pokecrystal/constants/item_constants.asm

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; item ids
; indexes for:
; - ItemAttributes (see data/items/item_attributes.asm)
; - ItemDescriptions (see data/items/item_descriptions.asm)
; - ItemEffects (see engine/item_effects.asm)
; - ItemNames (see data/items/item_names.asm)
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const_def
const NO_ITEM ; $00
const MASTER_BALL ; $01
const ULTRA_BALL ; $02
const BRIGHTPOWDER ; $03
const GREAT_BALL ; $04
const POKE_BALL ; $05
const TOWN_MAP ; $06
const BICYCLE ; $07
const MOON_STONE ; $08
const ANTIDOTE ; $09
const BURN_HEAL ; $0A
const ICE_HEAL ; $0B
const AWAKENING ; $0C
const PARLYZ_HEAL ; $0D
const FULL_RESTORE ; $0E
const MAX_POTION ; $0F
const HYPER_POTION ; $10
const SUPER_POTION ; $11
const POTION ; $12
const ESCAPE_ROPE ; $13
const REPEL ; $14
const MAX_ELIXER ; $15
const FIRE_STONE ; $16
const THUNDERSTONE ; $17
const WATER_STONE ; $18
const ITEM_19 ; $19
const HP_UP ; $1A
const PROTEIN ; $1B
const IRON ; $1C
const CARBOS ; $1D
const LUCKY_PUNCH ; $1E
const CALCIUM ; $1F
const RARE_CANDY ; $20
const X_ACCURACY ; $21
const LEAF_STONE ; $22
const METAL_POWDER ; $23
const NUGGET ; $24
const POKE_DOLL ; $25
const FULL_HEAL ; $26
const REVIVE ; $27
const MAX_REVIVE ; $28
const GUARD_SPEC ; $29
const SUPER_REPEL ; $2A
const MAX_REPEL ; $2B
const DIRE_HIT ; $2C
const ITEM_2D ; $2D
const FRESH_WATER ; $2E
const SODA_POP ; $2F
const LEMONADE ; $30
const X_ATTACK ; $31
const ITEM_32 ; $32
const X_DEFEND ; $33
const X_SPEED ; $34
const X_SPECIAL ; $35
const COIN_CASE ; $36
const ITEMFINDER ; $37
const POKE_FLUTE ; $38
const EXP_SHARE ; $39
const OLD_ROD ; $3A
const GOOD_ROD ; $3B
const SILVER_LEAF ; $3C
const SUPER_ROD ; $3D
const PP_UP ; $3E
const ETHER ; $3F
const MAX_ETHER ; $40
const ELIXER ; $41
const RED_SCALE ; $42
const SECRETPOTION ; $43
const S_S_TICKET ; $44
const MYSTERY_EGG ; $45
const CLEAR_BELL ; $46
const SILVER_WING ; $47
const MOOMOO_MILK ; $48
const QUICK_CLAW ; $49
const PSNCUREBERRY ; $4A
const GOLD_LEAF ; $4B
const SOFT_SAND ; $4C
const SHARP_BEAK ; $4D
const PRZCUREBERRY ; $4E
const BURNT_BERRY ; $4F
const ICE_BERRY ; $50
const POISON_BARB ; $51
const KINGS_ROCK ; $52
const BITTER_BERRY ; $53
const MINT_BERRY ; $54
const RED_APRICORN ; $55
const TINYMUSHROOM ; $56
const BIG_MUSHROOM ; $57
const SILVERPOWDER ; $58
const BLU_APRICORN ; $59
const ITEM_5A ; $5A
const AMULET_COIN ; $5B
const YLW_APRICORN ; $5C
const GRN_APRICORN ; $5D
const CLEANSE_TAG ; $5E
const MYSTIC_WATER ; $5F
const TWISTEDSPOON ; $60
const WHT_APRICORN ; $61
const BLACKBELT ; $62
const BLK_APRICORN ; $63
const ITEM_64 ; $64
const PNK_APRICORN ; $65
const BLACKGLASSES ; $66
const SLOWPOKETAIL ; $67
const PINK_BOW ; $68
const STICK ; $69
const SMOKE_BALL ; $6A
const NEVERMELTICE ; $6B
const MAGNET ; $6C
const MIRACLEBERRY ; $6D
const PEARL ; $6E
const BIG_PEARL ; $6F
const EVERSTONE ; $70
const SPELL_TAG ; $71
const RAGECANDYBAR ; $72
const GS_BALL ; $73
const BLUE_CARD ; $74
const MIRACLE_SEED ; $75
const THICK_CLUB ; $76
const FOCUS_BAND ; $77
const ITEM_78 ; $78
const ENERGYPOWDER ; $79
const ENERGY_ROOT ; $7A
const HEAL_POWDER ; $7B
const REVIVAL_HERB ; $7C
const HARD_STONE ; $7D
const LUCKY_EGG ; $7E
const CARD_KEY ; $7F
const MACHINE_PART ; $80
const EGG_TICKET ; $81
const LOST_ITEM ; $82
