pokecrystal/engine/init_gender.asm

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NASM
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InitCrystalData: ; 48000
ld a, $1
ld [wd474], a
xor a
ld [wd473], a
ld [wPlayerGender], a
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ld [wd475], a
ld [wd476], a
ld [wd477], a
ld [wd478], a
ld [wd002], a
ld [wd003], a
; could have done "ld a, [wd479] \ and %11111100", saved four operations
ld a, [wd479]
res 0, a
ld [wd479], a
ld a, [wd479]
res 1, a
ld [wd479], a
ret
; 4802f
INCLUDE "mobile/mobile_12.asm"
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InitGender: ; 48dcb (12:4dcb)
call InitGenderScreen
call LoadGenderScreenPal
call LoadGenderScreenLightBlueTile
call WaitBGMap2
call SetPalettes
ld hl, TextJump_AreYouABoyOrAreYouAGirl
call PrintText
ld hl, .MenuDataHeader
call LoadMenuDataHeader
call WaitBGMap2
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call VerticalMenu
call CloseWindow
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ld a, [wMenuCursorY]
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dec a
ld [wPlayerGender], a
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ld c, 10
call DelayFrames
ret
; 48dfc (12:4dfc)
.MenuDataHeader: ; 0x48dfc
db $40 ; flags
db 04, 06 ; start coords
db 09, 12 ; end coords
dw .MenuData2
db 1 ; default option
; 0x48e04
.MenuData2: ; 0x48e04
db $a1 ; flags
db 2 ; items
db "Boy@"
db "Girl@"
; 0x48e0f
TextJump_AreYouABoyOrAreYouAGirl: ; 0x48e0f
; Are you a boy? Or are you a girl?
text_jump Text_AreYouABoyOrAreYouAGirl
db "@"
; 0x48e14
InitGenderScreen: ; 48e14 (12:4e14)
ld a, $10
ld [MusicFade], a
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ld a, MUSIC_NONE
ld [MusicFadeID], a
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ld a, $0
ld [MusicFadeID + 1], a
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ld c, 8
call DelayFrames
call ClearBGPalettes
call InitCrystalData
call LoadFontsExtra
hlcoord 0, 0
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
ld a, $0
call ByteFill
hlcoord 0, 0, AttrMap
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
xor a
call ByteFill
ret
LoadGenderScreenPal: ; 48e47 (12:4e47)
ld hl, .Palette
ld de, UnknBGPals
ld bc, 1 palettes
ld a, $5
call FarCopyWRAM
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farcall ApplyPals
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ret
; 48e5c (12:4e5c)
.Palette: ; 48e5c
RGB 31, 31, 31
RGB 09, 30, 31
RGB 01, 11, 31
RGB 00, 00, 00
; 48e64
LoadGenderScreenLightBlueTile: ; 48e64 (12:4e64)
ld de, .LightBlueTile
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ld hl, vTiles2 tile $00
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lb bc, BANK(.LightBlueTile), 1
call Get2bpp
ret
; 48e71 (12:4e71)
.LightBlueTile: ; 48e71
INCBIN "gfx/intro/gender_screen.2bpp"