"
line "#MON LEAGUE."
para "I know. You should"
line "take the dragon"
cont "user challenge."
para "Behind this GYM is"
line "a place called"
cont "DRAGON'S DEN."
para "There is a small"
line "shrine at its"
para "center."
line "Go there."
para "If you can prove"
line "that you've lost"
para "your lazy ideals,"
line "I will recognize"
para "you as a trainer"
line "worthy of a GYM"
cont "BADGE!"
done
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ClairText_TooMuchToExpect:
text "What's the matter?"
para "Is it too much to"
line "expect of you?"
done
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BlackthornGymClairText_YouKeptMeWaiting:
text "You've kept me"
line "waiting!"
para "Here! Take this!"
done
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BlackthornGymText_ReceivedTM24:
text "<PLAYER> received"
line "TM24."
done
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BlackthornGymClairText_DescribeTM24:
text "That contains"
line "DRAGONBREATH."
para "No, it doesn't"
line "have anything to"
cont "do with my breath."
para "If you don't want"
line "it, you don't have"
cont "to take it."
done
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BlackthornGymClairText_BagFull:
text "What is this? You"
line "don't have room?"
done
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BlackthornGymClairText_League:
text "What's the matter?"
para "Aren't you headed"
line "to the #MON"
cont "LEAGUE?"
para "Don't you know"
line "where it is?"
para "From here, go to"
line "NEW BARK TOWN."
para "Then SURF east."
line "The route there is"
cont "very tough."
para "Don't you dare"
line "lose at the #-"
cont "MON LEAGUE!"
para "If you do, I'll"
line "feel even worse"
para "about having lost"
line "to you!"
para "Give it every-"
line "thing you've got."
done
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CooltrainermPaulSeenText:
text "Your first battle"
line "against dragons?"
para "I'll show you how"
line "tough they are!"
done
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CooltrainermPaulBeatenText:
text "My dragon #MON"
line "lost?"
done
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CooltrainermPaulAfterText:
text "LANCE told you"
line "that he'd like to"
para "see you again?"
line "Not a chance!"
done
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CooltrainermMikeSeenText:
text "My chance of"
line "losing? Not even"
cont "one percent!"
done
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CooltrainermMikeBeatenText:
text "That's odd."
done
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CooltrainermMikeAfterText:
text "I know my short-"
line "comings now."
para "Thanks for showing"
line "me!"
done
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CooltrainerfLolaSeenText:
text "Dragons are sacred"
line "#MON."
para "They are full of"
line "life energy."
para "If you're not"
line "serious, you won't"
para "be able to beat"
line "them."
done
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CooltrainerfLolaBeatenText:
text "Way to go!"
done
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CooltrainerfLolaAfterText:
text "Dragons are weak"
line "against dragon-"
cont "type moves."
done
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BlackthornGymGuyText:
text "Yo! CHAMP in"
line "making!"
para "It's been a long"
line "journey, but we"
para "are almost done!"
line "Count on me!"
para "CLAIR uses the"
line "mythical and sac-"
cont "red dragon-type"
cont "#MON."
para "You can't damage"
line "them very easily."
para "But you know,"
line "they're supposed"
para "to be weak against"
line "ice-type moves."
done
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BlackthornGymGuyWinText:
text "You were great to"
line "beat CLAIR!"
para "All that's left is"
line "the #MON LEAGUE"
cont "challenge."
para "You're on the way"
line "to becoming the"
cont "#MON CHAMPION!"
done
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BlackthornGym1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 7
warp_def $11, $4, 1, BLACKTHORN_CITY
warp_def $11, $5, 1, BLACKTHORN_CITY
warp_def $7, $1, 1, BLACKTHORN_GYM_2F
warp_def $9, $7, 2, BLACKTHORN_GYM_2F
warp_def $6, $2, 3, BLACKTHORN_GYM_2F
warp_def $7, $7, 4, BLACKTHORN_GYM_2F
warp_def $6, $7, 5, BLACKTHORN_GYM_2F
.XYTriggers:
db 0
.Signposts:
db 2
signpost 15, 3, SIGNPOST_READ, BlackthornGymStatue
signpost 15, 6, SIGNPOST_READ, BlackthornGymStatue
.PersonEvents:
db 5
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person_event SPRITE_CLAIR, 3, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, BlackthornGymClairScript, -1
person_event SPRITE_COOLTRAINER_M, 6, 6, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 3, TrainerCooltrainermMike, -1
person_event SPRITE_COOLTRAINER_M, 14, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 3, TrainerCooltrainermPaul, -1
person_event SPRITE_COOLTRAINER_F, 2, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 1, TrainerCooltrainerfLola, -1
person_event SPRITE_GYM_GUY, 15, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, BlackthornGymGuyScript, -1