2019-04-21 21:42:25 +00:00
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object_const_def ; object_event constants
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2015-11-27 05:22:14 +00:00
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const FIGHTINGDOJO_BLACK_BELT
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const FIGHTINGDOJO_POKE_BALL
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2018-01-17 03:57:19 +00:00
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FightingDojo_MapScripts:
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2018-01-30 19:15:47 +00:00
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db 0 ; scene scripts
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2013-02-17 06:54:07 +00:00
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2018-01-30 19:15:47 +00:00
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db 0 ; callbacks
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2013-02-17 06:54:07 +00:00
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2017-11-27 05:07:24 +00:00
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FightingDojoBlackBelt:
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jumptextfaceplayer FightingDojoBlackBeltText
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2013-02-17 06:54:07 +00:00
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2018-02-28 00:33:38 +00:00
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FightingDojoSign1:
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2017-11-27 05:07:24 +00:00
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jumptext FightingDojoSign1Text
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2013-02-17 06:54:07 +00:00
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2018-02-28 00:33:38 +00:00
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FightingDojoSign2:
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jumptext FightingDojoSign2Text
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2015-12-15 15:55:56 +00:00
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FightingDojoFocusBand:
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itemball FOCUS_BAND
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2013-02-17 06:54:07 +00:00
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2017-11-27 05:07:24 +00:00
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FightingDojoBlackBeltText:
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2014-03-06 05:29:44 +00:00
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text "Hello!"
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para "KARATE KING, the"
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line "FIGHTING DOJO's"
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para "master, is in a"
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line "cave in JOHTO for"
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cont "training."
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done
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2013-02-17 06:54:07 +00:00
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2018-02-28 00:33:38 +00:00
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FightingDojoSign1Text:
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2014-03-06 05:29:44 +00:00
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text "What goes around"
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line "comes around!"
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done
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2013-02-17 06:54:07 +00:00
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2018-02-28 00:33:38 +00:00
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FightingDojoSign2Text:
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2014-03-06 05:29:44 +00:00
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text "Enemies on every"
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line "side!"
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done
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2013-02-17 06:54:07 +00:00
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2018-01-17 03:57:19 +00:00
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FightingDojo_MapEvents:
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2018-01-30 19:15:47 +00:00
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db 0, 0 ; filler
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2013-02-17 06:54:07 +00:00
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2018-01-30 19:15:47 +00:00
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db 2 ; warp events
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2018-02-02 03:22:07 +00:00
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warp_event 4, 11, SAFFRON_CITY, 1
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warp_event 5, 11, SAFFRON_CITY, 1
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2013-02-17 06:54:07 +00:00
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2018-01-30 19:15:47 +00:00
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db 0 ; coord events
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2013-02-17 06:54:07 +00:00
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2018-01-30 19:15:47 +00:00
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db 2 ; bg events
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2018-02-28 00:33:38 +00:00
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bg_event 4, 0, BGEVENT_READ, FightingDojoSign1
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bg_event 5, 0, BGEVENT_READ, FightingDojoSign2
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2013-02-17 06:54:07 +00:00
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2018-01-30 19:15:47 +00:00
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db 2 ; object events
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2018-02-02 03:22:07 +00:00
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object_event 4, 4, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FightingDojoBlackBelt, -1
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object_event 3, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, FightingDojoFocusBand, EVENT_PICKED_UP_FOCUS_BAND
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