pokecrystal/maps/Route16Gate.asm

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NASM
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Route16Gate_MapScriptHeader:
.MapTriggers:
db 1
; triggers
dw UnknownScript_0x733e9, $0000
.MapCallbacks:
db 0
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UnknownScript_0x733e9:
end
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OfficerScript_0x733ea:
jumptextfaceplayer UnknownText_0x73408
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UnknownScript_0x733ed:
checkitem BICYCLE
iffalse UnknownScript_0x733f3
end
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UnknownScript_0x733f3:
showemote EMOTE_SHOCK, $2, 15
spriteface PLAYER, UP
loadfont
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writetext UnknownText_0x73496
closetext
loadmovesprites
applymovement PLAYER, MovementData_0x73405
end
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MovementData_0x73405:
step_right
turn_head_left
step_end
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UnknownText_0x73408:
text "CYCLING ROAD"
line "starts here."
para "It's all downhill,"
line "so it's totally"
cont "exhilarating."
para "It's a great sort"
line "of feeling that"
para "you can't get from"
line "a ship or train."
done
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UnknownText_0x73496:
text "Hey! Whoa! Stop!"
para "You can't go out"
line "on the CYCLING"
para "ROAD without a"
line "BICYCLE."
done
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Route16Gate_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $4, $0, 4, ROUTE_16
warp_def $5, $0, 5, ROUTE_16
warp_def $4, $9, 2, ROUTE_16
warp_def $5, $9, 3, ROUTE_16
.XYTriggers:
db 2
xy_trigger 0, $4, $5, $0, UnknownScript_0x733ed, $0, $0
xy_trigger 0, $5, $5, $0, UnknownScript_0x733ed, $0, $0
.Signposts:
db 0
.PersonEvents:
db 1
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person_event SPRITE_OFFICER, 6, 9, $6, 0, 0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, OfficerScript_0x733ea, -1