pokecrystal/maps/UndergroundPath.asm

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UndergroundPath_MapScripts:
.SceneScripts:
db 0
.MapCallbacks:
db 0
UndergroundPathHiddenFullRestore:
hiddenitem FULL_RESTORE, EVENT_UNDERGROUND_PATH_HIDDEN_FULL_RESTORE
UndergroundPathHiddenXSpecial:
hiddenitem X_SPECIAL, EVENT_UNDERGROUND_PATH_HIDDEN_X_SPECIAL
UndergroundPath_MapEvents:
; filler
db 0, 0
.Warps:
db 2
warp_def 3, 2, 3, ROUTE_5_UNDERGROUND_PATH_ENTRANCE
warp_def 3, 24, 3, ROUTE_6_UNDERGROUND_PATH_ENTRANCE
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 3, 9, BGEVENT_ITEM, UndergroundPathHiddenFullRestore
bg_event 1, 19, BGEVENT_ITEM, UndergroundPathHiddenXSpecial
.ObjectEvents:
db 0