pokecrystal/maps/Route31VioletGate.asm

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object_const_def ; object_event constants
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const ROUTE31VIOLETGATE_OFFICER
const ROUTE31VIOLETGATE_COOLTRAINER_F
Route31VioletGate_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
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Route31VioletGateOfficerScript:
jumptextfaceplayer Route31VioletGateOfficerText
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Route31VioletGateCooltrainerFScript:
jumptextfaceplayer Route31VioletGateCooltrainerFText
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Route31VioletGateOfficerText:
text "Hi there!"
line "Did you visit"
cont "SPROUT TOWER?"
done
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Route31VioletGateCooltrainerFText:
text "I came too far"
line "out. I'd better"
cont "phone home!"
done
Route31VioletGate_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
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warp_event 0, 4, VIOLET_CITY, 8
warp_event 0, 5, VIOLET_CITY, 9
warp_event 9, 4, ROUTE_31, 1
warp_event 9, 5, ROUTE_31, 2
db 0 ; coord events
db 0 ; bg events
db 2 ; object events
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object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route31VioletGateOfficerScript, -1
object_event 1, 2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route31VioletGateCooltrainerFScript, -1