const STARDUST ; $83
const STAR_PIECE ; $84
const BASEMENT_KEY ; $85
const PASS ; $86
const ITEM_87 ; $87
const ITEM_88 ; $88
const ITEM_89 ; $89
const CHARCOAL ; $8A
const BERRY_JUICE ; $8B
const SCOPE_LENS ; $8C
const ITEM_8D ; $8D
const ITEM_8E ; $8E
const METAL_COAT ; $8F
const DRAGON_FANG ; $90
const ITEM_91 ; $91
const LEFTOVERS ; $92
const ITEM_93 ; $93
const ITEM_94 ; $94
const ITEM_95 ; $95
const MYSTERYBERRY ; $96
const DRAGON_SCALE ; $97
const BERSERK_GENE ; $98
const ITEM_99 ; $99
const ITEM_9A ; $9A
const ITEM_9B ; $9B
const SACRED_ASH ; $9C
const HEAVY_BALL ; $9D
const FLOWER_MAIL ; $9E
const LEVEL_BALL ; $9F
const LURE_BALL ; $A0
const FAST_BALL ; $A1
const ITEM_A2 ; $A2
const LIGHT_BALL ; $A3
const FRIEND_BALL ; $A4
const MOON_BALL ; $A5
const LOVE_BALL ; $A6
const NORMAL_BOX ; $A7
const GORGEOUS_BOX ; $A8
const SUN_STONE ; $A9
const POLKADOT_BOW ; $AA
const ITEM_AB ; $AB
const UP_GRADE ; $AC
const BERRY ; $AD
const GOLD_BERRY ; $AE
const SQUIRTBOTTLE ; $AF
const ITEM_B0 ; $B0
const PARK_BALL ; $B1
const RAINBOW_WING ; $B2
const ITEM_B3 ; $B3
const BRICK_PIECE ; $B4
const SURF_MAIL ; $B5
const LITEBLUEMAIL ; $B6
const PORTRAITMAIL ; $B7
const LOVELY_MAIL ; $B8
const EON_MAIL ; $B9
const MORPH_MAIL ; $BA
const BLUESKY_MAIL ; $BB
const MUSIC_MAIL ; $BC
const MIRAGE_MAIL ; $BD
const ITEM_BE ; $BE
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; see data/moves/tmhm_moves.asm for moves
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add_tm DYNAMICPUNCH ; $BF
add_tm HEADBUTT ; $C0
add_tm CURSE ; $C1
add_tm ROLLOUT ; $C2
const ITEM_C3 ; $C3
add_tm ROAR ; $C4
add_tm TOXIC ; $C5
add_tm ZAP_CANNON ; $C6
add_tm ROCK_SMASH ; $C7
add_tm PSYCH_UP ; $C8
add_tm HIDDEN_POWER ; $C9
add_tm SUNNY_DAY ; $CA
add_tm SWEET_SCENT ; $CB
add_tm SNORE ; $CC
add_tm BLIZZARD ; $CD
add_tm HYPER_BEAM ; $CE
add_tm ICY_WIND ; $CF
add_tm PROTECT ; $D0
add_tm RAIN_DANCE ; $D1
add_tm GIGA_DRAIN ; $D2
add_tm ENDURE ; $D3
add_tm FRUSTRATION ; $D4
add_tm SOLARBEAM ; $D5
add_tm IRON_TAIL ; $D6
add_tm DRAGONBREATH ; $D7
add_tm THUNDER ; $D8
add_tm EARTHQUAKE ; $D9
add_tm RETURN ; $DA
add_tm DIG ; $DB
const ITEM_DC ; $DC
add_tm PSYCHIC_M ; $DD
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add_tm SHADOW_BALL ; $DE
add_tm MUD_SLAP ; $DF
add_tm DOUBLE_TEAM ; $E0
add_tm ICE_PUNCH ; $E1
add_tm SWAGGER ; $E2
add_tm SLEEP_TALK ; $E3
add_tm SLUDGE_BOMB ; $E4
add_tm SANDSTORM ; $E5
add_tm FIRE_BLAST ; $E6
add_tm SWIFT ; $E7
add_tm DEFENSE_CURL ; $E8
add_tm THUNDERPUNCH ; $E9
add_tm DREAM_EATER ; $EA
add_tm DETECT ; $EB
add_tm REST ; $EC
add_tm ATTRACT ; $ED
add_tm THIEF ; $EE
add_tm STEEL_WING ; $EF
add_tm FIRE_PUNCH ; $F0
add_tm FURY_CUTTER ; $F1
add_tm NIGHTMARE ; $F2
NUM_TMS = const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC
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add_hm CUT ; $F3
add_hm FLY ; $F4
add_hm SURF ; $F5
add_hm STRENGTH ; $F6
add_hm FLASH ; $F7
add_hm WHIRLPOOL ; $F8
add_hm WATERFALL ; $F9
NUM_HMS = const_value - HM01
const ITEM_FA ; $FA
add_mt FLAMETHROWER
add_mt THUNDERBOLT
add_mt ICE_BEAM
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NUM_TM_HM_TUTOR = __enum__ +- 1
ITEM_FROM_MEM EQU $FF
; leftovers from red
SAFARI_BALL EQU $08 ; MOON_STONE
MOON_STONE_RED EQU $0A ; BURN_HEAL
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FULL_HEAL_RED EQU $34 ; X_SPEED