pokecrystal/maps/Route21.asm

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object_const_def ; object_event constants
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const ROUTE21_SWIMMER_GIRL
const ROUTE21_SWIMMER_GUY
const ROUTE21_FISHER
Route21_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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TrainerSwimmermSeth:
trainer SWIMMERM, SETH, EVENT_BEAT_SWIMMERM_SETH, SwimmermSethSeenText, SwimmermSethBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SwimmermSethAfterBattleText
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waitbutton
closetext
end
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TrainerSwimmerfNikki:
trainer SWIMMERF, NIKKI, EVENT_BEAT_SWIMMERF_NIKKI, SwimmerfNikkiSeenText, SwimmerfNikkiBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SwimmerfNikkiAfterBattleText
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waitbutton
closetext
end
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TrainerFisherArnold:
trainer FISHER, ARNOLD, EVENT_BEAT_FISHER_ARNOLD, FisherArnoldSeenText, FisherArnoldBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext FisherArnoldAfterBattleText
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waitbutton
closetext
end
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SwimmermSethSeenText:
text "Land ho! Gotta"
line "keep going!"
done
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SwimmermSethBeatenText:
text "Glug…"
done
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SwimmermSethAfterBattleText:
text "This arrogant guy"
line "was at CINNABAR's"
cont "volcano."
done
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SwimmerfNikkiSeenText:
text "If I win, you have"
line "to help me with my"
cont "suntan lotion!"
done
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SwimmerfNikkiBeatenText:
text "I'm worried about"
line "sunburn…"
done
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SwimmerfNikkiAfterBattleText:
text "I have to watch"
line "out for blemishes"
cont "caused by the sun."
done
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FisherArnoldSeenText:
text "I'm bored by fish-"
line "ing. Let's battle!"
done
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FisherArnoldBeatenText:
text "Utter failure…"
done
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FisherArnoldAfterBattleText:
text "I'll just go back"
line "to fishing…"
done
Route21_MapEvents:
db 0, 0 ; filler
db 0 ; warp events
db 0 ; coord events
db 0 ; bg events
db 3 ; object events
object_event 11, 16, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfNikki, -1
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object_event 2, 30, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerSwimmermSeth, -1
object_event 14, 22, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerFisherArnold, -1