pokecrystal/maps/PokeSeersHouse.asm

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PokeSeersHouse_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
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SeerScript:
faceplayer
loadfont
special SpecialPokeSeer
closetext
loadmovesprites
end
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PokeSeersHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 7, CIANWOOD_CITY
warp_def $7, $3, 7, CIANWOOD_CITY
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 1
person_event SPRITE_GRANNY, 3, 2, SPRITEMOVEFN_06, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, SeerScript, -1